Oh, thanks for letting us know! I guess this happened in multiplayer? If you see this again, could you maybe send a report (jus type "report" into console and maybe add additional info like "warning spammed in log" or something like that)? ![]()
Posts by red51
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Looks like rain can appear underground. Probably the reason is that my mineshaft is vertical, but the rain has visual angle, so it is probably expected to not see the rain underground, at least coming from the wall

This is basically a bug, we'll try to fix this with one of the next update^^
How to kill your eyes with torch. Probably RW need some light curve changes
. This happens below zero heightOh, thanks for bringing this to my attention, we'll reduce the light intensity with the next update

When I chop sand, I get stone. Red mentionned somewhere else that dirt/sand/snow/etc will come with one of the next updates.
Yes, these terrain materials aren't available as items yet, but they will be indeed added with one of the next updates

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This is indeed a bug, unfortunately it happens if you equip an item that is basically already equipped
We'll provide a fix for this ASAP 
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and they will come with the "nearest" NPC update that arrives?!

Unfortunately I'm not sure if they will be part of the initial update
Unlike the other animals, we want wolves to always work in packs, so that requires some special AI handling 
I'm still curious if curious chest-hunting Raccoons are a thing. I hope it is. I'll even donate, if necessary, to make it happen. How much to make it happen? I'll give money.
They're still on our to-do list, but unfortunately we have no ETA for them yet

I'm assuming pirate camps on beaches are the same way? What about pirate ships on water, that also a thing or was that part of my imagination?
Yes, this will probably work in the same way
About pirate ships, is was indeed planned for the Java version back then, but now it certainly makes more sense to have something like that (considering we have huge ocean now, so it would be nice if you could randomly encounter enemies there) 
Also forgot to tell you about Character Edit, but I know it's planned as well
but please try to add the possibility to edit not only the face but also the entire body 
Yeah, it's indeed coming
Although the initial "customization update" will probably mostly just cover the things that were already editable in the Java version. -
Thanks a lot for the log!
There is unfortunately a memory leak which causes the OOM error... we'll prepare a fix for this, it will be ready in the next couple of days 
Actually the player count doesn't matter that much, it's more about how much of the world is explored during a session

Das hab ich die letzten 2 Tage beobachtet. (mir ließ es keine ruhe, warum der server immer abstürzt.)
Es gibt leider einen Memory-Leak, wodurch beim Erkunden der Welt der Speicher immer voller wird und nicht mehr freigegeben wird
Wir werden dafür einen Fix vorbereiten, der in den nächsten Tagen verfügbar sein sollte 
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Bogus Vielen Dank für das Feedback und den Support!

red51 Hab ein Bug gefunden und das unter Linux Mint 21. Da wird die Maus nicht umgeschaltet, wenn ich auf den Desktop wechsel, es wird die Maus vom Spiel genutzt und daher kann ich nichts in den anderen Anwendungen links anklicken bzw. komme auch nicht in den Menüs rein ;D
Bitte schaue einmal in den Steuerungseinstellungen, ob evtl. "Maus begrenzen" aktiv ist - denn dann kann der Mauszeiger das Spielfenster nicht mehr verlassen.
Ansonsten wenn das bereits deaktiviert ist kannst du versuchen, evtl. den "Displaymodus" in den Grafikeinstellungen zu ändern. Wenn es auf Vollbild ist, könntest du ggf. "Vollbild im Fenster" probieren

Ich habe festgestellt dass die Bäume nur einen Setzling droppen wenn ich auf der Welt spiele die ich am Tag des Updates erstellt habe. Wenn ich eine neue Welt erstelle droppen die Bäume 1-3 Setzlinge droppen wie nach einem der Hotfixes vorgesehen.
Das ist wirklich rein zufällig
Der Hotfix hat lediglich die Anzahl an Setzlingen bei Apfelbäumen geändert (denn nachdem Äpfel gepflückt wurden hat ein Apfelbaum immer nur noch 1 Setzling von sich gegeben). Das betrifft aber auch bereits existierende Apfelbäume. Die Spawnrate wurde bei anderen Bäumen nicht angepasst. Meist ist es ein zufälliger Wert zwischen 1-3, und es ist auch egal, wo die Bäume stehen oder wie lange sie schon dort stehen 
Anpassen kann man den Wert leider bisher noch nicht direkt (außer man ändert natürlich die Definition in den Spieldateien)

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Thanks for the log! I can confirm there are a number of issues in multplayer causing desync and eventually a crash in some situations.... we're working on a fix for this (but I'm afraid it may take a few days until it's available), hopefully it will get this issue sorted out

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The presets have minus sizes if the element was flipped (basically the game flips elements by just negating the size) - but this indeed turns out to be an issue when loading them from presets
We will fix that! 
About the c key, we'll also prepare a fix for that
About the radial menu behaviour, you can change that in the misc settings: If you don't want to hold down the key to keep the men open, you can turn "Radial-Menu Auto-Close" off. -
Basically the move direction depends on your view direction. If you're facing towards the ladder, you can climb the ladder up with the up key, and climb it down with the down key. If you're facing away from it, however, you will climb down by pressing up (i.e. "forward"), and up by press down (i.e. "backward")

Alternatively the jump key can always be used to climb the ladder up, and the crouch key to climb it down.
However, ladder climbing gets a bit more difficult if ladders are tilted, for example. This is something that still needs some tweaks

But if you're experiencing climbing issues in situations where the ladder is not tilted, maybe post a screenshot of that ladder

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Basically the place times are already much lower than in the Java version (it's just 1 second for most objects - only few objects which have a longer duration)

Deconstructing objects has a fixed duration and takes 2 seconds (which is similar to the Java version, where it was 2.5 seconds).
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OK will do.... I wonder if this could somehow be related to the crash I reported in the other thread which I think happened in the inventory or crafting window?
If this is related to the crash, this could be related to Unitys new input system
There are still lots of issues with Unitys new input system, and we have been thinking about switching back to their old input system (which is still used by the majority of games out there)... But it's unclear if the crash is really related to this issue^^ -
Hehe, thank you very much for your kind words and your feedback!

I take this opportunity to ask you, that when I select the tool to delete vegetation, all works fine selection, etc... but when I hit the button to delete the selected area... that just don't work, that does nothing... if I'm not wrong the right key is "delete" keyboard input?
Hmm... DEL is indeed the correct key for the creative mode removal tools
Did it happen with trees, or with smaller plants (flowers etc)? When it comes to trees, make sure the roots are covered (or at least the tree stump).-Maybe in future adjustment terrain generation, have something more smooth/flat to construct and hills not that so abrupt/verticalish... the height is ok, with all the snow etc... but sometimes you have that impression that the hill in front of you is like a wall... too much vertical sometimes
It's indeed our intention to add more options to determine the total amount of mountains that should spawn in the world, and also to determine how flat it should be in general
But unfortunately we have no ETA for that yet...-and the second one, is the fact that when you smooth the terrain (in survival as well as in creative) you have not the possibility to do a small angle between the current smooth level and the next smooth level, that does like a little "stair" between both, that would be great if you have the possibility to choose/configure your smooth terrain level, to make it more linear (without this kind of terrain stairs...)
Yeah, unfortunately the smoothing tool still works like in the Java version
The new version is capable of generating smoother terrain, but unfortunately you can't recreate it with the smoothing tools yet... but this is on our to-do list 
-starting with the notion of having a "realistic/natural" game... if I'm not wrong, I think in all the animals that you have implemented in Java edition, you don't have implemented wolfs... (don't know if they were planned though) but man, wolfs are a "must have", I imagine in this new generation world, when I walk through this "mixed" forest (not the "spruce forest", this one is lovely for bears... ^^) I cannot stop about seeing wolfs sniffing me lurking behind me etc... that would be very very amazing and scaring... this terrain smells too much their hunting-ground

Hehe, wolfs were indeed planned for the Java version back then, but they never made it into the game unfortunately... but it's our intention to add them to the new version

I see in Java edition you have implemented some kind of demolished home 'structures' it is very good and hope can see it here as well, but this combined with bandits walking around (want them to travel the world just like as they does before), that would be very very cool if you can implement some kind of bandit camps...
Bandit camps are on our to-do list
The idea was that new bandits will keep spawning there over time (if bandit population in that area gets too low) unless you wipe out the camp 
This will be an optional feature though, so people could disable bandit camps if they don't want to deal with them^^
-And last one right quick, as well as wolfs, would be to have crocodiles... I thought I heard that the swamp biome was planned to Java version, hope (but, probably sur it will) this one will come to Unity also, and have crocos here, is a "must have" too...

Crocodiles are also planned

PS: When can we (approximately), play with NPCs?

It is our intention to get them ready this year, but unfortunately I can't guarentee that... it depends a bit on how long it will take to finalize the current world gen update (hotfixes etc)

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By default it's C (but you can change it in the controls settings - it's called "Context Menu" in the "Building" section)

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Hmm... hard to tell what was causing this
If you hold shift when clicking on an item in inventory, it automatically moves the item to the next free hotbar slot. Maybe the game still considered the shift key pressed for some reason? If this happen again, please try to tap shift once to see if it works then. -
Oh, thanks for the log! Unfortunately it doesn't contain any information about the crash, indicating this was a hard crash (so the game couldn't even catch any information about it)

Does the game always crash when using the mouse wheel in inventory/crafting menu?
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Yeah, this is still on our to-do list
We'll try to add this ASAP!In the meantime, if a placed log bench has the wrong direction, you can use the console command edit rotate 0 180 0 (while looking at the bench) to flip the object

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Yes, primitive axe. The sound is definitely missing when striking iron boulders - I haven't progressed to any mining as yet, I've been starting new worlds to see if the missing water issue is fixed (and admiring the views, you've made a great job of world gen!).
I can confirm this! Thanks for letting us know, we'll fix this with the next update

One other sound(?) issue I noted, immediately upon spawning there's a short burst of of rapid clicks which sounds like a Geiger counter... it's like a series of events have been queued up and then released. I haven't noticed any other sound issues.
Hmm... that's weird oO Does this always happen when spawning? Do you have click sounds in the main menu?Now that I think about this again, this could be the sound of the location ticker? Your current location is shown in the lower left corner of the screen when you spawn, and it makes a ticking noise (a bit similar to a Geiger counter)

It is a log cabin I built in the java version. Sending you a PM now, thanks
Thanks for the PM! I'll take a closer look at this

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The next hotfix will at least change the place time in creative mode (there you will be able to place them instantly)

Not sure about having settings for the place/pickup though... in multiplayer this could be confusing if some players can do this instantly while it works slower for others (everyone who has the game on default settings) - this could be problematic on survival or pvp oriented servers

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I'm glad to hear that!

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This is a great idea, I will put this on our to-do list!
