Thanks for the error report!
- There is a lot of mouse lag, no matter the graphics settings I use. The graphics run well in very high, but lag from start moving the mouse to see it on screen is terrible, even if I use the lowest graphics settings (no change in the lag).
Hmm... not sure what could be causing this
We're using Unitys new input system which is still suffering from some issues, not sure if this is responsible for this... one thing you could try is to change the fullscreen mode (by default the game is set to fullscreen windowed, maybe change it to exclusive fullscreen [just called "fullscreen" in the settings]) and see if that helps?
- It may be related to the above, but when walking sometimes after a few (10+) seconds of very nice and smooth movement, it jumps forward
Does the game actually stop rendering (i.e. the screen also freezes), or does just the player get stuck? In the latter case, does the player still move (body motion, footsteps etc), so the player basically gets stuck, or does it feel like the input gets interrupted?
- there are some graphic glitches in the menu (settings) as well as in the radial one. bits of them briefly disappear and appear again.
This is unfortunately a known issue. It's caused by Unitys new UI Toolkit (to be fair, this package is still in preview and not production ready - but still much better than Unitys old UI). One thing you can do to slightly improve the situation is to open the config.properties file in the game directory and set Game_UILayersSmoothFade to false - this disables at least all fade animations. You will still see the glitches though... we have to wait until this gets sorted out by Unity.