Posts by red51

A small new update is available now!

    Thanks for the error report!


    - There is a lot of mouse lag, no matter the graphics settings I use. The graphics run well in very high, but lag from start moving the mouse to see it on screen is terrible, even if I use the lowest graphics settings (no change in the lag).

    Hmm... not sure what could be causing this :thinking: We're using Unitys new input system which is still suffering from some issues, not sure if this is responsible for this... one thing you could try is to change the fullscreen mode (by default the game is set to fullscreen windowed, maybe change it to exclusive fullscreen [just called "fullscreen" in the settings]) and see if that helps?


    - It may be related to the above, but when walking sometimes after a few (10+) seconds of very nice and smooth movement, it jumps forward

    Does the game actually stop rendering (i.e. the screen also freezes), or does just the player get stuck? In the latter case, does the player still move (body motion, footsteps etc), so the player basically gets stuck, or does it feel like the input gets interrupted?


    - there are some graphic glitches in the menu (settings) as well as in the radial one. bits of them briefly disappear and appear again.

    This is unfortunately a known issue. It's caused by Unitys new UI Toolkit (to be fair, this package is still in preview and not production ready - but still much better than Unitys old UI). One thing you can do to slightly improve the situation is to open the config.properties file in the game directory and set Game_UILayersSmoothFade to false - this disables at least all fade animations. You will still see the glitches though... we have to wait until this gets sorted out by Unity.

    Thank you soo much just sent the error report via email

    Thanks for the error log! Is there maybe also a Player.log file? It would contain a few additional information :) However, the crash occurred in the atidxx64 dll which indicates that the crash was caused by the graphics driver... maybe try to download and install the latest graphics driver from the AMD homepage and see if the issue persists.

    Dafür das es nur eine Tech-Demo ist sieht es schon einfach hammer aus eine Let's Play serie ist schon in Planung.

    Hehe danke, freue mich auf die Let's Play Serie :) :thumbup:


    Hoffe das man sobald die Plugin API implementiert ist das man die alten Plugins von der Java version nach anpassungen benutzen kann etc. wäre cool.

    Wir arbeiten an der API, vermutlich werden wir uns nach dem Bau-Update etwas mehr darauf fokussieren können ^^


    Sonst läuft es bei mir sehr flüssig selbst wenn ich Heavysnow mache (was auch schon geil aussieht wenn der Schnee langsam anfängt liegen zu bleiben ;) ) habe ich auf volle grafik gute 95 bis 110 FPS also bisher sehr stabil.

    Das freut mich zu hören! :thumbup:

    He, he, a little undocumented feature I have discovered.

    Hehe, yeah indeed, snow and rain quench your thirst :D Even though in real life it's certainly not a good idea to eat snow if you're thirsty... :saint:


    Hello just updated the game and i get a unity jpg image error.

    Did the crash dialog show up? In this case, please send a report to us, that would be very helpful :) Alternatively have a look for the log file - to find it, press your Windowskey + R and type %APPDATA%/../LocalLow/JIW-Games/Rising World, there should be a "Player.log" file. Please upload that file here (maybe create a separate topic in the Help section) or alternatively send it via mail to support@jiw-games.net

    I did make a copy of my entire RW Java file right before I saw this. Lol. I do play RW on my Desktop & used to on my laptop, but haven't in a very long time

    Oh yes that seems to be the reason why this message pops up. But if you've made a backup of your files you should be on the safe side ^^


    or just buy a separate standalone from you. I assume you get to keep more of the profit that way, correct? I don't mind buying a standalone if it helps support you more.

    Hehe, thank you very much :) Yes indeed, we don't have to pay a cut to Steam if someone purchases the Standalone.

    Hmm ich finde das baumenü nicht und (J) geht auch nicht oder bin ich blind konnte jetzt durch das konsolen befehl mir stuhl holen oder sehe ich das falsch das man es nur aktuell über die console machen kann ?

    Leider gibt es in der Demo noch kein richtiges Baumenü und noch kein Journal :( Bauen ist zwar schon zu einem gewissen Grad möglich mit Objekten (also Möbel wie Stühle, Tische, Türen usw), aber richtige Bauelemente (Blöcke, Planken usw) fehlen noch. Das kommt mit dem nächsten Update rein ;)

    Die genannten Objekte übrigens kannst du entweder in der Szene aufheben (ich glaube jedes Objekt ist irgendwo einmal in der Welt platziert), oder über die Konsole erhältlich. Später kommt auf jeden Fall richtiges Crafting dazu. Die Demo soll wirklich nur einen allerersten Eindruck der neuen Version geben.

    Hmm... the new version shouldn't be covered by Steam cloud, so this only seems to be related to the files of the Java version :thinking: Do you play Rising World on more than one machine (this usually triggers this message)? Unfortunately I don't know which files are on your local machine and which files are stored in the clouds... if you don't want to lose any worlds, you should manually backup your "Worlds" folder in the game directory (steamapps/commons/RisingWorld/Worlds) and the "Blueprints" folder (if you want to save your blueprints) - then download the cloud files and check out if they are the latest ones.

    I figured the rifle sights were off and shot to the right :)

    We will probably adjust that a bit, however, for better accurancy, you should hold the RMB to aim with the gun ^^ We're thinking about removing the crosshair for the rifle (since it's indeed a bit misleading) :D

    Thank you so much for your feedback! :)


    1. its a tech demo, not much to see in it so hard to give a full feedback. i would have wished some more possibilities, like some blocks to place (even if they are pre-placed and i can just pick them up and rearrange)

    Yes, unfortunately the demo is quite limited... I guess the upcoming building update will make it much more interesting (at least for people who enjoy building) ^^


    2. i really like the sounds of the Java-version but somehow i expected to hear more new or remodeled sounds. thats probably my own expectation that failed me but i still think this game in new clothes deserves some new sounds as well :)

    Hmm... actually we did rework most of the sounds :D In some areas we still use sounds which are similar to the Java version, but most sounds are new or at least improved ^^ Is there a specific sound (or a specific type of sounds, like footsteps or hit sounds) you didn't like?


    3. It seems i can´t destroy the wooden cabin im starting in. Though one or max 2 hits with the pickaxe are enough to destroy most objects in it. From my experience its very easy to accidentally click too fast / too much and bang - your precious object is gone. There should be some kind of prevention for that. Maybe it should need more hits to destroy an object.

    Yes, construction elements aren't fully implemented yet so the cabin (and stuff like the fences) can't be removed right now :hushed:


    4. on the other side i have hit the closed on the inside several times and got a quite cool and deep sound. not very fitting to the closet but i like the sound itself. however the closet didn´t get destroyed. but when i hit the doors just once, the whole closet collapsed. i made the same obersvation with the feeding crib outside the cabin.

    The closet takes 8 hits until it breaks, it shouldn't really matter if you hit the doors or the body ^^

    Do you really think the hit sound does not fit? :wat: I'm not sure if sounds are played a bit different on our end... do you maybe have a 5.1 or 7.1 setup? Or is your device configured as 5.1/7.1 in Windows (sometimes this seems to happen even though a stereo output device is used)? I've seen cases where sounds don't work properly in these cases :thinking:


    But please keep in mind that sounds are a bit different inside buildings^^


    5. everything on max, even resolution and view distances i had some minor stutters. nothing to worry about. with massive terraforming it got a bit worse but still playable. though i can see it changing when there is more building going on. ill keep an eye on that :)

    Do you mind sharing some information about your hardware, especially your graphics card? :)


    9. i enlarged a wooden bench to something a fat-butt giant could sit on. LOVE IT!!

    Hehe, yeah, the ability to resize objects certainly introduces a whole new set of possibilities :D

    Wie kriegt man Sachen in die Kiste bzw. Schrank ? Oder geht das noch nicht ?

    Leider geht das noch nicht... die Logik dafür ist aber schon drin, nur die Kisten UI ist noch nicht ganz fertig. Vermutlich werden Kisten kurz nach dem Bau-Update verwendbar ;)

    Wobei wir beim Schrank noch nicht ganz sicher sind: Es wird ja auch die Möglichkeit geben, Items direkt abzulegen. Mit seinen vielen Fächern könnte der Schrank auch ein guter Kandidat sein, dass man Items dort von Hand drin platziert (also immer sichtbar). Müsste man sich mal Gedanken machen. Vll ist auch ein "Hybrid" eine Option (d.h. dass man das Inventar des Schranks separat öffnen kann) :thinking:


    ich persönlich bin mit der jetzigen vorm des Abbaus voll zufrieden , hab mich in der Java da schon oft vertan mit den geraden Abbau

    Danke für das Feedback :) Wir müssen mal schauen, beide Varianten haben sicherlich ihre Vor- und Nachteile. Mal gucken was noch so für Feedback reinkommt ^^

    I want 2 know if oneday I will be able to use this in VR on my Oculus quest 2, Mainly my quest 2 sits on my table because I can't find any games I like very much

    VR support is planned in the long run, but I'm afraid the new version won't run on an Oculus Quest 2 :| The new version has quite a high base overhead - this greatly increases performance on large view distances and worlds consisting of lots of buildings, but as a result, it performs horrible on weak hardware (even if all graphics features are disabled).


    However, one option for 2021 could be to add a separate, "low end" version of Rising World with limited graphics features. In our latest survey, we're specifically asking people about what they think about such a version. That version would run on a Quest 2 in theory.


    This terrible drawing shows how you'd hold a pick - righthand top right, left out of view (down near your stomach) at bottom (might be different for your weirdos as I'm a normal left-hander :D :D)

    Thanks for the drawing, this makes things a lot clearer ^^ We will definitely think about that. Finding a proper animation for a first person view is always a bit tricky - we need a good balance between realism and proper first-person-view :D


    Also, the radial menu (not a great fan of these but can live with it) for chests should probably say 'Open/Close Chest' :D

    Oh, it was intended to show "Close Chest" if the chest is open :D Just like the door menu... we'll change that^^


    Sure, I'll see about tweaking a few things and if it still persists I'll send it your way via Help Section :)

    Sounds great! :):thumbup:

    Ich hab mich mal nach unten gegraben und mir ist aufgefallen, das die Spitzhacke jetzt einen größeren Teil abbaut, wodurch ein huckelloser Tunnel möglich war

    Ja, das war tatsächlich eine bewusste Entscheidung, wir waren uns aber nicht ganz sicher darüber. Vorteil ist, dass man einfacher etwas "geradere" Bereiche abbauen kann - und das Abbauen ein kleines bisschen vorhersehbar ist. Nachteil ist, dass es häufig etwas unnatürlicher aussieht. Danke auf jeden Fall für das Feedback! Wir überlegen, ob wir evtl. eher wieder das Abbauen wie in der Java Version umsetzen. Mal sehen, was andere so dazu sagen ^^


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    @all: Was den Farbroller angeht: Da ist wohl tatsächlich ein Bug im Spiel, keine Ahnung wo der herkommt :thinking: Das Färben funktioniert wirklich nicht! Niemand ist verrückt. Ich werde das mit dem nächsten Hotfix beheben (dauert leider ein wenig, das Builden der neuen Version dauert deutlich länger als noch bei Java). Sorry nochmal für die Verwirrung!

    Ein Klick mehr auf W und das Haus baut sich auf. Geht da wohl noch etwas bezüglich Entfernung oder würde es die Performance nicht erlauben ?

    Die Sichtweite für Gebäude müsste sich separat in den Einstellungen ändern lassen :) Ich weiß gerade leider nicht, ob das für die Hütte gilt - die ist momentan noch ein wenig "rein gehacked", denn es gibt ja noch keine richtigen Bauelemente. Sollte aber klappen.


    Ich meinte die Farbrolle, diese hat ja verschiedene Farben, ich dachte man kann diese eventuell schon testen, aber außer Farbwechsel habe ich nichts entdeckt.

    Achso, doch die sollte funktionieren, allerdings können momentan nur Objekte wie Möbel gefärbt werden (also zB das Bett, Tisch, Tür etc). Dazu einfach das Objekt anschauen, die Farbe auswählen und die linke Maustaste gedrückt halten ;)


    Leider kann ich nicht spielen, da das Programm gleich mit einem Fehler beendet wird

    Oh, danke für den Fehlerbericht! Es scheint lt. Log dass es Probleme mit der sqlite.so gibt :thinking: Das wird mehr oder weniger dasselbe Problem sein wie auch ein anderer User im englischsprachigen Bereich hat (dort allerdings mit der opus.so)... wir arbeiten daran, das Problem irgendwie zu reproduzieren, leider tritt es auf unserer Ubuntu-Testmaschine bislang nicht auf... es sind irgendwie auch nur einzelne Linux User davon betroffen, noch lässt sich kein Muster erkennen :huh: Wir versuchen auf jeden Fall, das Problem so schnell es geht zu beheben! Sorry für diese Startschwierigkeiten :(


    Hi red also wirklich die Grafik ist wirklich nice, hab auch mal des umfärben Probiert, des geht wohl noch nicht den obwohl er mir sagt das alles umgefärbt ist zeigt es immer noch die Standard Textur

    Danke :) Was das Umfärben angeht, das geht leider nur für Objekte wie Möbel. Versuche mal eine Farbe mit RMB auszuwählen und dann ein Objekt wie zB das Bett oder die Tür mit der linken Mausstaste (gedrückt halten) zu färben :)

    Great. Just had a few minutes in game and I can report it runs sweetly at 1080p.

    Thanks for the feedback, I'm glad to hear that :)


    Oh, there doesn't seem to be a 'resume game' option after changing settings (unless I missed it).

    Oh, there is a small arrow at the top (in the top left corner). But alternatively you can also press ESC to get back.


    Feature request: change the player pick/hands pose. Like every other game with a pick, it's comical - no one runs around with a pick held like that and you swing it over your shoulder, not towards your face. I know the forearm would partially obscure the view but it would make first person view so much more realistic IMHO :D :D

    Do you maybe have a screenshot or an image about your suggestion? ^^ It's true that the current animation isn't realistic (same applies to most items actually), but sometimes it feels a bit odd if the item isn't properly visible in the first person view :thinking:


    EDIT: Sorry forgot to say, I checked it's not a filename issue ie renamed opus.so to libopus.so but that still causes a crash.

    Thanks for the info! Unfortunately we don't have any news either - we've updated our Ubuntu to the latest kernel version and it still works... but in the meantime we received another report of someone having the same issue. It doesn't affect all Linux players and we still don't know what's causing it exactly...


    One thing you could maybe try: What happens if you delete the "opus.so" from the plugins folder? Usually the game should then try to use the system lib (although maybe it doesn't find it due to the different name)


    Amazing!

    Congratulations! red51

    Thanks, it looks like it works now? :wat:


    I do have to ask though, is the paint roller intended to be working at the moment? I could use it, but nothing became painted. Also, is item placement in yet? I tried to put some bottles down in a specific place but they just kept shattering :verysad: .

    Yes, the paint roller is supposed to work ^^ But you can only paint objects with it atm, i.e. furniture and doors. Just press the RMB to change the color (there are only a few pre-defined colors available atm), then look at an object (e.g. the bed or the door) and hold your LMB


    About item placement: That's not fully implemented yet, so unfortunately there is no way to place them right now.... but we're working on it ;)

    It looks like the main issue is our binding for the default screenshot, which is also F12 - and it hooks the Steam screenshots, which seems to be the reason the game goes into gatling mode :lol: Will be fixed with the next hotfix (unfortunately it takes a few hours until it's ready, build times are now much longer compared to the Java version ||)


    As a workaround, changing the keybinding for "Screenshots" in the controls settings should do the trick :)

    I can probably help you a bit with this - if I copy libopus.so into ..../_New Version/Data/Plugins/ the game boots. Looks like a path issue :D Haven't played yet, thought you might want to know this asap though.

    Thanks for letting us know! This sounds like the opus.so shipped with the game doesn't work properly :thinking: We're currently updating our Linux rig to the same kernel version you have, hopefully this helps us to reproduce the issue

    Rofl. ich bin doch Kreativspieler. :D

    Naja, falls du mit wenig HP in den Creative-Mode gehst, bleiben die HP leider so :D


    Wie malt man eigentlich? Muss ich da erst einen Kurs belegen oder reichen meine Erfahrungen bereits aus?

    Du meinst das Terrain-Malen? Das sollte wie gewohnt funktionieren: gm 1, dann F5 und dann die 3


    Nur jetzt sitze ich da unten und komme nicht mehr rauf. Wie ging das noch mal mit dem fliegen ? Konsolenbefehl gm 1 will nicht.

    Fliegen sollte mit F2 funktionieren ;) gm 1 sollte aber eigentlich funktionieren :monocle:

    I'm glad to hear that! :) Setting it as Steam launch option should work too. Unfortunately we have no better solution for this atm (we also have a way to change the monitor within the game, but according to the log, Unity seemed to crash way earlier) :|

    However, we'll still try to reproduce this issue in order to be able to report it to Unity ;)

    Vielen Dank für das Feedback! :) :thumbup:


    Einzig die Grafikkarte dreht ziemlich hoch. Ich kam auf 78 Grad

    Ja, leider ist die neue Version deutlich fordernder als noch die Java Version :| Es gibt auch noch etwas Optimierungsspielraum, aber 78°C sind für eine Grafikkarte noch völlig unbedenklich ;)


    Der Wechsel der Tageszeit ändert zwar etwas die Sonnenpostion, aber die blasse Farbgebung bleibt bestehen.

    Danke für die Screenshots! Tatsächlich war wohl dein Lebensbalken sehr niedrig. Bei wenig HP färbt sich der Bildschirm langsam schwarz-weiß und die Ränder haben einen roten Farbstich (genau wie auf deinen Screenshots).

    Um sich zu heilen, kannst du heal in die Konsole eingeben :)