Now I have another issue with the curved hollow cylinder not scaling properly for me
Oh, could you elabore on that? Basically you control the scale along the X, Y and Z axes with your arrow keys and page up/down.
Can't seem to activate one of the axis points.
Just look at a solid surface, e.g. the hollow cylinder you've already placed before (preferably look at the side you want to attach the new cylinder to) ![]()
This looks very very nice. I see that by setting rotation precision to 90 degrees I can get the same effect of rotating blocks. I'm not ready to move on to "planks and beams" which I guess don't exist anymore
Thanks!
Yes indeed. We've also enabled the grid by default, so it does feel a bit like building with "blocks"
Maybe we could even set the default rotation precision to 90° ![]()
May I suggest adding a default preset for the default plank and beam shape just for us simple builders?
Oh, you can at least set a default shape for all construction elements in the misc settings. There is a text field where you can enter the X, Y and Z scale, separated by whitespaces (e.g. "1.0 2.0 0.01"). Every new construction element then adapts to this size (and if you reset the scale [shift + backspace], it resets to this default size as well).
I'd also suggest additional block shapes like a half slab and 1/4 size block just for those of us who are rarely going to dig into the advanced mechanics of the game like in the Java version.
Mhh... not sure about that
Basically you could just set the scale precision to 0.5, then press shift + page-down once to get a half block. Or alternatively press shift + minus (numpad) to get a 1/4 size block. Of course that doesn't work if you change the default size, but in that case you could at least use the construction presets (which are accessible from the radial menu).
despite it showing F1 in the material window
Oops, will fix that ![]()
Left-clicking once places the material then resets the material back to the initial setting
Hmm... that's strange
Unfortunately I wasn't able to reproduce it, so it could be a specific issue on Linux... does it really change the material back to the initial setting, or does a left mouse click maybe invoke a ghost mouse wheel input for some reason (so every time you click, the next material is selected)?
Also I noticed in the material selection screen, the scroll wheel causes the screen to flash as its redreawn and scrolls incredibly slow. Basically one pixel per up or down movement of the scroll wheel.
Yeah, we've also experienced this issue on Linux. It's unfortunately a bug in Unity, more specifically in UI Toolkit... basically these issues did already exist in the demo (e.g. when scrolling in the settings), but it's much more blatant in the material selection (probably because it contains so many nested child elements). Unfortunately there is nothing we can do about this at this point
There are also some issues on Mac and Windows, but on Linux (at least on some distros), the UI is horribly broken. I just hope UI Toolkit works better once it's out of preview, but progress is slow (we're still waiting for a fix of another bug [which was reported 6 months ago] which causes lots of issues and forces us to do ugly workarounds)
The 2021.2 Unity version (where UI Toolkit goes out of preview according to Unity) is currently in Alpha and still has too many issues. A lot has changed there when it comes to UI Toolkit though, so maybe the Linux UI issues are finally sorted out. We will give it another try once the first 2021.2 Beta is available (which will probably happen in a few weeks).
Not sure if its just me or if this is a very minor bug, but in the game menus clicking on the up or down arrows does not seem to do anything, nor does clicking and dragging the slider. Only scrolling, or touching the up and down arrows on the keys worked for me.
It's unfortunately an issue in Unity (UI Toolkit). Sometimes the scroll bar works, sometimes it disappears etc
Unfortunately it's out of our control, but according to Unity, UI Toolkit will go out of preview by the end of this year.
PS. Love the new textures, thanks for overdelivering with the numbers of new textures on release.
Hehe, thanks for the feedback on that, glad to hear you like them ![]()