Unfortunately the beta update isn't available for the servers yet. Probably it will be available in 8-12 hours ![]()
Posts by red51
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
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Hier hab ich beim Auswählen an der Werkbank(einfach) diese Fehlermeldung erhalten.
Das Problem sollte nun (hoffentlich) behoben sein mit dem letzten Hotfix

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Please check out if you still encounter this crash after the latest hotfix (maybe you have to restart your Steam client in order to get the update)

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I cant break out glass.
That issue should be fixed with the latest hotfixes

My first error since updating my install this morning. Trying to open a certain chest - looks like the hoe needs sorting.
Just released a hotfix, please have a look if this issue persists.
Hi, I have a resolution of 1366x768. And that's how it looks:
Still on my list, the next hotfix is going to fix that^^
Is the bucket missing? And the hoe?
Both recipes should be there now after the latest hotfix

Picking the changelog apart there are things I have yet to poke at, yet the things I'm aware of I'll note.
Hehe, thanks for the feedback! Hopefully these things are still true, since many changes were done months ago (hopefully newer additions didn't break it)

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Noch was gefunden, falls es noch nicht bekannt ist.
Das ist zwar merkwürdig, sollte sich aber beheben lassen

Könnte das an Java 9 liegen
Ich habs leider noch nicht mit Java 9 getestet. Aber wenns daran liegt, müssten die Bezeichnungen eigentlich überall fehlen^^
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Glad to hear that, although I feel sorry for the poor deer

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Now the game crashes if you click on the musket in the crafting bench.
This issue will be fixed shortly

The rake/sledgehammer issue still exists (will still only deposit material and not remove it)
Should also be fixed very soon

In the block bench all blocks show as a tanning rack.
It seems the blocks in the block bench aren't rendering properly in general... currently working on this issue.
Note to self: be sure to load musket BEFORE coming across the bear lol
Hehe, sounds like a good idea

OK, how do I find clothes?
Unfortunately you can't craft them yet, but you can spawn them via command. My favorites: clothing poncho, clothing fez and clothing grouchoglasses
However, once the stable version is out, you will be able to craft the clothes at the loom.I got the following error log on loading an old world, each time the same.
Thanks for the error log, looks like some items are still broken. Should be fixed soon^^
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Thanks a lot for your kind words and also for participating in the great bug hunt

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I'm am really speechless... thanks a million for all the positive feedback, for your kind words and especially for the gift!
You shouldn't have
Although it's exactly what's needed after a bumpy update release.It's really awesome to have such an outstanding community around the game!
It's always reassuring and pleasing to see the extremely low amount of toxicity and negativity in these forums - this is a very rare thing for most game communities nowadays! Thank you very much for this! 
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@TutMeistensNix: Danke für die Hinweise, diese Probleme sollten nun behoben sein
Gibt aber trotzdem noch ein paar Ungereimtheiten die es zu beheben gilt -
As @Sneaky_Koala already mentioned, another patch is available which should hopefully solve the workbench issues and some other crashes. Still working on some other issues

@WalterDasTrevas: Actually we did prepare a shovel, but it won't be part of this update

@littlecats: Thanks for letting us know, we will fix that asap

@Agrenor Danke für den Hinweis, das wird schleunigst behoben!
@Brash: That's true, there aren't many hairstyles available at the moment. But this update does not contain all hairstyles and customization options yet, more will be added over the next weeks I guess

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Thanks for the logs and the infos, working on it!
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Released a small hotfix, this should solve at least the startup issues on some platforms
Working on the other issues! Thanks for the error reports! -
Thanks for the errorlog, will be fixed in a few minutes

how about the standalone version?
We will upload the standalone once the most severe bugs are sorted out... hopefully that shouldn't take too long! Unfortunately we have no "nightly" or "beta" option for the Standalone, and we really don't want to risk to break any existing worlds
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That was a bumpy start... the nightly should be ready now, maybe you have to restart your Steam client in order to get the update

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Leider gabs Probleme mit dem Upload, ich muss es erneut uploaden... Sorry für die Verzögerung! Sollte aber gleich verfügbar sein

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There seems to be an issue with uploading the update
Hold on, should be ready in a few minutes! -
Hi folks!
Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay.
We decided to split the update, this means it does not contain all features, and some features are not polished yet.
Nevertheless, this is still a big update:
First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well.


We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game.

We did not only rework the existing items, we also added a bunch of new items. An important new feature: ranged weapons, or more precisely, a crossbow, a musket and a repeating rifle.


Unfortunately some items are still not ready, for example the bow or the chainsaw. They will be added in one of the next updates.
There are also some animations which aren't fully ready yet and need some rework, as well as issues with the sync in multiplayer and visual issues with the different clothes. We're confident that all these issues will be sorted out within the next few weeks.
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Changelog:- [New] Added several new items:
- Ranged weapons: Crossbow, musket and repeater and related ammunition
- New electric tool: Miningdrill
- New pickaxes and axes (iron and steel version)
- New primitive stone axe
- Two new compasses and clocks (modern/old version)
- Two new swords*
- Added two new morning stars
- Properly animated canteen/waterskin
- [New] New character models, including male and female character
- [New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
- [New] New animations for nearly all items and movements (still work in progress)
- [New] Finally visible hands for first-person view (can be disabled in config file)
- [New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
- [New] Added new music!
- [New] New variations for bear, goat and cow
- [New] You can get pelts/hides from giraffes, elephants and rhinoceroses now
- [New] New object: primitive smelting furnace
- [New] New statue (decoration) of the old player model
- [New] Added different moon phases
- [New] Added detection for speed hacks (multiplayer only)
- [New] Added removal tools for plants, constructions and objects in creative mode
- [New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
- [New] Added support for stereoscopic 3d
- [New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
- [New] A marker will be created on your map upon death (showing the location of your dead body)
- [New] A preview will now be visible when placing dirt, sand etc.
- [New] Added command "size" to set the size of a construction element manually
- [New] When placing a construction element you'll see the texture id of the element you're currently looking at
- [New] When placing a poster you'll see the image id and name of the poster you're currently looking at
- [New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
- [New] Added API support for custom sounds (see API changelog)
- [Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
- [Change] Improved world generation speed, especially in cases where lots of lights were used
- [Change] Hopefully fixed the lighting errors (sharp edges, wrongly lit underground) (need feedback)
- [Change] Increased walk and sprint speed
- [Change] Reduced memory consumption
- [Change] Backside of images is now flipped horizontally
- [Change] Elements can now be placed on other objects (e.g. furniture)
- [Change] Changed male sounds and added new female sounds
- [Change] You can see your character now when opening the inventory
- [Change] Flymode is now disabled by default in survival mode (can be changed in the settings)
- [Change] Reduced 10 seconds cooldown between placement of two blueprints to 2 seconds
- [Change] Multiplayer servers automatically get re-added to the server list if the master server was offline temporarily
- [Change] Increased minimum spawn rate of acacia saplings
- [Change] Animals now run away from nearby gunshots or explosions
- [Change] You can now also place ores in the furnace by holding your mouse button (faster loading)
- [Change] You can also keep your interaction key pressed to pickup items from a furnace (faster unloading)
- [Change] Placement collision detection improved when placing ores in the furnace
- [Change] Ore orientation has small variation now when placing in furnace
- [Change] "Armor" slots in inventory were replaced by "Ammo" slots
- [Change] Ingame time will be updated during the loading process now, avoids "bright flashes" when spawning
- [Change] A proper message will be shown now if the Steam API could not be initialized
- [Change] Slightly increased transparency of rain
- [Change] If the inventory data gets corrupted, players can still join the server/load the world now
- [Change] Added detection for outdated Intel HD Graphics driver
- [Change] Improved performance when triggering lots of explosions
- [Change] Arrow keys can now be used to change recipe/variation in crafting menu
- [Change] Changed fullscreen/display mode handling, hopefully this fixes fullscreen issues on Linux (need feedback)
- [Bugfix] Saloon doors finally work properly now
- [Bugfix] Animals can no longer run on water surfaces
- [Bugfix] Fixed broken position of dead player bodies
- [Bugfix] Fixed broken hitbox of other players
- [Bugfix] Grid (G) is now displayed correctly on construction elements
- [Bugfix] Fixed fly permission not being set correctly in singleplayer sometimes
- [Bugfix] Fixed wrong image position when placing a poster on a table
- [Bugfix] Fixed overlapping text in journal/blueprints-section
- [Bugfix] Fixed "chatnamecolor" in permissions
- [Bugfix] Objects can now also be placed on the small garden table
- [Bugfix] Fixed issue with granting/revoking admin rights from other players in multiplayer
- [Bugfix] Fixed plugins not being loaded properly in rare cases
- [Bugfix] Fixed issue on mp servers when "settings_admins_allpermissions" was set to false
- [Bugfix] Admin permissions work properly now in LAN mode
- [Bugfix] Fixed broken spinning wheel animation in certain situations
- [Bugfix] Fixed grinder not working anymore in certain situations
- [Bugfix] Fixed custom images sometimes not visible after placing
- [Bugfix] Fixed errors when corrputed texts were stored in the world database
Hotfix 2017-12-14 (0.9.1):
- [New] Added Xmas hat
- [New] New players spawn with default clothes now
- [New] Added command "setclothing" to change the default spawn clothes for new players
- [New] Added hotkey tooltip when hovering over clock or compass
- [Change] Changed visibility of stack indicators on hotbar items
- [Change] Wearing head gear no longer removes your beard
- [Change] Torches held by other players have a visible flame now
- [Change] Increased max stack sizes for most items
- [Change] Improved sync of other players in multiplayer
- [Change] Increased velocity of arrows (crossbow)
- [Change] Posters are no longer visible through walls
- [Change] Ammo can now be looted from dead bodies
- [Change] Climbing up stairs works better now
- [Change] Explored map areas are now identical in singleplayer and lan
- [Change] Changed recipes for smelting furnaces
- [Bugfix] Fixed sound memory leak
- [Bugfix] Fixed upside-down camera view when using a piano
- [Bugfix] Sand (id 218) is now available for the creative block placement tool (F6->2)
- [Bugfix] Fixed canteen and waterskin drink sounds
- [Bugfix] Fixed ore detector instruments
- [Bugfix] Construction id label (bottom left corner of the screen) shows correct id now
- [Bugfix] Fixed size command, now always available irrespective of permission
- [Bugfix] Fixed primitive furnace, no longer has "invisible" coal latch
- [Bugfix] Fixed crash when putting black bear pelt on the tanning rack
- [Bugfix] Fixed some missing/mixed up item names/descriptions
- [Bugfix] Fixed wrong item position when holding raw meat in your hands
- [Bugfix] Fixed placing and picking up of ores from furnace while holding the interaction key
- [Bugfix] Fixed native crash when playing a custom sound via API
- [Bugfix] Fixed crash related to chests
- [New] Added several new items:
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Glad to hear the issue is solved (more or less)
Basically there shouldn't be an issue when using a VPN, but of course this always depends on how it's configurated and how the traffic gets routed exactly. Maybe the HIVE port (6001) does not get routed properly?
I don't think it's related to Steam btw, since we're not using Steam's infrastructure for networking (although on some distros Steam uses its own libraries, which can cause trouble when you're not using Ubuntu - but I don't think networking is affected by this, at least I haven't seen any issues related to that yet).What about the server list? Are you able to see servers when using a VPN? The server queries do not get routed by our HIVE, so when querying a server, our servers are not involved at all. You only get the full server list (a list of all IPs) from our servers (apparently this worked), but then the game queries every single server individually
But as mentioned, since there is a timeout of 1000ms for server queries, you may hit this limitation if the pings are high, especially when using a VPN (the hive login, on the other hand, has a timeout of 30000ms).Nevertheless, we want to rework the way how the game communicates with the HIVE anyway. Right now the game uses a socket connection, but in some rare cases this causes trouble (e.g. sometimes antivirus programs prevent the game from establishing a loopback connection, or - especially on Windows - some sockets are misconfigurated etc).
The new implementation uses a simpler approach which is much less error prone (it shouldn't be affected by a VPN or NAT), I pretty sure this will solve this issue. I guess this change gets implemented in December (after the next update).