I think now the default is "rotation world"". But red51 needs to confirm, about this I know as much as you do.
Actually this was true until the latest hotfix
I switched the default mode to "legacy" (since some people were struggling using the world/local rotations), but this only affects new players, so if you played the game prior the hotfix, the default rotation will be "world" indeed (but changes to the rotation mode will be saved, so you don't have to toggle it manually every time you start the game ![]()
The world error is now fixed, as with the tears being both raked & dynamited away. The world is now 'clean' again. Many thanks!
I'm glad to hear that! ![]()
Also, looking into this white wood texture addition wondering where it is. Would be neat if you could point it out in detail as to where this one is located because I'm somewhat struggling to find it.
It's indeed id 84, sorry for not mentioning it in the changelog. Although it's unfortunately not available for construction elements, this will be fixed with the next hotfix ![]()
Also, I see that all the past pyramids turned into abandon shacks in the desert.
In this case the pyramids weren't supposed to be at that location previously (a lot went wrong with the original world conversion, that's why it was such a drama). Unfortunately there is no chance to fix the missing pyramids, I'm afraid that any further attempts to fix this may break some other worlds^^
After yesterday's update the posters are flickering again.
I'm still tweaking the depth sorting (in order to reduce the flickering). Had to tune it down since the previous change caused some rendering issues in certain situations.
Shush! Don't tell Red51 that. You'll get the player models delayed from all these hotfixes ;-p
Hehe, these hotfixes are indeed time consuming
Since there is still an issue with the server (and some minor clientside issues) there will be another hotfix today (in ~ 12 hours), hopefully that's the last one (but I'm confident). But there will be definitely no more world conversions^^