This issue will be fixed with the next update ![]()
Posts by red51
A small new update is available now!
-
-
Hmm... I see no reason why jumping would not work anymore when a recording software is active
The only thing I can imagine is that the recording software somehow influences the input (as suspected by @Minotorious), specifically affecting the space key (I guess that's your jump key?)...
Did you try the suggestion of @Minotorious (changing the jump key binding to another key)? -
Sorry for my late response!

The "content file locked" message indicates that another program - most likely an antivirus program - prevents Steam from accessing the game files (so Steam is unable to update the game). Especially "Avast" causes such issues lately, but other programs like AVG can also be responsible for this issue. What antivirus program do you use exactly? Make sure to put Rising World on the exception list of your antivirus program, or alternatively disable it temporarily until Steam has updated all game files.
About the server issue: Make sure you've forwarded all ports in your router, by default it is port 4255, 4256, 4257 and 4258 TCP and UDP, as well as the http port 4254 (the error message indicates that the hive server was unable to query your server, which is usually caused by a blocked http port). You can visit this page to check out if the ports are forwarded properly: http://www.yougetsignal.com/tools/open-ports/
If it still does not work, please let me know

-
Thanks @zfoxfire and @Miwarre for sharing your thoughts about the permissions! We need a proper way to add custom permissions for plugins, although I'm not sure if they should be added to the regular permissions folder or if every plugin maintains its own permission file (in the plugin subfolder). I think I need some more time to think about this

-
Hmm... actually the getPermissionGroup() method should work as intended
Was the player really assigned to a group (i.e. there was a group name in the player list [tab])? It doesn't matter if the player is a server admin, or if the player has no group, this function returns an empty string (which means the player is member of the "default" group). -
There is indeed no such function, will be added with the next update (it will be server.getGameTimeSpeed() then)

However, as a workaround you could retrieve the value from the server.properties by using the getOption() function, e.g.: -
He sees water through everything
This issue occurs on integrated Intel HD graphics adapters. You can fix it by setting graphic_water_post_processing to false in the config.properties file in your game directory

-
Wir arbeiten momentan an neuen Spielerfiguren, welche in absehbarer Zeit ihren Weg ins Spiel finden sollten. Diese werden auch einen weiblichen Charakter beinhalten

-
Thanks for bringing this up! It looks like the classloader isn't able to find the resources in the jar file... sorry for the inconvenience, we will fix this issue with the next update!

However, you also made me aware of another potential issue: If multiple plugins have an image called "plus.png" in the "resources" folder, it's nearly impossible to determine which "plus.png" image you're actually referring to (since all plugin jars are in the classpath). Even though it is possible to find out the caller class (by using dark voodoo magic and calling internal proprietary API methods), I think it's much cleaner to provide a reference to the actual plugin class in the constructer. Something like that: -
Sounds good, will be available with the next update

-
Yes, unfortunately the water is currently kinda limited... it is our intention to increase the "precision" of water (or more precisely, the resolution of the underlying data grid), but I don't dare to change the water until we're working on its physical behaviour (I really want to avoid that any of these changes lead to unforeseen consequences which eventually mess up our plans about physiscal water)

-
Oh... well... obviously this is a feature! If you're fast enough it indicates that your character is skilled enough to use the smelter more efficiently
Ok just kidding, we'll fix this bug in the future
-
Our rule only applies - as suspected by @Miwarre - to Rising World creations, i.e. it just means you have to create the building on your own (it doesn't matter if it's based on a real building or not). This rule is only there to prevent people from joining mp servers and submit screenshots of various buildings they found there.
So of course you're allowed to post screenshots of your building which replicates a real/historical building
Not sure if there are any laws in any countries which forbid posting images of real historical buildings, but I highly doubt you will ever run into problems by doing so (especially not when just posting RW screenshots)^^ -
Leider handelte es sich nicht um ein Rising World Update, sondern Steam hat vermutlich lediglich die VCRedist Pakete aktualisiert. Das passiert von Zeit zu Zeit ist ist manchmal etwas irreführend.
-
Thanks for the log, but yeah, as you mentioned, it's from last year and not really related to this issue. One thing you could do to get a more recent log: start the game, open the ingame console (key ^ or ` or ~, depending on your keyboard language) and type "report" (without quot. marks), then a file called "report" will appear in your game directory. Please upload it or post the content here

However, if the error only occurs after playing for a given amount of time (and if restarting the computer is the only thing that helps), this sounds more like a different issue. It could be either a temperature issue, or a driver issue. Make sure you download and install the latest driver from the NVIDIA homepage: http://www.nvidia.com/download…Results.aspx/114708/en-us -
Glad to hear that

-
This error is caused by an outdated graphics driver. Your driver is dated on 2010, unfortunately the old AMD/ATI drivers had severe issues with OpenGL. Please go to the AMD homepage and download and install the latest graphics driver: http://support.amd.com/de-de/d…legacy3&os=Windows+7+-+32
However, I'd also highly recommend to upgrade to a 64 bit operating system (32 bit isn't officially supported). -
SteamException: Error initializing Steam API
This error occurs when the Steam API could not be initialized. Restarting Steam usually does the trick

-
If the game crashes, please have a look if there is a file called "errorlog" or "hs_err_pid" in your game directory
If there is such a file, please upload it here. These files contain further information about what's going on exactly. -
Sorry für die späte Antwort
Grundsätzlich sollten die Mails eigentlich ankommen, zumindest scheint es bei anderen Usern, die sich zwischenzeitlich angemeldet haben, geklappt zu haben. Möglicherweise betrifft das Problem nur Web.de, wir werden das auf jeden Fall überprüfen. Nichtsdestotrotz habe ich deinen Account manuell freigeschaltet 