Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    @PhillR: When starting a LAN game it's basically the same as running a server on your local machine (as described here). So you either have to forward your ports in your router, use an IPv6 address, or an additional program like Tunngle or Hamachi ;)

    If you can't click any buttons, it sounds like a DPI scaling issue. Please try this: Go to your game directory (steamversion: rightclick on rw in steam -> properties -> local files -> browse local files), rightclick on the "risingworldx64.exe", select "Properties", go to the "Compatibility" tab and check the "Disable display scaling on high DPI settings" box. Confirm the changes, and try to start the game again.

    java.nio.BufferUnderflowException
    at java.nio.Buffer.nextGetIndex(Buffer.java:506)
    at java.nio.HeapByteBuffer.getFloat(HeapByteBuffer.java:463)
    at server.util.ServerUtils$ConversionUtils.fillItemsIntoSlots(SourceFile:291)
    at server.util.ServerUtils$ConversionUtils.byteArrayToInventory(SourceFile:263)


    This error indicates that the particular player has an invalid item in his inventory. Did you modify some of the player inventories manually in the past? If this happens to all players, maybe the default server spawn inventory is corrupted? You find it in your world database in the "WorldInfos" table (see "Spawninventory", in case of doubt delete this row).
    To fix the player inventories, you can delete the particular "Inventory" field(s) in the "Inventory" table. Alternatively you can drop or delete the whole "Inventory" table, but keep in mind that this deletes all player inventories.

    Thanks for providing the stack trace. It looks like this crash occurred after opening the image selection menu or interacting with it? Should be fixed with the next update ;)

    Isnt it just a matter of allowing for the block to rotate some more? Also, rotating half blocks so I can place them vertically would be nice too


    Unfortunately not, basically each orientation is a separate block id. We cannot add more block id's at the moment without doing some adjustments to the way how blocks are stored in the database. That wouldn't be too much work, but it requires a conversion of existing worlds (and we don't want to do that too frequently, since there is always a chance that something may go wrong^^). There are some other changes we want to do to the block/construction system, so it's our intention to do all at once ;)

    Seit dem Wasserupdate gibt es ja die Einstellung, womit Fenster und Glas angepasst werden können.
    Ich habe das resizable auf true geändert und undecorated auch auf true.


    Ich fürchte hier gibt es ein Missverständnis: Die Einstellung graphic_window_resizeable bestimmt lediglich, dass das Spielfenster vergrößert oder verkleinert werden kann. D.h. wenn Rising World im Fenstermodus läuft, kannst du mit der Maus den Rand des Fensters "anpacken" und direkt skalieren, wie hier diskutiert: Fenstermodus anpassen
    Allerdings ist diese Einstellung natürlich wirkungslos, wenn das Spiel im Vollbildmodus läuft oder der "Rahmenlos" bzw. "Undecorated" Modus aktiv ist.

    When I press page down the plank spits out a another plank and reduces inventory


    Make sure your keybinding is correct. If you drop an item when pressing PageDown, your keybinding for "Drop item" is either set to KEY_PGDN", or your keyboard triggers a different input (for some reason). I've attached two screenshots of the controls section where you can find the particular keybindings.
    Alternatively you can reset all your settings to default, to do that, shutdown the game, go to your game directory (steamversion: Rightclick on RW in Steam -> Properties -> Local files -> Browse local files) and delete the "config.properties" file (eventually it is just called "config").


    Thanks for providing the errorlog! This issue is caused by a broken graphics driver, your current driver version is dated on 2012. Unfortunately the old Intel graphics drivers had insufficient OpenGL support, resulting in various problems.
    Please go to the Intel homepage and download and install the latest driver for your Intel HD Graphics 4000, that should solve the problem ;)

    It's the return value of a WMIC query. The value is a little bit inaccurate, since it's just truncated (basically the byte value is just divided by 1,000,000 although it should be divided by 1024*1024). Besides, according to Microsoft, the value may still be inaccurate under certain circumstances.
    However, it is a 32 bit operating system in this case, so only around 3.0 - 3.5 GB can be used at all :|

    Wir wussten bis dahin nicht, dass Sand beim Harken plötzlich zu Erde wird


    Das wird auf jeden Fall noch geändert ;)


    Ein unsichtbarer Tiger hat uns ebenfalls verfolgt und genüsslich verspeist


    Hmm... war der Tiger vielleicht unter der Erde (also direkt unterhalb der Erdoberfläche)? Das kann leider gelegentlich noch passieren. Die Tiere brauchen generell etwas Überarbeitung, danach sollten solche Probleme eigentlich auch nicht mehr auftreten

    Thanks for the errorlog! Unfortunately your system does not have enough memory (Rising World requires at least 4 GB). Please reduce the view distance, currently it's set to the maximum value (50), that consumes quite some memory.
    In addition to that you can go to your game directory, open the "config.properties" file with a texteditor and set "graphic_texture_quality" to 0.
    Please let me know if it still runs out of memory.

    Do you use a headset or speaker? Please try this: Rightclick on the small speaker icon in the lower right corner of your Desktop, select "Playback devices" and set the correct audio device as default.
    If that doesn't help, go to the Playback devices menu again, select your default device, and press the "Configure" button. If you have a stereo headset (or speakers) for example, make sure "Stereo" is selected (if 5.1 or something else is selected, this may result in missing sounds).