Posts by red51

    Plugin API 0.7 (2024-02-02):

    • [New] Plugins now have an optional load order ("loadorder" in "plugin.yml") to specify the order in which they get loaded. Positive values for later loading, negative values for earlier loading (default: 0)
    • [New] Inventory API is now available (see Inventory)
    • [New] Npc API is now available (see Npc)
    • [New] Item API is now available (see Item, Item.ObjectItem, Item.ConstructionItem, Item.ClothingItem and Item.BlueprintItem)
    • [New] Clothes API is now available (see Player.getClothes())
    • [New] Skin API is now available (see Player.getSkin())
    • [New] New GameObject: Light (to create a custom light source)
    • [New] Prefab.resetAnimatorTrigger()
    • [New] Prefab.readLocalPosition() and Prefab.readWorldPosition()
    • [New] Prefab.readLocalRotation() and Prefab.readWorldRotation()
    • [New] Event: PlayerWearClothesEvent
    • [New] Event: PlayerTakeOffClothesEvent
    • [New] Event: PlayerWeaponFireEvent
    • [New] Event: PlayerWeaponReloadEvent
    • [New] Event: NpcDamageEvent
    • [New] Event: NpcAddClothesEvent
    • [New] Event: NpcAddSaddleEvent
    • [New] Event: NpcAddSaddleBagEvent
    • [New] Event: NpcRemoveClothesEvent
    • [New] Event: NpcRemoveSaddleEvent
    • [New] Event: NpcRemoveSaddleBagEvent
    • [New] Plugin.isMainThread()
    • [New] Plugin.getRunningTime()
    • [New] Server.getArea()
    • [New] Server.restart()
    • [New] Area.setPlayerPermission() and Area.removePlayerPermission()
    • [New] Area.getPlayerPermission()
    • [New] Area.getAllPlayerPermissions()
    • [New] Area.setDefaultPermission()
    • [New] World.getAllNpcs()
    • [New] World.getAllNpcsInRange()
    • [New] World.getAllNpcsInArea()
    • [New] World.getAllItemsInRange()
    • [New] World.setSkyRotation()
    • [New] World.spawnConstructionItem()
    • [New] Attributes for ObjectElement, ConstructionElement and Plant classes
    • [New] Player.getAreaInLineOfSight() (convenience method to perform a raycast for areas)
    • [New] Player.getNpcInLineOfSight() (convenience method to perform a raycast for npcs)
    • [Change] ItemTransformEvent no longer have Trigger enum, instead they use the Items.ItemInfoType to determine the processing type
    • [Change] Vectors and Quaternions no longer raise NPE when passing null to equals() method
    • [Change] Prefab.addComponent() has better support for Light-Components now
    • [Change] RadialMenuLayer is now hidden if no radial menu is visible (relevant when attaching UI Elements to it)
    • [Bugfix] Fixed Raycast against construction elements not providing the correct results
    • [Bugfix] Fixed Player.showColorPicker() callback not working
    • [Bugfix] Fixed normal maps not working on custom materials (MaterialAsset)
    • [Bugfix] Fixed PlayerGameObjectInteractionEvent and PlayerGameObjectHitEvent not reliably working with prefab colliders (loaded from asset bundle)
    • [Bugfix] Fixed Player.showInputMessageBox() callback not working
    • [Bugfix] Fixed Player.getEquippedItem()
    • [Bugfix] Fixed Style.font (for UI elements) not working


    Plugin API 0.7.0.2 (2024-02-06):

    • [Bugfix] Fixed Npc.setLocked() and Npc.setInvincible() not working
    • [Bugfix] Fixed NpcRemoveSaddleEvent and NpcRemoveSaddleBagEvent not being triggered


    Plugin API 0.7.0.3 (2024-02-21):

    • [New] Added Player.showInfoMessageBox()
    • [New] Added Inventory.findAllItems()
    • [New] Added Internals.println() (to print messages with a custom color)
    • [Change] PlayerChangeGamemodeEvent is now called PlayerChangeGameModeEvent
    • [Bugfix] Fixed Inventory.removeItem() (if an "amount" parameter was provided)
    • [Bugfix] Fixed UI elements not displaying correctly after plugin reload if they were spawned in connect/spawn event
    • [Bugfix] Fixed Player.getAreaInLineOfSight() raising NPE if no area was found




    This version uses Unity 2022.2.21. This is relevant if you want to build asset bundles containing custom shaders or VFX effects

    I'm afraid this is difficult to achieve through the Plugin API :thinking: The game creates the console window manually through the Windows API (AllocConsole or AttachConsole if a console window already exists). You could try to create a wrapper for the Windows APIs and write text (with colors) that way, but that's probably overkill (and IDK if this interferes with the game)...


    Right now the only way is the use System.out.println() for regular output or System.err.println() for red output. Having said that, we could maybe add a method to the Internals class which allows you to log a message to console with an arbitrary foreground/background color (unfortunately that won't make it into the update anymore) ;)

    Es scheint meist so zu sein, dass der Arbeitsspeicher vollläuft :/ Ich weiß leider noch nicht, ob ggf. ein Memory-Leak vorliegt. Evtl. müssen wir die Art der Weltkonvertierung auch umschreiben (besonders bei sehr vielen Chunks kann das sonst durchaus jede Menge Speicher fressen). Wir arbeiten da auf jeden Fall an einer Lösung.


    Die Welten werden dadurch aber immerhin nicht beschädigt, d.h. sobald wir das Problem behoben haben, wird man sie normal laden können.

    A small hotfix is available now btw, fixing some of the issues of the update. Multiplayer servers should show up now and the crash when picking up objects should also be fixed. No need to update multiplayer servers.

    If you still experience any issues, please let us know ;)


    Hotfix (2024-02-02):

    • [Bugfix] Fixed random crash when picking up objects
    • [Bugfix] Fixed servers not being visible in server browser
    • [Bugfix] Fixed some treelog items not having an icon
    • [Bugfix] Fixed random error when trying to join a server (via connect-to-ip)
    • [Bugfix] Fixed cows and sheeps not giving any meat when gutted
    • [Bugfix] Fixed minor localization issues

    red51 I just did what you suggested on a more powerful machine and it worked. Thank you so much!

    Oh, I'm glad to hear that worked :) :thumbup:


    i got still the error on the standalone, is it not ready?

    Hmm... yeah, unfortunately some files are apparently too big which causes the download issue... we're working on a solution.


    As a workaround, if you have access to the Steam version, you could copy the files from Data/StreamingAssets to the according standalone folder to fix this issue (if you don't have access to the Steam version, just let me know).


    can we get an update on what all was done with the api?

    I'll update the API changelog shortly :)


    red51 ty so much for all your hard work. Myself and a few friends are having a blast discovering all your additions on our server. Much appreciated. Reporting bugs as we find them.

    Thanks you so much for your feedback, I'm happy to hear that ;)

    Es ist übrigens ein Hotfix verfügbar! Damit sollte die Serverliste nun wieder gefüllt sein sowie der Crash beim Aufheben von Objekten. Multiplayer Server müssen nicht geupdated werden.


    Falls es weitere Probleme gibt, lasst es uns bitte wissen :)


    Hotfix (2024-02-02):

    • [Behoben] Zufälligen Crash beim Aufheben von Objekten behoben
    • [Behoben] Behoben, dass Server nicht mehr in der Serverliste aufgetaucht sind
    • [Behoben] Behoben, dass einige Baumstammstück-Items keine Icons hatten
    • [Behoben] Sporadischen Fehler beim Connecten zu einem Server behoben (via ConnectToIP)
    • [Behoben] Behoben, dass Schafe und Kühe beim Ausweiden kein Fleisch gegeben haben
    • [Behoben] Kleinere Übersetzungsprobleme behoben

    Gäbe es eine Möglichkeit über F8 das Drehen der Strich-Ausrichtung einzufügen? Dort gibt es zwar die Option Drehen, aber

    Leider gibts das nicht direkt... du könntest die Texturausrichtung aber auf "Lokal" setzen und das bauteil dann um 90° kippen - die Textur wird dann dem Bauteil folgen.


    Hallöchen Red. Das Update ist dir wieder mal gelungen. In einer neu erstellten Welt funktioniert alles wunderbar , ABER ich komme wieder mal nicht in meine alten Welten , wie beim letzten Mal. Bei 5 % stürzt das Spiel ab , egal welche alte Welt ich laden möchte. Liebe Grüße ToyOpa

    Das tut mir Leid zu hören :/ In manchen Fällen scheint der Arbeitsspeicher vollzulaufen bei der Weltkonvertierung. Ich bin noch nicht ganz sicher, ob da vll ein Memory-Leak o.ä. vorliegt... wir brauchen leider noch ein wenig Zeit, um dafür eine Lösung zu finden. Wir arbeiten aber dran :) Die Welten sind auch übrigen sicher, d.h. sie werden durch den Absturz nicht beschädigt oder so (d.h. sobald wir das Problem behoben haben, solltest du die Welt problemlos laden können).


    Habe dir einen Report gesendet, nachdem das Spiel und sogar Steam abgestürzt sind. :wat: ;(

    Danke für den Report! Wenn du erneut eine Welt erstellst, ist dann da dasselbe Phänomen?


    Besteht evtl. eine Chance, dass du mir die Welt zusenden kannst? Entweder hier im Forum, oder per Mail an support@jiw-games.net?


    Mit dem Launcher kann ich zurzeit Rising World nicht herunterladen. Es kommt immer eine Fehlermeldung, sobald er versucht die Texturen und Module herunterzuladen.

    Brauch der Launcher evtl. auch mal ein Update, damit der Download etwas stabiler ist?

    Das Problem ist wohl, dass einige Spieldateien zu groß geworden sind... wir arbeiten an einer Lösung!


    Wenn du zusätzlich die Steamversion hast, kannst du das Problem sonst auch umgehen, indem du die Dateien aus "Data/StreamingAssets" in das entsprechende Standaloneverzeichnis rüberkopierst ;)

    The format is still the same ;) The alignment setting is stored in the "flags" bitmask of the construction element. 4 (0b100) is the value to force world alignment, 8 (0b1000) is the value to force local alignment. If these two bits are not set, the default texture alignment is used (which is usually the world alignment, but that depends on the texture).

    When you get a pelt from a sheep you get item.sheeppelt.name

    Thanks for letting me know, this will be fixed with the upcoming hotfix (should be available shortly) :)


    Also, randomly hearing a heartbeat whilst standing still, might not be my heart I can hear?

    You hear that sound when an aggressive animal has detected you :D Unfortunately it also happens if an aggressive npc is "locked" or if you're in creative mode - this will be fixed with the next hotfix^^

    Wenn ich in den Flugmodus gehe und losfliege, habe ich in unregelmäßigen Abständen beim Flug anfangs einen Soundeffeckt, als würde ich gerade auf Boden aufsetzen

    Ja, das kann ich bestätigen. Das scheint dann zu passieren, wenn du die Leertaste bzw. Springen-Taste verwendest. Das werden wir uns mal genauer anschauen :monocle:


    Also weniger Sackgassen würde ich das nicht nennen

    Es müssten an sich weniger sein als in der Java Version :D


    Auf den Ersten Blick, auch erstmal nur die Leere Server Liste Als Fehler gefunden (Aber ist ja schon in Arbeit)

    Der nächste Hotfix sollte das eigentlich beheben^^


    :wat: Gramofon Einsammel Zerstört die Schallplatte ;( die sind doch soo selten

    Das ist tatsächlich ärgerlich :thinking: Das werden wir noch beheben (leider schafft es das nicht mehr in den Hotfix rein) :silenced:


    1. Man kann durch Glas kein Wasser mehr sehen.

    Oh, danke für den Hinweis! Da müssen wir mal schauen, was wir da machen können!


    2. In meinem Weizenfeld sind einige Weizenpflanzen entweder mit Schnee bedeckt oder die Textur kaputt. Wenn ich die mit der Sense entferne und neu anpflanze sind die wieder weiß.

    Das ist merkwürdig :wat: Kannst du ggf. mal einen Report davon senden?


    1. Kann man die Spinnen irgendwie deaktivieren? In einer neuen Welt habe ich die Möglichkeit nicht gefunden. In einer alten Welt müsste das bestimmt über ein Befehl gehen.

    Leider gibts dafür noch keinen Befehl... können wir aber mit dem nächsten Update einbauen :)


    2. Wie kann ich Schießpulver herstellen? Irgendwie kriege ich es nicht hin obwohl ich die Zutataten habe.

    Dafür musst du einmal Kohlepulver und einmal Schwefelpulver aufgenommen haben. Zusätzlich muss die moderne Werkbank einmal hergestellt worden sein (oder alternativ - falls sie schon existiert - einmal kurz aufheben und wieder platzieren) ;)


    3. Was bedeuten die Fragezeichen im Crafting-Menü? Ich gehe davon aus dass man bestimmte Items erst freischalten muss, was richtig cool wäre aber was muss man dafür tun?

    Das ist im Grunde ein erster Schritt in die Richtung, dass Items nach und nach freigeschaltet werden sollen. Das ist leider noch sehr unfertig und betrifft daher nur wenige Items bisher. Grundsätzlich muss eine bestimmte Bedingung erfüllt sein, damit das Item gecrafted werden kann. In den meisten Fällen ist es die moderne Werkbank, die einmal hergestellt worden sein muss.

    Wir werden das künftig auf jeden Fall noch erweitern und auch mehr Infos dazu im Spiel anzeigen ^^


    Eine Frage noch - Wird es auf neuen Serverwelten auch eine Möglichkeit geben die Terraingenerierung so zu beeinflussen, wie jetzt im Singleplayer (was die Generierung von Tälern und Gebirgen beeinflusst) :?:

    Die Einstellungen werden auf jeden Fall noch kommen :)


    Eine kleine Frage: Geben die Kühe und Ziegen jetzt nur noch Leder bzw. Tierhäute und kein Fleisch mehr?

    Danke für den Hinweis! Das ist nicht gewollt und werden wir mit dem kommenden Hotfix beheben :saint:


    Sobald ich sie aber laden, will und das Spiel bei 6 % angekommen ist, stürzt das Spiel ab. :( ;(

    Das ist merkwürdig... tritt eine Fehlermeldung auf? Kannst du uns evtl. einen Report senden? Falls kein Fehler auftritt, am besten das Spiel danach neu starten bis ins Hauptmenü, dann die Konsole öffnen und dort "report" eingeben (ggf. dann auch den Hinweis, dass das Spiel zuvor abgestürzt ist).

    This seems to be happening randomly with all objects unfortunately (when trying to pick them up)... for some reasons some game files weren't included in the build for some reason 8|


    We're trying to get a fix ready for that ASAP!

    Thanks for your feedback so far :)


    red51 not sure if my world is too large, going on 4th attempt to finish the conversion process. Seems to fail at the last stage which indicates I am out of memory to finish (32GB installed). Attached is latest log:

    I'm not sure if the world conversion really requires that much RAM, or if there is maybe a memory leak... I'm still checking out what's going on there :thinking:


    Did you try to convert the world in singleplayer instead (by just copying to your game world directory)? If that works, you could copy it back to the dedicated server.

    It's unfortunately a bug :wat: It's basically just a simple setting in Unity, for some reason this was reset to default (I can't even remember touching it). Sorry about that, we're currently preparing a hotfix for that (but it may take up to 1 hour until it's available due to long build times).


    However, connecting via IP should basically still work?

    Ich würd es ja gern testen, aber bei mir werden die Server überhaupt nicht mehr angezeigt.

    Auf mein Server per IP komm ich auch nicht drauf (Timeout). ;(

    Oha :wat: Ja stimmt, das hätte nicht sein sollen... wir werden einen Fix dafür vorbereiten!


    Aber manuelles Connecten geht auch nicht (


    red51 einfach der absolute Hammer diese Vorschaubilder , bin gespannt wie es Live im Game ausschaut wenn die Polarlichter leuchten :wow: :wow: :wow: :wow: :wow: :wow: :wow: :wow:

    Hehe, vielen Dank! :D Die Polarlichter sind allerdings nur bei einigermaßen klarem Himmel (zB "weather clear") zu sehen ^^

    Thanks a lot for your feedback :)


    Although I am getting the error 'Unable to get File List [200]' with the standalone launcher at the moment, not sure if because the server is busy?

    Unfortunately the standalone update isn't ready yet... the files are still uploaded there (that's why this error occurs) :/ But it should be available soon ;)


    In trello I can see livestock but not husbandry, do I have to wait a plug in?

    Unfortunately animal husbandy isn't implemented yet. We're currently mainly focusing on getting the most important features ready (so we can finally replace the Java version on the store page) ^^

    Hi folks,


    Finally, a new, massive update is available! It introduces new biomes, underground caves, ridable horses, aggressive animals, new items and much more!


    First of all, the biggest change are the biomes: The game now has two new climate regions (dry and cold region), which consist of 14 new biomes, including deserts, savannahs, tundras, taigas etc.


    c1.jpg


    c2.jpg


    c3.jpg


    c4.jpg



    Existing worlds will remain compatible! But if you experience any issues with your existing worlds, please let us know. The game also creates a backup of your world automatically, so even if something goes wrong during world conversion, the world can still be recovered.


    To make sure the new regions are as varied as possible, this update introduces many new plants and trees as well as new animals.


    Another new feature is that some animals will now attack you (bears, polar bears, wild boars, lions and snakes). Unlike the Java version, the game now indicates if an aggressive animal has detected you. To fight back, this update introduces many new swords (some of them cannot be crafted and can only be looted from chests).


    Talking about loot: the arctic regions randomly contains a few frozen chests containing various items. More loot spots are planned for future updates.


    c5.jpg


    c6.jpg


    c7.jpg



    In addition to the new biomes and animals, this update also introduces caves: the upper layers consist of caves similar to the ones in the Java version (but they're more branched and have less dead ends). The lower layers consist of big caves which are partly filled with water. Below these "deep caves", you'll find the hell.


    c8.jpg


    c9.jpg



    Apart from caves and biomes, this update also adds ridable horses to the game! Horse movement is now more flexible compared to the Java version. In order to ride a horse, you just have to craft a saddle (optionally you can also attach some bags to it).


    c10.jpg



    We've also done some improvements to the world generation: the game now generates bigger islands and less mountains. It should be easier now to find flat spots. If this isn't sufficient, the world creation dialog now has an additional slider to change the steepness of terrain. Furthermore, a new world type ("superflat islands") is available.


    As mentioned above, there are various new items and objects in this update. One item worth mentioning is the toolbelt, which can be used to expand the available number of slots in your hotbar.


    Of course there are also many new QoL changes and smaller features. There a few pieces of clothing available now, you can spawn a "dummy" human npc and there are new building options available (e.g. the ability to change texture alignment or to enable a local move mode).


    To get an overview of all changes, please find the full changelog below.


    The next update will now focus on a map as well as more npcs - stay tuned! :)



    Changelog 0.7 (2024-02-02):

    • [New] New climate regions: cold and dry regions (including many new biomes, e.g. deserts, savannahs, tundras, taigas etc)
    • [New] Implement caves
    • [New] Deep elevations now consist of big caves filled with water
    • [New] Added hell (below deep caves)
    • [New] New ridable horses (14 different horse variants)
    • [New] Added saddle and optional saddle bags
    • [New] New item: toolbelt, which increases the number of available slots in your item hotbar
    • [New] New item: weed whacker
    • [New] New items: several swords
    • [New] When creating a world, you can now determine how flat or steep the terrain should be
    • [New] New world type: superflat islands
    • [New] New aggressive animals: bear (4 variants), polar bear, lion (2 variants), spider, snake
    • [New] New passive animals: penguin, elephant (2 variants), rhinoceros, zebra (2 variants)
    • [New] Bulls, goats, rams and mooses now attack you if you attack them first (also applies to rhino and elephant)
    • [New] Wild boars now always attack the player
    • [New] Aggressive animals play a "warning" animation first before attacking the player
    • [New] Heartbeat sound is audible when the player has been detected by an aggressive animal
    • [New] Added dummy human npc that can be spawned via console command ("spawnnpc dummy", optionally with "locked" parameter)
    • [New] New crafting station: tanning rack
    • [New] You can now get pelts and hides from animals and turn them into leather at the tanning rack
    • [New] Added optional craftable storage for inflatable boat (RIB)
    • [New] Added 2 doors (old wooden door from Java version)
    • [New] Added gift (including several variants)
    • [New] Added safe object (to store items)
    • [New] Added small trashcan object
    • [New] Added gramophone object (including 3 music discs)
    • [New] Added several special variants of some animals
    • [New] Added 20 new cacti (also removed the old ones)
    • [New] Added several new trees (mesquite, aleppo pines etc)
    • [New] Added several new smaller plants
    • [New] Added new music tracks
    • [New] Added medieval fur coat (clothing piece)
    • [New] Added new headgear/accessory items (vanity): pilgrim hat, felt hat, wizard hat, fedora, cowboy hat, redcoat hat, boonie, safari hat, sombrero, wooly, cappy, captain hat, chef hat, fez, jester hat, jockey helmet, crown, cylinder, ushanka, unclesam hat, xmas hat, pickelhaube, bear mask, goat mask, pig mask, teddy mask, bunny mask, aviator glasses, sunglasses, groucho mask
    • [New] Added diving goggles (which remove blurriness underwater)
    • [New] Northern lights (aurora borealis) are now visible in snow biomes, depending on weather
    • [New] Building radial menu (C) now enables you to change the texture alignment for the active construction element
    • [New] Building radial menu (C) now enables you to change the move mode (when manual positioning is active)
    • [New] New weather effect: blizzard (strong snowstorm)
    • [New] Repeating rifle now requires ammunition
    • [New] Cutting grass now adds grass blades to your inventory (to replant grass)
    • [New] Smoothing wet ground with a rake now randomly spawns earthworms
    • [New] You can now disable shadows for individual lamps and torches (hold F)
    • [New] Info text (lower left screen corner) now always shows the name of the element the player currently looks at (e.g. plant name, animal name etc)
    • [New] Added optional key to toggle voice chat (per key press)
    • [New] Added forbidden objects permission (to lock objects like furniture etc in multiplayer)
    • [New] Added forbidden crafting permission (to lock certain crafting recipes in multiplayer)
    • [New] Branches now spawn randomly on the ground (can be picked up to get sticks)
    • [New] Added setting to change the max resolution for custom images (posters)
    • [New] Added setting to change the sort mode for blueprint files
    • [New] Character preview is now visible in inventory screen
    • [New] Drag clothes on character to wear them (or vice-versa)
    • [New] Auto-Run setting is now available in controls setting
    • [New] World backups can now be restored from the world menu (to do that, rightclick on the world entry in singleplayer menu)
    • [New] Rightclick on world in world menu now gives an option to copy the seed to clipboard
    • [New] Rightclick on UID in main menu now gives an option to copy it to clipboard
    • [New] Added command "swapsize" to swap the size of two axes of your currently active building element
    • [New] Added command "deletesector" to delete/reset an entire sector/island (use with caution!)
    • [New] Added command "overrideregion" to change the climate region of a sector (use with caution!)
    • [New] Added command "togglewater" to enable/disable underwater rendering
    • [New] Added command "locknpc" and "unlocknpc" to freeze/unfreeze npcs
    • [New] Added command "gap" to set the gap size directly while placing multiple construction elements in a row
    • [New] Added commands "surfacescale" and "surfaceoffset" to edit the surface of the current construction element
    • [New] Added commands "texturealignment" to change the active texture alignment for construction elements
    • [New] Added command "renderplayer" to save a rendered image of the player model on the hard drive
    • [New] Added edit flag "DisableOffset" for construction elements (to disable offset to prevent flickering)
    • [Change] Updated moving behaviour of animals
    • [Change] Some animals will now attack if you attack them first (e.g. goat, ram, moose etc)
    • [Change] Wild boars are now aggressive
    • [Change] Game now generates less mountains by default (more flat areas)
    • [Change] When editing signs for the first time, the previously used settings (font, size etc) are now used
    • [Change] You can now also use the sledgehammer to dismantle and pick up objects/furniture
    • [Change] Elements are now picked up automatically when deconstructing them with a sledgehammer (can be disabled in config file)
    • [Change] Creative mode removal tools now show a confirmation dialog before removing any elements (can be disabled in game settings)
    • [Change] Slightly improved text editor for signs (hold font size buttons, added tooltips and help etc)
    • [Change] Plants are now always removed during large terrain edits in F5 creative mode (if plant gravity is enabled)
    • [Change] If a bow or rifle is equipped, the remaining amount of ammo is shown on the right side now
    • [Change] Player health is now also shown in inventory (next to character preview field)
    • [Change] Slighly increased interaction radius for chests
    • [Change] Improved falling-through-ground detection (player should now under no circumstances fall through the ground anymore)
    • [Change] Reworked weather snow effects
    • [Change] When driving a boat, the camera rotation is now updated depending on the driving direction (can be disabled in misc settings)
    • [Change] Collecting fruits from plants placed in creative mode (F6) will now cause the fruits to regrow
    • [Change] Preview element when placing construction elements now has the correct size (difference was visible when placing big elements)
    • [Change] Update ore detector text and it now also detects coal
    • [Change] Console command "sql" now supports queries/select-statements (result is printed to console)
    • [Change] Crafting glass doors now requires a modern workbench
    • [Change] Blueprints are now consumed when saving a structure in survival mode
    • [Change] Disabled sporadic player pain sounds in creative mode if bones are broken or health is low
    • [Change] Changed crafting recipe for rope (reduced required ingredients)
    • [Change] Changed crafting recipe for rope blocks and fabric blocks (reduced required ingredients)
    • [Change] "Manual positioning mode" status (active/inactive) is now also shown on the left side of the HUD (only while building)
    • [Change] You can now stack empty blueprints
    • [Change] Touching a tall cactus now inflicts damage
    • [Change] Improved snow rendering on steep cliffs
    • [Change] Increased light intensity of large flashlight and penlight
    • [Change] Improved visibility of selected item in hotbar (cursor around item)
    • [Change] When using the "Copy Block" key (middle mouse button) in creative mode, the block color is now properly taken into account (can be disabled in config file)
    • [Change] When searching a crafting recipe, a tooltip now shows the category of that recipe
    • [Change] Selecting a crafting recipe now also highlights and selects the according crafting category
    • [Change] When using the "commands" console command, the output is also stored in your system clipboard (use that to paste it into a text file, for example)
    • [Change] The game now automatically creates a backup of the world before performing a world conversion
    • [Bugfix] Fixed various issues with color picker
    • [Bugfix] Fixed custom console commands (see controls settings at the bottom) not being saved properly
    • [Bugfix] Fixed item animation sometimes being broken (e.g. after equipping an item which is identical to the currently equipped item)
    • [Bugfix] Fixed issues if "interaction" and primary/secondary action were bound to the same key
    • [Bugfix] Signs are now correctly rendered behind glass panes
    • [Bugfix] Fixed ingame permission overview (esc) not showing custom image permissions
    • [Bugfix] Fixed scroll issue in creative mode plant selection menu (F6)
    • [Bugfix] Fixed wrong ingredient requirement for crafting recipes if ingredient wasn't consumed (e.g knife when crafting a jack-o-lantern)
    • [Bugfix] Closing a chest no longer closes the chest UI for all other players in multiplayer
    • [Bugfix] Fixed a crash when loading certain blueprints containing terrain data
    • [Bugfix] Fixed some smaller translation issues
    • [Bugfix] Fixed low elevation of volumetric clouds when being far away from the world origin


    Hotfix (2024-02-02):

    • [Bugfix] Fixed random crash when picking up objects
    • [Bugfix] Fixed servers not being visible in server browser
    • [Bugfix] Fixed some treelog items not having an icon
    • [Bugfix] Fixed random error when trying to join a server (via connect-to-ip)
    • [Bugfix] Fixed cows and sheeps not giving any meat when gutted
    • [Bugfix] Fixed minor localization issues


    Hotfix (2024-02-03):

    • [Change] Aggressive animals no longer react to gunshots or other actions in peaceful mode
    • [Change] Reduced number of caves generated by the game
    • [Change] Increased rotate/turn speed of horse
    • [Change] Gunpowder requirement no longer includes the modern workbench (only requirement: craft sulfur and coal powder)
    • [Bugfix] Fixed missing icon for polar bear pelt
    • [Bugfix] Fixed other biomes/regions not being generated properly if too far away from the starter island


    Hotfix 0.7.0.1 (2024-02-04):

    • [New] Dedicated server now also has various world settings in server.properties (world type, flatness, ore amount etc)
    • [New] You can now disable the new animals in the world creation dialog
    • [New] When picking up saddle bags from a horse, they will now keep the items stored in them
    • [New] Added setting "Settings_PlayHeartbeatSoundOnAttack" to multiplayer (see server.properties) to disable heartbeat sound on animal attack
    • [Change] Snow regions now spawn more frequently
    • [Change] Reduced amount of caves (does not affect existing islands)
    • [Change] Changed crafting recipe of leather trunk (now requires leather instead of cloth)
    • [Change] You can now get loot (pelt and meat) from killed lions
    • [Change] You can now get saplings from sugarbeet plants (if cut with a sickle)
    • [Change] Broken chest lid now collides with ice debris (minor change)
    • [Change] Disabled item crafting requirements for now (recipes which are just displayed as "?") until the game provides more information about them
    • [Change] Added missing radial menu to tanning rack (note: you can also pick up objects by using the sledgehammer)
    • [Bugfix] Fixed crash in multiplayer if distant npcs were killed
    • [Bugfix] Fixed wrong texture alignment if "local texture alignment" was selected
    • [Bugfix] Fixed "goto #coldregion" or "goto #dryregion" commands sometimes teleporting you to the wrong regions (only happened on existing worlds)
    • [Bugfix] Fixed context menu (rightclick on world entry) in singleplayermenu not working if world backup folder did not exist
    • [Bugfix] Fixed random footstep sound in flying mode
    • [Bugfix] Black sheeps no longer turn into white sheeps after shearing them
    • [Bugfix] Fixed wrong shadows from dummy npcs if they were wearing clothes
    • [Bugfix] Fixed blueprint radial menu not working
    • [Bugfix] Fixed polar bear pelt not working on the tanning rack
    • [Bugfix] Fixed wrong cow hide colors on tanning rack
    • [Bugfix] Fixed wrong display of surface scale/offset for construction elements
    • [Bugfix] Changes on custom console commands (see control settings at the bottom) now bring up the "Save" button
    • [Bugfix] Fixed some smaller sound issues



    Hotfix 0.7.0.2 (2024-02-06):

    • [New] Sign text editor now has a proper formatting help ("?" button)
    • [Change] Cave entrances now generate more naturally if they spawn on cliffs (does not affect existing islands)
    • [Change] Increased spawnrate for bears, they now also spawn in other forests and plains
    • [Change] Updated loot table for frozen chests (which spawn in arctic regions)
    • [Change] Updated some missing item variants
    • [Bugfix] Fixed issue about undo command which resulted in invalid terrain IDs or water being spawned
    • [Bugfix] Fixed wrong text alignment and font size when writing on signs for the first time
    • [Bugfix] Fixed items in toolbelt being mixed up after reloading the world
    • [Bugfix] Fixed horses getting unlocked when removing the saddle bag
    • [Bugfix] Fixed wrong item variant when picking up objects (e.g gifts or lionhead statue)
    • [Bugfix] Fixed wrong object variants in inventory after reloading a world
    • [Bugfix] Fixed missing icon for arid forest grass
    • [Bugfix] Fixed water and ice rocks not being visible behind glass panes
    • [Bugfix] Fixed LOD chunks not being updated if modifications where done below sea level
    • [Bugfix] Fixed a few smaller API related issues


    Hotfix 0.7.0.3 (2024-02-21):

    • [New] Creative mode edit tool (F8) now also provides a way to change the texture alignment (rightlick on texture)
    • [New] When creating a world, there is now an additional ore amount level "very low"
    • [New] Added setting to change the hunger/thirst factor (see "Game_HungerThirstDurationFactor" in config.properties file). Also available in multiplayer
    • [New] Added option for mounts to always follow the view direction while riding (see misc settings)
    • [New] Added option to delete a backup (rightclick on backup entry)
    • [New] Added console commands "disablenpc" and "enablenpc" (to disable/enable an npc type for that world)
    • [Change] Converting old worlds now works faster and consumes much less memory
    • [Change] The game no longer creates an automatic backup before world conversion if a backup already exists
    • [Change] Backups now also show their size on the hard drive
    • [Change] Pressing esc (or any other key input) in game-over-screen now immediately brings up the respawn options
    • [Change] If a mount dies, you can now get back the saddle and saddle bags
    • [Change] Console command "togglewater" now also makes the water surface invisible
    • [Change] Boats now have a little floating animation on water
    • [Change] Increased speed of RIB
    • [Change] Fixed wrong position when sleeping in a bed which was rescaled
    • [Change] Setting for copying block color in creative mode (via middle mouse button) is now exposed in misc settings
    • [Change] Headlamps now also illuminates items in your hands (e.g. compass)
    • [Change] Riding sounds are now a bit louder
    • [Change] Savannahs now have dry grass instead of arid grass
    • [Change] Sign text editor now remembers the previously used settings (font size, color etc)
    • [Change] Empty blueprints are no longer consumed when saving a building in creative mode
    • [Change] Increased range of floodlight
    • [Change] If you destroy a gramophone, you can now get the music disc back
    • [Change] If there is now an infinite water source above sea level (due to a bug), it is now removed automatically when modifying the chunk
    • [Bugfix] Fixed watermelons (or similar items) not being updated correctly in inventory after cutting them
    • [Bugfix] Fixed crash when loading another world after returning to the main menu (if plugins were used)
    • [Bugfix] Fixed undo command
    • [Bugfix] Fixed certain plants and crops breaking sometimes
    • [Bugfix] Fixed dead bodies not being selectable in certain situations
    • [Bugfix] Fixed flying upwards (F2) being interrupted (only happened in basic flying mode)
    • [Bugfix] Fixed signs sometimes not being accessible when attached to a chest
    • [Bugfix] Fixed RIB engine sound missing sometimes
    • [Bugfix] Fixed zebra not making any noises
    • [Bugfix] Fixed very rare crash if a chunk in database was corrupted