Posts by red51

    Sorry for my late response, but I can confirm that the horse sounds while riding are indeed a bit too silent... we'll change that with the next hotfix :)

    i have a wierd problem were i dont have a radial menu anymore, nothing happends when i hit C

    You could check if the key binding is still correct... it's in the settings under Controls -> Building -> "Context Menu (Building)" (quite at the bottom). Is it still bound to "C"?

    Also bear in mind that the building menu only shows up if you have a block or placable object (like furniture) in your hands :)


    And also i have seizure inducing Flashes when i start the game and the Mainmenu comes up

    Hmm... when does it flash exactly? Before the JIW logo shows up? In this case, you could try to change the "Display Mode" (under Graphics settings) to "Fullscreen Windowed" (or if it's already set to this mode, change it to "Fullscreen" instead).


    If that doesn't help, could you maybe share a small video of this issue?


    Red... Really thank you for all your effort! I know there has been a lot of pressure from all of us but you always manage to surprise us. You have handled this entire migration in an extremely professional manner, I mean it. It is very noticeable, especially in that the very few existing bugs are generally corrected quickly and, as I said before, they are rare. I think your work is very clean and the game has really improved a lot, every day it gets a little better. I have played games like Assassins Creed and I throw them in the trash because of so many horrible bugs, one after the other. Congratulations to you and the other boy who is lucky enough to help you, they are heroes without capes :)

    Thank you so much for your kind words! :):thumbup:


    personally I can no longer fly [F2] fast [Shift] up, although I have not seen anyone comment on it, if it is a bug that is happening to me

    Oh, thanks for letting me know! I can confirm that this doesn't work properly anymore... probably most people use the "Advanced Mode" for "Fly Mode Speed Control" in the Misc settings (which causes the flying mode act like in the Java version), I guess that's why this hasn't been reported yet ^^ But we'll change that with one of the next hotfixes :)


    nother "bug" I found is that in empty worlds (my world believes it to be completely empty to build on, including the terrain) now different (flat) areas with diverse biomes began to appear, a kind of islands. It doesn't bother me, but I think the game shouldn't do that in "super empty" worlds.

    Hmm... what kind of "empty world" do you have exactly? Is it a "superflat" world?


    I have a question: how do I disable the fact that when I copy a material within the world, its color is also copied?! Is it possible? If so, could you integrate that option into the radial menu?

    There is indeed a setting for that, but unfortunately it's not exposed to the settings menu yet... we'll change that :)


    In the meantime, you can open the "config.properties" file in the game directory (in the "_New Version") subfolder and change Game_CopyBlockColor to false, then save the file, and run the game again^^

    Wölfe sind tatsächlich geplant :) Wir haben die Modelle und Animationen dafür sogar schon vorbereitet. Allerdings wollen wir tatsächlich ein etwas vielschichtigeres Verhalten bei Wölfen umsetzen (und sie nicht einfach nur als stumpfe Angreifer im Spiel haben), daher haben sie es noch nicht ins Spiel geschafft :saint:


    Eine Möglichkeit, sie auch zu zähmen, werden wir definitiv berücksichtigen :D Bis man sie aber als Haustier halten kann (oder man generell an Hunde und andere Haustiere kommt), wird wohl noch etwas an Zeit vergehen (vmtl. erst nach der 1.0).

    Hi, a few years ago, we've changed the way how authentication works in the game (it now requires a serial number instead of username + password) and we've also merged the forum and website account. If you didn't had a forum account, you can just create a new one. There is an option where you can link your forum account with your old website account - this way you can get a serial for the game (and also access to the new launcher for both the Java version and the new version) :)


    This topic contains more information about that: Important notice for Standalone users


    If that doesn't work for some reason, please let me know.

    Ein paar der Items in der Datenbank sind noch nicht implementiert (zB Branch oder Chicken), daher existieren dafür noch keine Icons bzw. keine Modelle. Generell enthält die Datenbank einige unfertige Items, die noch nicht für den Spielbetrieb vorgesehen sind ^^


    "Constructionitem" hingegen ist ein abstraktes Item: Das ist die generische Repräsentation für Bauelemente. Das item als solches ist nicht zum direkten Spawn gedacht, stattdessen wird dieses Item vom Spiel erstellt, wenn man sich zB einen Block ins Inventar gibt (dann wird das abstrakte Item nämlich mit zusätzlichen Daten verknüpft, wodurch das Spiel überhaupt erst weiß, um welches Bauteil es sich handelt) ;)

    and when it died the saddle and saddle bag went poof

    Yeah, this is unfortunately something we still have to change :saint: This change will be available with one of the next hotfixes ;)


    But only horses swim?


    I have not seen other animals swim. I've been using that inability to save my life!

    Most other animals can also swim, but they do avoid water, so unless you spawn an animal in water, you will probably not see them swimming :D

    Anyway looks like this was an issue with Steam: upon checking the files in _Nwe Version, I noticed there was an exe file but no Linux executable, even though it was set to use the native one.


    I forced native environment with no luck. I forced proton, then native again and this time it downloaded the right files and runs fine. Yay!

    Hmm... this looks like Steam-related issue to me :thinking: The depot files (for Linux) are correct, so I'm afraid this is out of our control :silenced:


    One, I hope, is trivial: at certain times the self shadows over rocks and rocky terrain is so dark that looks like coal and is very confusing. May it be tweaked so it is not as dark?

    Do you mind sharing a screenshot of the issue? Just to verify if it's really the shadows or maybe something like ambient occlusion ;)


    The other, with my limited understanding of the engine I think it would be much more complicated: the way the illumination works when going underground: when you start going down in a cave you can see in the distance as if the interior was as illuminated as where you are standing, but as you get deeper those same areas get darker, and looking back even near the entrance is as dark. Are you using some sort of global lighting maybe? Can this be "fixed" so dark places are dark no matter where you are looking from and vice-versa as in real life?

    Unfortunately this is basically a technical limitation :/ Unitys HDRP provides no way to modify lighting, so unlike in the Java version, we have no direct control over that... it would be necessary to implement a custom lighting model (including custom handling of shadows etc), but even that's a bit tricky in HDRP (due to limited control) and it would be a tremendous amount of work (it's a bit like reinventing the wheel)... so right now we have no better solution for that unfortunately...


    This may change, however, if HDRP either becomes more versatile in the future, or if we switch to another render pipeline...


    There should be a :lol: React option ;)

    It's available now :D :lol:

    Could using the compass or a weapon (the bow or gun, perhaps) be possible? Or even taking a bite of food or a drink? Getting off to use a compass is a bit of a pain, and shooting an aggressor from horseback seems normal... to me.

    This is definitely on our to-do list, but unfortunately this didn't make it into the game yet :/


    Also can the horse carry multiple saddlebags? Or could we add a backpack?

    No, unfortunately they can only the single saddlebag... once there are more mounts in the game, there will be bigger saddlebags, too ;)

    red51 `Poster umbenennen funktioniert nicht. Beim Anklicken des Stiftes wird dieser kurzfristig blau, aber dann sofort wieder weiß und der Name lässt sich nicht verändern. Ich habe das zwar nie oft gemacht , aber ich bin der Meinung es hat mal funktionert. ^^

    Das ist leider noch nicht implementiert (hat vorher leider auch nicht funktioniert), kommt aber auf jeden Fall noch ^^


    Gäbe es vll irgendwann einmal eine Posterordner- oder Sortier-/Suchfunktion? Doppelte Bilder sind leider im Moment nur durch Suchen zu erkennen.

    Ist auf jeden Fall geplant ;)


    Feinifein ... und die berühmt berüchtigte Frage dazu: Spawnen die auch auf bestehenden Inseln oder wieder nur in neuen Welten? Meine Welt ist immernoch zu ungefährlich. :D

    Tiere spawnen auch auf bestehenden Inseln ^^ Allerdings ist beim Spawn immer abhängig, wieviele Tiere bereits in einer Gegend sind. Tiere spawnen nämlich nur dann nach, wenn die Population in der Gegend unter einen gewissen Schwellenwert fällt (entweder weil Tiere abwandern, oder sterben). D.h. man wird auf Anhieb vmtl. nicht immer sofort einen Bären vor der Haustür haben...


    Desweiteren haben die Tiere tote Augen. Bei den alten bzw. Tieren die es vorher gab, ist das nicht so, die bewegen sich. (Sieht aus wie bei GTA, als ob es

    Poster wären)

    Wir werden die Tiermodelle später nochmal anpassen.


    red51 Wie wäre es denn, wenn man die Tiere blaupausen könnte? Natürlich müssten sie drehbar usw. sein. Im Moment wird das Reittier, oder ein anderes Tier, platziert, beim Pferd der Sattel aufgelegt, wieder entfernt, bei allen Tieren der Lockbefehl eingegeben, und wenn man nach Sattel Entfernung nicht schnell genug reagiert, bewegt sich das Tier von der Deichsel weg und man fängt von neuem an. Wären da Blaupausen nicht die einfachste Variante? :thinking: Ist nur eine Überlegung. ^^

    Interessanter Gedanke. Wir behalten das auf jeden Fall mal im Hinterkopf ;)


    Mittelfristig werden wir aber vmtl. erstmal den "edit" Befehl mit Tieren kompatibel machen (damit kann man sie dann auch u.a. verschieben oder drehen) ^^


    mir ist ein bug aufgefallen leider

    ich habe eine große blaupause mit terar gesetzt

    Hmm... tritt das mit dieser Blaupause immer auf? :wat: Kannst du sie mir sonst ggf. einmal per PN zusenden? ;)

    Right now the game has no specific handling for that... running is currently only determined by the "alert" state of the npc. So you could let the npc run to a position if you set the alert flag.


    We want to expand the npc behaviour in the future (and detach this from the alert state), then we'll also update the API accordingly ^^ But unfortunately we have no ETA for that yet.

    I realized that in the savanna is also one kind of very wet looking soil in some places which is common in the taiga or temperate forest. Maybe it should be more dry looking? (more into a grey pale not that much color tone). Variation is nice but it looks too wet for a savanna biom.

    The problem is that we don't have local weather effects implemented yet... so if it's raining (globally), the ground will become wet in the savannah (this was probably what you were seeing)... but this is on our to-do list ;)


    Will it it be like in the Java Version where certain resources will be in different depths below the earth? This was nice because you need to dig or find a deep cave to get special materials and not at the surface accesable at the beginning of the game. So you need to make progress before getting certain materials.

    Certain ores are basically only available at deep elevations, e.g. sulfur ;) Other ores (like tungsten or gold) could spawn near the surface though, but have a much higher spawn chance the deeper you go. However, we didn't touch that recently, but since there are now caves in the game, we will probably tweak the ore distribution in the future^^

    Grundsätzlich gibt es für Tiere ein "Invincible" Flag (um sie unsterblich zu machen), den könnten wir dafür verwenden... dafür müssen Tiere aber erst mit dem "edit" Befehl kompatibel gemacht werden, damit man diesen Flag auch setzen kann ^^


    Ich habe gerade gehört , dass Tiere jetzt schwimmen können und nicht mehr ertrinken. Dann hätte sich natürlich dieser Beitrag erübrigt. ^^

    Ja, grundsätzlich schwimmen Tiere jetzt, ich würde mich aber nicht zu sehr darauf verlassen (wenn sie noch so gerade eben Bodenkontakt haben, kann es passieren, dass sie ertrinken). An sich ist das Schwimmen in erster Linie nur für Pferde implementiert worden (damit wenn man auf einem See vom Pferd absteigt, dieses weiterschwimmt, und nicht wie in der Java Version wie ein Stein zu Boden fällt) :D

    Originally the idea was to just have very small islands in the "ocean region" (so it's mainly just water)... but it turned out that finding other islands was a bit too difficult then (basically this was still before the biomes update), so we made the islands a bit larger. It still spawns less and smaller islands than the other regions though, but at first glance, you won't necessarily notice a big difference between ocean and default regions ^^ This may, however, change in the future^^

    The next update will indeed focus on a map. But it will not be the same type of map as in the Java version... it will be more like an actual topographic map ^^

    tried to update. its doing some weird stuff while trying to do so. not sure if its steam or not. ive reinstalled the game and restarted steam as well.

    Everything related to downloads is unfortunately out of our control, that's entirely handled by Steam :/ Another user had a similar issue a few days ago, but apparently it was related to his firewall...

    In case of doubt, I would recommend to restart Steam first (or alternatively verify the game files) ;)

    A new hotfix is now available btw (0.7.0.2). Multiplayer servers need to be updated.

    This update fixes a bigger issue regarding the undo command, but also introduces a small change to cave generation (caves on cliffs generate a bit more naturally now, but unfortunately this doesn't affect existing islands) and fixes a few smaller issues. If you still run into any issues, please let us know! :)


    Hotfix 0.7.0.2 (2024-02-06):

    • [New] Sign text editor now has a proper formatting help ("?" button)
    • [Change] Cave entrances now generate more naturally if they spawn on cliffs (does not affect existing islands)
    • [Change] Increased spawnrate for bears, they now also spawn in other forests and plains
    • [Change] Updated loot table for frozen chests (which spawn in arctic regions)
    • [Change] Updated some missing item variants
    • [Bugfix] Fixed issue about undo command which resulted in invalid terrain IDs or water being spawned
    • [Bugfix] Fixed wrong text alignment and font size when writing on signs for the first time
    • [Bugfix] Fixed items in toolbelt being mixed up after reloading the world
    • [Bugfix] Fixed horses getting unlocked when removing the saddle bag
    • [Bugfix] Fixed wrong item variant when picking up objects (e.g gifts or lionhead statue)
    • [Bugfix] Fixed wrong object variants in inventory after reloading a world
    • [Bugfix] Fixed missing icon for arid forest grass
    • [Bugfix] Fixed water and ice rocks not being visible behind glass panes
    • [Bugfix] Fixed LOD chunks not being updated if modifications where done below sea level
    • [Bugfix] Fixed a few smaller API related issues