Could not allocate memory: System out of memory!
Trying to allocate: 17454747353092B with 16 alignment. MemoryLabel: Shader
Allocation happened at: Line:69 in
Memory overview
[ ALLOC_TEMP_TLS ] used: 32776B | peak: 0B | reserved: 9043968B
[ ALLOC_DEFAULT ] used: 1018353792B | peak: 0B | reserved: 1073815552B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 437356B | peak: 0B | reserved: 18874368B
[ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 4610471B | peak: 0B | reserved: 29360128B
[ ALLOC_GFX ] used: 231435520B | peak: 0B | reserved: 242491392B
[ ALLOC_CACHEOBJECTS ] used: 664454848B | peak: 0B | reserved: 682930176B
[ ALLOC_TYPETREE ] used: 2166704B | peak: 0B | reserved: 4194304B
UnityEngine.Rendering.ScriptableRenderContext:Cull(ScriptableCullingParameters&)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:TryCull(Camera, HDCamera, ScriptableRenderContext, SkyManager, ScriptableCullingParameters, HDRenderPipelineAsset, HDCullingResults&)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:PrepareAndCullCamera(Camera, XRPass, Boolean, List`1, ScriptableRenderContext, RenderRequest&, CubemapFace)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)