Thank you for the detailed reply, I'm afraid I wasted some of your time due to a typo: my card is a Radeon RX570 (ie not integrated and quite adequate I should think at passmark 8097) I've no idea how I ended up typing RX7! Sorry
Oh, I see
Yeah the RX 570 is definitely fast enough. You should be able to get decent framerates with that rig, at least on Medium settings (and there shouldn't be a need to disable grass), so if you're running into performance problems, it could be caused by another issue.
What Linux distro do you use exactly? Did you try to run the game via Proton? I'm curious if this makes a difference in terms of performance (Unitys Vulkan implementation is unfortunately inferior to their DirectX11 implementation).
Are you really having a low framerate, or is maybe something else causing these issues (e.g. input delay etc)?
Maybe you could also send us a report: To do that, load a world until you experience the performance issues, then open the console (usually that can be done by pressing key ~ or `, but on some Linux distros, it may be necessary to rebind the key in the controls settings) and type "report". That should bring up a dialog where you could add some additional information (e.g. just type "Performance issues"), then send the report ![]()
With regard to volumetric clouds, I noticed the effect in this screenshot - many have a darkened edge and quite often there's a horizontal band in which the 'shimmering' occurs (look at left edge and near pickaxe head). I'm not at all bothered about having fancy clouds and will happily turn them off completely!
You can reduce the artifacts by increasing the volumetric cloud quality - but this has performance implications. But you won't get fully rid of the slightly darkened edge below the clouds - it's a limitation by design. It's our intention to improve that, but currently this has a low priority because these edges are usually only visible if you're at the same altitude as the clouds. This happens quite frequently atm, because the demo world actually consists of a relatively tall mountain - after the world generation update, most areas will be at a much lower altitude, so there should be a lot less situations where the dark edges really become visible
But as mentioned, it's our intention to fix that in the long run^^