This looks really cool and interesting. Are you still working on this? I ask because there's a couple texture artists from the Sphax BDcraft community that I asked about using some of their textures in Rising World. Still waiting on a response from them but if your still working on this I would love to try it out in my LP world. Show it off, send some shouts your way anything to help boost yay ol' confidence . One of the things I admire most about everyone is their creativity and their imagination you good sir or mam; my hats off to you . Keep on creating!
Posts by ArcaneDesmond
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
-
-
Hello Everyone,
This has been on the back of my mind for some time now and on occasion it really irritates me that modifications, mods or plugins in this case seem to lack in imagination quite severely. Now don't get me wrong some of the mods on here are quite useful such as Planks & Beams, Animal Breeding, Teleportation & economy for servers to name a few. Where are the plugins that add to the game? Such as new tools, devices, blocks, furniture, advanced crafting and more? Now please don't take this as me breathing down your necks like an angry dragon but instead a drive of inspiration. Personally I love mods they are what help video games grow from nothing into something. Practically everything you see in Minecraft or other popular in-development games was or is at one time or another a mod authors idea that was used with permission. So why don't we take that next big leap of faith, crack some code if need be and make that next big mod so Rising World can keep on Rising?
Suggestions:
1) Electricity - Yes it is indev but it's already there so use our creativity and add some rubber trees to that world with workbenches, advanced recipes and possibly a rubber tree tap?
2) More Furniture - We build these things out of planks & beams but what if you could blueprint it, load it into blender, do some extra work such as add actions (sit, stand, sleep etc..) It would drastically improve performance in both local & multiplayer worlds if the game wasn't trying to render every single object. (Think of it as microblocks for Minecraft - The more you use no matter how powerful your computer eventually you will have performance issues.)
3) Bigger Storage - No I don't mean a chest or crate the size of a house What I mean is if we can somehow get a pioneer's version of electricity going what about alien technology? The ability to break an element down into various forms and store it in a tesseract or storage module of some sort? Sure it sounds crazy but I got the idea from Applied Energistics 2 and wondering how to port the mod with no electricity in the game? Surely we don't want random meteors raining down on our castles, cities or towns but instead maybe a rift? I'll leave this one up to you as well
You see I don't know anything about modding or making mods but everyday that I come by here looking for something new to add to the world there's just never anything there. I can't help but feel disappointed but yet with many projects in mind I keep chugging along. Railcraft would make a nice addition. All I am asking is for the modding community as a whole to open your minds to a much wider & broader spectrum. If a kid buys this game comes to the forums to check out the mods and see's there's really nothing to add adventure he or she will play the game for a bit then shelve it. The majority of us that play & enjoy the game today are mostly all adults but we were once kids too. Would you prefer ice cream or salad at that age? Let's help the younger generation stay engaged with Rising World by adding something to the game they will enjoy. Remember we only get stronger if we work together
-
As I get ready to record tomorrow's episode of Rising World I take a step back to look at the recent videos not shared as of recently. There's episodes 129 & 130 was some fun and let's go ahead and share those now...
Episode 129- Today in Rising World we make all the basic tools required for us to build this Witcher themed project & go on a really awesome tour with Dagoline to some area's we haven't been to yet.
Episode 130 - I feel a bit sad this day, so on Rising World we head back to our world to start construction on the second gulch in order to connect the two together. Between the two will be a row of 6 or seven houses with a tower on either side and a bridge to span the two.
Today we talk more about that sadness together in episode 131 for tomorrow' episode of Rising World. I feel lonely, unhappy & depressed.
-
Out of pure curiosity why don't we just enjoy the update we've got now? We all have a massive wish list on the back of our minds for this game from enemies, villages, towns & even new gadgets; possibly block elements to play around with. The modding API is limited as I talked to the developers of Minecraft Forge about it. They could build a better version allowing us to create our own workbench's, biomes & more but they won't because unlike Minecraft the original modding API dev also works for Mojang. So there is a contract involved and in order to build a modding API that would allow access to the full game code they would need to meet with @red51 . I don't know why I keep seeing comments popping up wondering when the next update will be when either we could A) Enjoy what we've got or B) Make a mod to improve upon it. If you could answer this I am all ears. Marking this thread as unwatched.
-
Looking great! Keep up the amazing work there.
-
And here are the rest of them if there are any duplicates it is because when I refreshed my computer I lost all of my RW screenshots I ever took.
-
Now for those screenshots:
-
Did I say I was done yet? Nope today's episode just released! So what happened in episode 128? Well upon leaping off a very steep drop we dragged our way to bed where our good friend @dagoline carted us off for miles to her world whilst nursing us back to health. This is where we set some plans in motion to build the Outskirts of Vizima inside of Rising World including the Village The version I would build this from would be from The Witcher: Enhanced Edition as I have never had the opportunity to play Witcher 3.
Watch me play The Witcher here:
https://www.youtube.com/playli…BUdZoszdphVCmCAjGIV0paOG3 -
Hello guys and gals it's been a while it sure has and did I fall way behind on sharing. Apart from my computer being hacked & attacked I managed to recover and get back up and recording a day later but here we are so let's share
Episode 122- In this episode we do a brief montage fixing the the pathing to the fortress entrance & a red themed garden of fruit & spices to the side of the path in montage mode.
Episode 123- Instead of building a house for a gardener we decided to turn it into a guard tower.
Episode 124 - There's a bunch of debris inside the soon to be guard tower let's clean this up together in montage mode
Episode 125 -The Day after we were attacked we were recovering from both a hacker & a virus that locked me out of my computer. So Didi Christensen came by to help with the decor around the fortress. She is such a great friend
Episode 126 - Today in Rising World the house is being framed? Well essentially yes, we are over at the fortress framing in a house so that we could build a few more to add onto to the fortress and connect the two canyons. I'll provide some screenshots after all this..
Episode 127 - Today in Rising World we head on over to Dagoline's server to have some fun and even go to the underworld to see a very familiar sight.. Dagoline always impress's me with her magical building skills.
Mentions:
@dagoline found here: https://www.youtube.com/channel/UCbTgMfKf0F-jSAtZ4-ZtudQ subscribe to her today!
Didi Christensen - Found here https://www.youtube.com/channel/UCs73ptyE8qntkduGkYEq06w subscribe to her today!Both of these women are awesome gamers and I feel the need to go Woohoo!
-
Whoops hey guys & gals getting ready to upload tomorrow's videos thought I should swing by here and share the most recent:
Episode 120: Blocky Gardens- We do a little montage tearing out a section of the mountain to add in a blacky lawn with a tree & some flowers. Did you know you could plant on these? How cool is that?
Episode 121: Caverns Of Hell - I fell through the world today while mining for stone and ended up on an adventure in the deep gathering other ores. Then we stumble upon a rather large cavern leading into the abyss and a super cool dungeon!
-
Now for Episode 119 - This episode unlocks at 12PM Eastern Standard Time (US) today. Use this to see what time that is in your area https://www.timeanddate.com/worldclock/converter.html
In this episode we head back to the fortress to get back to work on it. I've got some fresh ideas & a lot of montages planned for this. We need to get this project going along before the next terrain update. Not sure when that is but I got a feeling in my gut we need to get this moving along. Hope you enjoy. -
Hello again guys & gals With my sister being home from Cambodia for the month I've been a bit preoccupied spending time with her, my niece & the family to take notice that I haven't shared much content as of lately. So today I want to catch you up to speed on the past 3 episodes before the 12 O'Clock episode comes out.
Episode 116 - We have figured out how to use F7 to delete objects, constructions & more! In this episode we put this to some use by removing the houses alongside the mountain edge so I could work on a custom river to flow right along side it.
(sneak peak)Episode 117 - Me & Didi Christensen are clearing the northern road of vegetation & having a blast of fun with the local wildlife. Couldn't bring the horses with us as there is no way to heal them at this time.
Episode 118 - We pick up where we left off last episode with Didi clearing the roads with a terrible echo plaguing our mics today. So we stay quiet for the majority of it but still manage to have a great adventure.
-
Thank you, reloading the plugin's seems to work, though from time to time I do like to have people join. Not sure about a local server because much like Minecraft it still uses local cpu an external server would perhaps be a better idea for me but at this time I can't afford it. Going big is my goal for this season, a massive fortress which I am heading back to work on complete with subscriber suburbs, parks, camping & more. Trying to enclose these mountains as they spawned in a huge square (seed is -0) as it would make for an awesome build with high towers, deleting the mountains beneath, turning them into various inter-connecting chambers & more is going to be a lot of fun. Having friends join the fun only brightens my day and makes for some interesting video Thank you @Miwarre
-
If any of you have ever played Minecraft you may have an idea where this mod idea came from. "Industrialcraft 2"
IC2 example
Now in creative mode we have this ability using terrain tools to blast a straight hole through rock, stone, ores & dirt. Now what if instead of just blasting our way through all that material could be teleported into a designated large crate or our inventory though it would become quite full quickly. So we tone down the range, size & length of how far it drills instead of a 3x3x24 depth the drill would instead mine a hole of 3x3x12 blocks deep using the creative function as a survival mode tool instead. Let's bounce this idea around I would like to create a mod like this. I am a complete dummy when it comes to modding any one on one idea's are very much appreciated. I Am Special Ed. -
Okay I updated to the 1.4.0 and I am getting the error through the /pc command "The Plugin GPS Interface Could Not Be Called" not sure but here's some screenshots of the errors I am getting including when typing /gps in the chat menu.
The order of installation I used:
1) rwgui 0.5.1
2) plugin central 0.2.0
3) gps 1.4.0
4) pnb 0.5.4All of this was installed into my steam folder E:\SteamLibrary\steamapps\common\RisingWorld\plugins I just deleted it all then reinstalled the same way 1 step at a time, I am confused. Temporarily I will leave gps out as everything else seems to work.
Here are some screenshots using page up of the error log.
-
The plug-in does work: I play on at least two servers (not mine) which have it installed and it works.
Did you installed the last version (1.3.1) ?
Also the last version of RW-Gui?If you can, could you post the folder structure and contents of the plug-in in the server, to see if everything is there?
Okay this was what it looked like today. Going to update to the 1.4.0 and see what happens. I'll let you know in a bit thank you
-
Hello again everyone I just released today's 12 O'clock PM video early because I will be leaving to go over my Dad's here in a bit. My sister is home from Cambodia and it's time to spend some time with her. Uploading tomorrow's video right after this post. Hope you enjoy!
In this video we put the roof on Diane's house (Didi Christensen) be sure to check out her channel as well. She creates a variety of content and is relatively new to YouTube, share the love we all could use some now and again.
Didi Christesen's Channel:
https://www.youtube.com/channel/UCs73ptyE8qntkduGkYEq06w -
Sorry @Miwarre but I have been trying to get this to work and it is not showing up on screen like it used to. Instead when I go into the /gps via chat and hit show it is spamming chat with errors. Not sure what is going on as I installed all of your mods with the exception of Bank, Weather & UPS individually starting with rwgui then plugin central, after this I installed planks & beams (very impressive work there) and finally GPS. Could you please confirm if this plugin works or not? Possibly I could be missing something? I did install the back end as well so I doubt that is the issue, though I remain confused.
This plugin works on our server at least, can you post an error log? If you don't have an error log please turn the debug console on in the config.properties file and then a log will be generated in the Logs folder
Here are some screenshots of the errors I keep getting. The versions I am using are gps 1.3.1, plugin central 0.2.0, pnb 0.5.4 & rwgui 0.5.1 these are the only mods/ plugins installed thus far. Any help would be greatly appreciated. Thank you.
-
Sorry @Miwarre but I have been trying to get this to work and it is not showing up on screen like it used to. Instead when I go into the /gps via chat and hit show it is spamming chat with errors. Not sure what is going on as I installed all of your mods with the exception of Bank, Weather & UPS individually starting with rwgui then plugin central, after this I installed planks & beams (very impressive work there) and finally GPS. Could you please confirm if this plugin works or not? Possibly I could be missing something? I did install the back end as well so I doubt that is the issue, though I remain confused.
-
I seen you found a way to change the npc height and age it caught my attention, though I must admit I am a bit confused about what this plugin does. From what I've managed to translate from google it seems like a plugin that allows you to have an npc follow you. Is this a work in progress or am I just lost in translation?