The "infiniteitems" took me by surprise. I thought it was a bug until I went back through the change log. I guess I could see where this would be a boon for people who like to build a lot and fast. I was not able to walk through the saloon doors but I placed them just out in the open. maybe they have to be between blocks. I also was not able to remove them, and when I used the pick to destroy them it destroyed the two upright beams and left the doors floating in space. I could not remove those. Though quitting the game and reopening it cleared that.
When throwing out a stack of items from the inventory it creates a giant crate, and in my case the grate landed on a corner and continued to hover there. Again this was cleared after a restart.
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The animal update is great! In my creative world, I spawned back my farm animals and they are all still there! For the animal NPCs my wish is to have them produce milk/eggs/meat (goats, sheep, rabbits too) AND to reproduce, i.e. we don't have a farm like a zoo. They aren't just to look at. That may require male and female animals, or I guess you could just have a "breed" switch to decide who's going to be pregnant when. And a long interval before the babies come.
For capturing animals in survival, I would like to see a staff of some sort used to harmlessly prod them. Also, you could build a wide "funnel" type fence in areas where the animals congregate and then drive them toward your holding pens. Lots of possibilities.
Wish list: horses, dogs, herding behavior, half-size blocks (width as well as height), rotatable blocks, round beams (poles), less acutely bumpy ground, naturally bumpy, yes—weirdly bumpy not so much. Water physics! Characters, male and female, customizable—and an optional 3rd person view. I don't want much do I?
Couldn't care less about dungeons or monsters. There are more than enough games out there for that. Which is why I chose Rising World in the first place. That and it's creative and pretty.
I'm enjoying playing while the game evolves! Thanks devs for your hard work. 