Posts by MarcosRC

    Oh yes, that's definitely our intention :) Once the world generation is ready, we can share more screenshots. Right now we're still working on stuff that can be considered as basic or "core features" (input handling, chunk loading, world storing/loading, networking etc) and obviously there isn't really much to show ^^ When the world generation is ready, we will start working on things which provide more "visual feedback" in general, e.g. vegetation and objects, animations, particles etc - this gives us more opportunities to share screenshots and videos ;)

    Thanks @red51 :thumbsup:

    WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations

    WARNING: All illegal access operations will be denied in a future release

    Items initialized!

    Plants initialized!

    NPCs initialized!

    Initialize Static Classes...

    Constructions initialized!

    Projectile-Definitions initialized!

    Weapon-Definitions initialized!

    Objects initialized!

    Clothing initialized!

    Picking initialized!

    Food-Definitions initialized!

    Storages initialized!

    Vehicles initialized!

    Crafting-Definitions initialized!

    Record-Definitions initialized!

    Initializing world (sqlite)

    LOAD WORLD Marcolandia3




    2019/05/11 01:03 PM z.a

    INFO: DatabaseTaskManager started with ThreadPoolSize 1

    WORLDINFO Gamemode: Survival

    Gametype set to Survival

    WORLDINFO Seed: -51773781607014

    WORLDINFO Caves: true

    WORLDINFO Vegetations: true

    WORLDINFO OreAmount: 3

    WORLDINFO DisabledNPCs:

    WORLDINFO DisabledDungeons:

    WORLDINFO DisabledWaterSources:

    WORLDINFO Worldtype: Normal

    WORLDINFOS seed: -51773781607014 type: Normal caves: true vegetations: true oreamount: 3 startbiome: null disablednpc: [] disableddungeons: [] disabledwatersources: []

    WORLDINFO Time: 18.10.5 8:27:0.5893792

    WORLDINFO Creationdate: 1487073467036

    WORLDINFO Version:


    Worldconverter: Updating not required

    WORLDINFO Spawninventory: 2 0 0 9 0 0 1 -65 -128 0 0 0 0 0 1 0 5 0 0 1 -65 -128 0 0 0 0 0 0 0 0

    WORLDINFO Spawnclothing: 5 -1 -1 1 0 1 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1 -1 1 0 2 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1

    2019/05/11 01:03 PM server.Main

    SEVERE: Rising World - - Dedicated Server

    Linux 4.19.0-4-amd64 Java 11.0.3 (amd64) Memory: 2147 MB

    2019/05/11 01:03 PM


    RW SERVER: Fatal error occurred!

    java.lang.ExceptionInInitializerError: Biomemaps are not initialized!


    at server.e.a(SourceFile:1378)

    at server.e.a(SourceFile:1146)

    at server.Main.d(SourceFile:435)

    at server.Main.initApplication(SourceFile:271)

    at commons.JIWApplication.initialize(SourceFile:242)

    at com.jme3.system.NullContext.initInThread(


    at java.base/

    Shutdown 1 database threads...

    2019/05/11 01:03 PM z.a

    INFO: DatabaseTaskManager stopped!


    Thanks @red51!

    In Debian (testing, where Java 9 was auto installed by an update, but Java 8 was left there) you need to run as root/sudo:

    update-alternatives --config java

    and choose version 8

    That makes Java 8 the default and then RW server works fine again.

    Anyway, you still may need to look at RW server in linux from Steam trying to run the exe instead of the linux start script.



    So I just downloaded under "Tools" in Steam, the Rising world dedicated server.

    First, there must be something misconfigured as in Linux it tries to run the .exe server, you may need to look at that @red51

    Anyway, if I manually launch the linux_startscript as I used to do when the server was downloaded from this site before, I get the following:

    I just did a basic personalisacion of the file (server name and such).

    Any ideas?

    I've had this issue with incorrect clipping when underground since I first bought the game about 12 months ago. Is there anything that can be done as it spoils the 'suspension of disbelief'/immersion and the excitement of discovering a dungeon! I've searched the forum but can't see any other mention of this specifically so perhaps its my gfx card (Radeon R7 200 series)?? Might have been better if I'd provided daytime screenshots but hopefully you can see what's going on...

    Nah, that happens to everybody... right?

    Yes, very annoying. That and that you can see light through rocks (as in the other side of the rock from the light source). hopefully that will be fixed at some point in the near future.

    Hmm... we really need more feedback on this. I'm not so happy about the previous stack sizes, especially when it comes to big items like pelts (previously you were able to carry up to nearly 1200 pelts in your inventory) It would be great to hear what others think about this.

    Yes, smaller stacks are better, even smaller than the new ones... provided we get animals and other things to transport extra stuff! ;)