Posts by MarcosRC

    I have tried vsync on and off and combinations on the driver and the game, with no changes, lag still there unless I set it to one core.


    I even disabled gsync on my freesync monitor, also with no change. :(

    If this is a delta timing issue running it on a single thread only may help. I remember that we used to do this with older games that could not deal with multiple cores at all. It's no solution but may point to the problem. See

    taskset for details on how to do this.


    I only seeked through that linked article but neither Linux nor Vulkan was mentioned once in the article. Huh?

    Thanks beko


    I tried setting the Launch Options to "taskset --cpu-list 2 %command%"


    It did indeed work: no more mouse/input lag. Even some of the graphical glitches in the menu, while still happening, are much less noticeable.


    Of course, there is now stutter as 1 CPU struggles to run Rising World, but at least this may help red51 / Unity developers to address the issue?


    Thanks!

    Hi red51

    Yes, setting to fullscreen was the first thing I tried, and it made no difference.


    The jumps forward are instantaneous, so there is no screen freeze (or maybe very briefly?). It just goes rendering nicely and suddenly you are a step or two ahead and keeps going from there.


    Attached a quick video (I had to make it low quality due to the file size restrictions in the forum)


    You can see there 2 things:


    The jumps: there are 2-3 of those


    The lag: all the turns happened noticeably after I moved the mouse, and as you can see the turns go like in blocks, not softly, is like it catches up with the mouse not turning anymore.


    untitled.mp4

    Hi red51


    First of all, awesome!! I love the new graphics, and the ambience :)


    I'd like to report some issues I found in Linux (I am well aware this is a preview, but thought it was important to report)


    Setup: Linux Debian 64 bit, Steam version, Ryzen 1700x, Nvidia GTX 1700 with proprietary drivers 450.80


    - There is a lot of mouse lag, no matter the graphics settings I use. The graphics run well in very high, but lag from start moving the mouse to see it on screen is terrible, even if I use the lowest graphics settings (no change in the lag).

    - It may be related to the above, but when walking sometimes after a few (10+) seconds of very nice and smooth movement, it jumps forward

    - there are some graphic glitches in the menu (settings) as well as in the radial one. bits of them briefly disappear and appear again.


    Let me know if you need more info on my system, logs, or whatever :)


    Thanks Red51!

    Oh yes, that's definitely our intention :) Once the world generation is ready, we can share more screenshots. Right now we're still working on stuff that can be considered as basic or "core features" (input handling, chunk loading, world storing/loading, networking etc) and obviously there isn't really much to show ^^ When the world generation is ready, we will start working on things which provide more "visual feedback" in general, e.g. vegetation and objects, animations, particles etc - this gives us more opportunities to share screenshots and videos ;)

    Thanks @red51 :thumbsup:

    WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations


    WARNING: All illegal access operations will be denied in a future release


    Items initialized!


    Plants initialized!


    NPCs initialized!


    Initialize Static Classes...


    Constructions initialized!


    Projectile-Definitions initialized!


    Weapon-Definitions initialized!


    Objects initialized!


    Clothing initialized!


    Picking initialized!


    Food-Definitions initialized!


    Storages initialized!


    Vehicles initialized!


    Crafting-Definitions initialized!


    Record-Definitions initialized!


    Initializing world (sqlite)


    LOAD WORLD Marcolandia3


    DATABASE TYPE: SQLite


    /home/marcos/Files/steam/steam/steamapps/common/RisingWorldDedicatedServer/Worlds/Marcolandia3:::Marcolandia3


    CREATE WORLD STRUCTURE - DONE!


    2019/05/11 01:03 PM z.a


    INFO: DatabaseTaskManager started with ThreadPoolSize 1


    WORLDINFO Gamemode: Survival


    Gametype set to Survival


    WORLDINFO Seed: -51773781607014


    WORLDINFO Caves: true


    WORLDINFO Vegetations: true


    WORLDINFO OreAmount: 3


    WORLDINFO DisabledNPCs:


    WORLDINFO DisabledDungeons:


    WORLDINFO DisabledWaterSources:


    WORLDINFO Worldtype: Normal


    WORLDINFOS seed: -51773781607014 type: Normal caves: true vegetations: true oreamount: 3 startbiome: null disablednpc: [] disableddungeons: [] disabledwatersources: []


    WORLDINFO Time: 18.10.5 8:27:0.5893792


    WORLDINFO Creationdate: 1487073467036


    WORLDINFO Version: 0.9.5.7_39


    TRIGGER UPDATE


    Worldconverter: Updating not required


    WORLDINFO Spawninventory: 2 0 0 9 0 0 1 -65 -128 0 0 0 0 0 1 0 5 0 0 1 -65 -128 0 0 0 0 0 0 0 0


    WORLDINFO Spawnclothing: 5 -1 -1 1 0 1 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1 -1 1 0 2 0 -1 -1 -1 0 -1 -1 -1 0 -1 -1 -1


    2019/05/11 01:03 PM server.Main


    SEVERE: Rising World - 0.9.5.7 - Dedicated Server


    Linux 4.19.0-4-amd64 Java 11.0.3 (amd64) Memory: 2147 MB


    2019/05/11 01:03 PM


    ____________________________________________________


    RW SERVER: Fatal error occurred!


    java.lang.ExceptionInInitializerError: Biomemaps are not initialized!


    at commons.world.j.a(SourceFile:162)


    at server.e.a(SourceFile:1378)


    at server.e.a(SourceFile:1146)


    at server.Main.d(SourceFile:435)


    at server.Main.initApplication(SourceFile:271)


    at commons.JIWApplication.initialize(SourceFile:242)


    at com.jme3.system.NullContext.initInThread(NullContext.java:87)


    at com.jme3.system.NullContext.run(NullContext.java:130)


    at java.base/java.lang.Thread.run(Thread.java:834)


    Shutdown 1 database threads...


    2019/05/11 01:03 PM z.a


    INFO: DatabaseTaskManager stopped!


    EXIT