Ah cool (excuse the pun) found it.
I was looking in server settings but it's in permissions ![]()
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Ah cool (excuse the pun) found it.
I was looking in server settings but it's in permissions ![]()
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OK so I just ran the new clean server install and it looks like that generates the correct up to date file.
But the server.example.properties file originally installed is out of date.
Long story short, weather effects (coldm, heat, etc) don't seem to have any effect.
Hi red51
Where can I find the latest version of the server.properties file?
The one I just downloaded via SteamCMD seems to be for Dedicated Server Version 0.7.5.1, while the current server version is 0.9.
I suspect there are some new fields missing from the older file that are defaulting when not defined.
Thanks red51 KingGenius and waveshapr
A team effort and I know every player apprechiates it. Keep it up guys 💪
Building something amazing here.
Oh lol
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Did he just spawn that way? Or did you change his clothes manually?
It looks like from reports on Discord group they are all like that?
Invisible pants are better than no pants I guess ![]()
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Fantastic job Red! That's going to take some time just to read!
40 different POIs? We were only expecting half a dozen ![]()
[New] There is now a small chance the player can get struck by lightnings during heavy thunderstorms (especially when wearing armors)
Shocking!
They are often known as pubs. ![]()
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Point of Interest ![]()
CVE-2025-59489 by any chance?
get the chunk through the World.getChunk() method (using the Player.getChunkPosition())
Yes this is exactly what I did ![]()
My thoughts are with you CursedXistence
Actually this is really easily grabbed without an additional event listener ![]()
All working ![]()
I was also using...
...because I use my own UIElements that extend the base UIElement class.
I added a simple boolean to my constructor for these special cases.
Adding addUIElement() caused the element to go to the default UI bucket and therefore the coords were all off.
Sorry to be a pain... ![]()
Is it currently possible to get a UIElement from the games HUD?
For example grabing the UIElement of HudLayer/hudContainer/statusContainer/statusBarContainer/locationLabelContainer/locationLabel
I want to add children to an existing vanilla UI element.
This is what I've been trying (amongst others)
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it might work if you first set the "info" to 0, then change the status, then re-assign the old info value
This workaround actually works ![]()
But I will update my code with a cleaner method once the new API is ready
Hi humbrol2
This is a little off your original question, but I noticed you mentioned trying to download the JDK from Oracle.
Just as a heads-up: Oracle’s JDK builds now come with licensing restrictions and their download process can be awkward. Java itself is still open source under the OpenJDK project, and there are several free, production-ready builds you can use instead.
One of the most popular is Eclipse Temurin:
https://adoptium.net/en-GB/temurin
It’s fully open source, TCK-certified, and works as a drop-in replacement for Oracle’s JDK.
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Well the colour option was more to keep it inline with the other lights, such as bulkhead and street lights which I'm sure have this option without having to paint them.
Opening with animation and blocked by obstacles would be ideal for what I have in mind ![]()
Torch just means light in the API krazmuze.
The wall mounted iron torch also has the Type.Torch and isn't portable, so too is the same for static standing wooden garden torches.