It may be the wine on a Sunday night, but my mind is scrambled.
x + y * sizeX + z * sizeX * sizeY
It may be the wine on a Sunday night, but my mind is scrambled.
x + y * sizeX + z * sizeX * sizeY
very cool paulevs
red51 i can confirm servers are still not showing in the list. my latest server restart was 2 hours ago and it stopped showing again. not sure if its a steam issue but steam has had an unusual amount of down time over the last 24-48 hours. https://downdetector.com/status/steam/
I've had a few guys ask me if MR was down but when i check the server it's still operational. So I'm guessing when they ask me if it's offline, it's actually just not showing up on the list like james'
Display MoreHmm... we ran tests with up to 1M construction elements
What sort of "lag" do other people experience when you log in? Actual lags, i.e. a considerable delay when they place or break stuff, or performance issues (game stutters, freezes, low fps etc)?
The latter would be very weird, but the former could be a networking thing. If the server is busy sending you the chunk data (37K construction elements result in 4MB of data the server has to send to you, but that first gets compressed, so probably we're talking about 1-2MB), this may prevent the server from handling other world-related things. Do you have a high ping to that server? The higher the ping, the lower the bandwidth to the server (although it's still a bit weird that 37K elements [which really isn't too much] is already causing issues for 30 seconds)
Does the server still disappear from the list? We've increased the timeout on the master server last night, so if you server still disappeared in the last 12 hours, there must still be something wrong
Does that also happen in the last 12 hours?
Is it a creative mode world? In the singleplayer menu you can see if a world was created in survival or creative mode
If you want to change it permanently to survival mode, you can load the world and type this into console sql Meta UPDATE worldinfos SET value='survival' WHERE key='gamemode';
Oh, thanks for letting me know! This is caused by the shadow caching (the game only renders shadows once and cache them for reasons of performance)... I will put that on our to-do list
As a "workaround", you can fix this by turning the torch off and on again^^
Just for info.
The server has a 45Mbps upload speed and 350Mbps download speed.
64GB RAM, 2 Xeon processors, SSD RAID disks.
Usually runs around 5-10% utilisation.
Hi red51, when gutting an animal it appears that only the modern day Combat Knife with it's bright-green-plastic-none-medieval handle works.
Are you able to make it so that the Primitive stone knife also works to gut an animal?
Unity was trying to allocate 144 petabyte
What's that in floppy disks?
I think I speak for many when I say this, Red, we'll never let up on the support.
some people even thought that "port-forwarding" was a Rising World exclusive thing, and that even resulted in some negative reviews
We're still a bit traumatized by this
hmm interesting Juggernaut I've looked at the tables for not growing trees/veg.
I've destroyed the tree/veg to find the ID and I haven't found the ID in the backup table for growing plants I took before destroying the in game object.
Hopefully this will get fixed soon 🙏
Asking for last number in pi
Man, that's like TROLLING the AI.
100%
Looks like we all need to travel SW.
Definatly not a mensa child.
You have been absorbed into Rising World!!!