Posts by yahwho

    Hmm I thought it was created using Neural Networks that are then trained with a dataset so no hard coded answers. I would assume then if anything, that the training data is limited.


    Having said that, a friend told me that ChatGPT uses internet crawling for the training set, so in theory it should be (near)unlimited?


    Maybe the apparent pattern you are recognising is just the AI's personality showing through? :D


    After all, if you keep asking me my favoruite colour, I'll keep giving you the same answer. :crazy:

    I'm suprised you managed to get on ChatGPT! I've been trying for ages but keeps saying the service is too busy.


    ...So much I want to ask our future overlord.

    You have enum of fruits, what will operation like APPLE + BANANA mean?

    I guess you could do this. . .


    Java
    public class EnumFruits {
        public static final int APPLE = 1;
        public static final int BANANA = 2;
    }


    It's not using the built in enum class, but it works the same, and it's written in Java


    Java
    int x = EnumFruits.APPLE + EnumFruits.BANANA;
    //x = 3

    I wouldn't really 'class' a enum as a data structure myself, more a data type. Big difference. But hey, whatever, we're not here to fight.


    I guess then when I was taught about data structures and algorithms and their abstraction, and the ways that they can be implemented in any language I was lied to.


    Looking back, what a stupid assignment the lecturer to give us to ask us to write a linked list in 3 different languages of our choice. Feel like I was trolled now.


    Thank you so much for your in-depth correction though. :thumbup:

    I'm sure you know not than me - I'm not a programmer, but how do you know its C++ and not C#?


    I've followed RW development for many years now, and I've never seen a post mentioning what the new game will be written in except that it's going to be using Unity.


    As the Java version was written in, well, Java, I just assumed the new one would be C#. As it makes sense to me. Again, not a programmer. A hobbiest at best. :saint:

    I was not for a second suggesting the existing code was reused. Hence the keyword - rewrite.


    Data structures as you know are the same whatever language you choose to write in.


    I stand by my initial statement; giving the source code away for Java version would be like giving your business away.

    I'm guessing a lot of the code from Java will have been reused (rewritten) for Unity and improved upon during the rewrite. Java and C# are syntatically very close.


    Releasing the code for Java version would be like giving away his business. So it's pretty unlikely. :crazy:


    Having said that, the Java version still works, and there is a pretty solid API for it. So someone could continue working with it making plugins. Not to mention mods would be easier as the codebase isn't going to change again, so mods would be persistant.


    Honestly though, it's probably time for it's sunset.

    HoverStyle is a game changer for plugin UXs :love:

    Please let us know if you're interested in a preview version of the API (specifically for the UI).

    Hi red51 , by this do you mean we could start testing out the UI on a test server even if the UI doesn't have any method calls to update? If so, I would certainly be interested in this.

    They would have been planted in survival mode.


    I just turned server off. Copied database files. Restarted server.


    I've done the same as above, and looked at the same growingplants table (from the copied files).


    This time for the same players playerdbid there are 12 entries.


    (Not sure if this matters, but I copied and pasted the previous db while the server was running , so the .db_-wal and .db-shm files were live.

    Hi red51


    We've got some issues where trees and plants are not growing. But not for every player.


    I've had a look into the database.


    I've found the (local) id of one of the players reporting this issue from the Players.db, players table (via their uid).


    I've then looked at the World.db growingplants table and added a filter for their playerdbid.


    Result? There's nothing in there - so ergo their trees/plants are not growing.


    I still have the client debug console on, so I chopped one if their (non growing) trees down. Indeed the WorldElement debug info has the id, and dbID, creation date etc of the player.


    Any ideas? :dizzy: