That works!
I never have to worry about this again.
Good to hear it's resolved
That works!
I never have to worry about this again.
Good to hear it's resolved
I would leave plugins/mods on. Almost every server has at least one plugin of some description (at the baseline I would expect some kind of area protection plugin).
Reading between the lines here, am I right to understand that your server is not showing up?
Have you got any filters selected?
Love it
You can't "migrate" a whole world though
Yes you can use old blueprints on the new version
I fully understand the need to concentrate on the core game first. But I share @Sandboxgamer's pain
Very artistic
You mention you tried to connect locally on 127.0.0.1:27050
If I remember correctly the Java version uses TCP ports. I would expect to see a TCP listener on 27050
Have you tried connecting on socket 127.0.0.1:27060?
Sorry it's Friday and I've had a few beers now - so my networking may be off
Have you, as a test, tried disabling the firewall on the server for a short period of time?
This would help rule it out.
Barrage of replies.
What router / switching equipment are you using?
I had a problem with my DOS Protection whereby the UDP Flood protection was preventing the clients from connecting to the server.
https://www.canyouseeme.org/ is also a good tool.
But first you need to get it working on the LAN, then move onto the WAN
Can you ping the server form the LAN ok?
You could try opening up a CMD on the server and issue the netstat -ab command to check the ports are open.
I would suggest piping that to clip so you can read it easily in notepad or something similar.
netstat -ab | clip (then Ctrl+V in notepad)
You should then be able to see the state of the ports (i.e. if they're in a listening state).
Hi ShadowSeeker have you added the application to the firewall too? I assume you are using the Windows Servers' built in one?
You mention opening ports on firewall but no mention of allowing the application?
What items were involved exactly? Maybe we can add them anyway
An working portcullis?
Same about plants and npcs in the long run.
Very cool 👍 I assume there will be animation support.
create custom meshes (by providing individual vertices and indices)
Sounds hardcore. Very hardcore.
However, when creating a custom item/object/plant through the specific API, they will actually be stored in the world database when a player places them in the world
I assume by custom item/object/plant you mean the customization of an existing object? Like a sword or pickaxe with a different set of attributes as opposed to an entirely new item that includes a custom object?