Posts by yahwho

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-10-31)

    I'm guessing copying files even with a valid serial won't work. It's not the normal way to install - no registry entries, and it would be far too easy to pirate a game if you could do what you're attempting.

    Thanks for the replies. I'm surprised to hear there is hand jittering I would have assumed they would be children of the FPS camera. But as I've never written a game larger than a small world I'm far from an expert in the field. 64,000^2 seems a decent playground to me! :D

    I know the current version is not infinite and that the further you move away from 0 0 the more glitching you get between game chunks.


    I remember Red you saying that this will be improved in the new version, but can I ask to what degree and has this been something you have tested already?


    Just for a test, I just went to 500,000 500,000 and oh boy was that a horrible place to be in :wat:


    The question is, what would reasonably be the playable worldspace or will the Unity version be truly infinite?


    Well the specific "animation" (it was their choice of wording) I was looking at on a Unity forum discussion was in reference to animation of dropdown menus, in contrast to static.


    Here's a closest visual example I could quickly find. Not great I know.


    32a879637c1c7190e977538d14730383.gif



    Regardless, as long as there are some simple UI elements to play with I will be more than happy. :thumbup:

    First API post! Woop! Lol.


    Okay, silliness out the way.


    Red, you mentioned that the API UI will be based on Unity UI Toolkit. Does this mean that not only will we use Flex (very cool btw) but we'll also be able to create animated UI menus, along the lines of animated drop down menus etc?

    Can we please also get a NpcDamageEvent ?


    Java
    public void onNpcDamageEvent(NpcDamageEvent event) {
        Npc npc = event.getNpc();
        float damage = event.getDamage();
    }

    I think the idea of a sandbox game is that you make up your own story. For example, starting the game with the "player's character is in the basket of a hot air balloon" would not work well for a medieval server. The developer's job is to just put the tools in place for you to build your own world.