This is great news. Is the banner at the top correct. Will I be able to try out the new version as it is now today after work and record it? If so, I am a very happy man. Thanks Red.
Hey TheRadioman03 love your YouTube vids man
This is great news. Is the banner at the top correct. Will I be able to try out the new version as it is now today after work and record it? If so, I am a very happy man. Thanks Red.
Hey TheRadioman03 love your YouTube vids man
😎 awesome.
Yes I agree, paying for plugins is a horrible idea. I'm not sure anyone would pay anyway when there are so many free alternatives?
You have your Plugins directory nested in your Lib directory .
You have: risingworld/lib/plugins
Should be: risingworld/plugins/portals/portals.jar
Not a bug, just not implemented yet.
I think the idea of a sandbox game is that you make up your own story. For example, starting the game with the "player's character is in the basket of a hot air balloon" would not work well for a medieval server. The developer's job is to just put the tools in place for you to build your own world.
Yes, that's planned
Tolle!
As far as I know unfortunately it's not in the game, im guessing Red51 did have plans for it before they stared working on the new version, lets hope it is included in the Unity one as I can think of so many things that we could do with that
Thanks, yep I thought that may be the case.
And yes! Clay pots for starters!
I appreciate the enthusiasm in replying Black Night, but the information you have copied there is slightly incorrect. Cobalt was removed from the game a long long time ago.
item ore 64 12 from the console will give you Clay. I know there are no recipes that include clay, I was just wondering it if it minable anywhere?
Medieval Realms version 0.1.8 should be ready to go live sometime later today. Here's a sneak preview.
That's some beautiful procedural generation!
I'm not sure why this question is even relevant?
That's okay - just checking in case I missed an API update
Medieval Realms has been updated to version 0.1.7
Just checking in on this. Is there an event for this yet?