Posts by yahwho
Latest Hotfix: 0.9.2.1 (2026-05-13)
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Inside you RisingWorldDedicatedServer directory where you have the win_startscript.bat post here your most recent error log (something like errorlog_1611843590545.log).
If you are running win_startscript.bat and it closes instantly, it's because the script is failing. The error log will tell us why.
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The server would not need any graphics card as the server would never do any graphical output.
You could use Windows Server Core for this or a Linux server without the GUI.
The benefit of such a system is that you don't lose any resources to (effectively useless) user interfaces.
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A headless server is one that does not use a monitor, mouse and keyboard. I.e. it is headless.
You would therefore connect to the server using a terminal and not a RDC (or equivalent).
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Change shape on a working bench... Yes. Change in inventory... No.
This has my vote. Circumvents problem caused by incorrectly create blocks, sometimes even wrong textures. But maintains immersive survival mode.

P.s. Maybe option on workbench/blockbench to deconstruct blocks back to stone/wood etc.?
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Focus on the update

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wa130983 I don't think you can add plugins to the demo. I've not tried myself. This is a forum for the new API (Application Programming Interface). I suspect when plugins can be used in the new version a Plugins forum will be created, or if the compatibility is not an issue then the old Plugins forum will remain your go to place to get plugins.
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Best I can do in a short time - can't spent too long on this. Untested, but above code should work.
FYI you will notice that a lot of plugins use commands like:
/pluginname plugin_command <extra parameters>
This enables you to do something like this:
Display MoreCode -
Display MoreCodeplayer.sendTextMessage("VisHelp: [#B4B004]/vistatus[#FFFFFF] - Gets your current visibility status (invisible, visible)");player.sendTextMessage("VisHelp: [#B4B004]/invisible[#FFFFFF] - Make your player invisible to others");else if((cmd[0].equals("/vistatus") || cmd[0].equals("/invisible") || cmd[0].equals("/visible")) && ! player.isAdmin()){
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You do have some unnecessary code, the plugin does not need main method:
Also, you may also want to remove the following in your onCommand method:
Finally, you are calling "event.getPlayer()" even though you've already made a reference to player at the start of the onCommand method "Player player = event.getPlayer();".
Once a reference has been made you can keep using it, don't keep calling the event.getPlayer method. You've kind of chopped and changed in there.

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Here is a screenshot I managed to take after throwing weapons at it for a few minutes XD
Violet you can't place the weapons on there. However, I believe the new Unity version will enable you to place objects such as weapons where you like

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Hi everyone,
I hope you and your families are all safe and well.
The new Medieval Realms plugin that is being rewritten for Rising Worlds' Unity version is coming on nicely. After four months of work I have just completed the first stress test on the land claim system - AXES 2.0.
For an in depth progress update please take a look at the blog:
https://medievalrealms.co.uk/a…xes-2-0-first-stress-test
Stay Safe,
Yahwho
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Seeds are all unique and sudo infinite. You can enter your own seed - and should.
Land generation will work on a sine wave and it will then have something like perlin noise layered onto it and weathering algorithms.
The seed, usually acts as a "random element", and salts the procedural land generation.
The same seed will always generate the same world. It's very possible to have seeds that are similar.
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the old version won't go anywhere and Red is working hard on making the transition less destructive
unfortunately the buildings no longer exist.

Think you missed what the previous poster said joni909
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Take a look at Example: Potato Cannon

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Hello Hallo.
Will the map markers be working with the new API? Not a big deal if they are not. But I like the idea of being able to place other players location on the map. I've not looked too much into the methodology of how this might work being as the API access currently isn't' there.
But I'm guessing a refresh timer that grabs the players x, y coordinate and then refreshes their marker on other players maps. How many times have we gone exploring with a friend only to loose them in the woods aye?

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Sorry it did not fix the problem. Worth a shot though.
Are you sure it is a server side issue and not a client side issue?
If you are using Steam you can follow these instructions to validate your installs https://support.steampowered.c…le.php?ref=2037-QEUH-3335
Just one more thing, you mention that it is yourself and your son who are having the problem. If you are planning on just playing together have you tried creating a local LAN game as opposed to a internet WAN server?
Hope you get it fixed!
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Yeah I agree with you Minotorious but yeah worth a try and it's hardly a complex plugin to write

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