Take a look at Example: Potato Cannon ![]()
Posts by yahwho
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-10-31)
Latest hotfix: 0.9 (2025-10-31)
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Hello Hallo.
Will the map markers be working with the new API? Not a big deal if they are not. But I like the idea of being able to place other players location on the map. I've not looked too much into the methodology of how this might work being as the API access currently isn't' there.
But I'm guessing a refresh timer that grabs the players x, y coordinate and then refreshes their marker on other players maps. How many times have we gone exploring with a friend only to loose them in the woods aye?

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Sorry it did not fix the problem. Worth a shot though.
Are you sure it is a server side issue and not a client side issue?
If you are using Steam you can follow these instructions to validate your installs https://support.steampowered.c…le.php?ref=2037-QEUH-3335
Just one more thing, you mention that it is yourself and your son who are having the problem. If you are planning on just playing together have you tried creating a local LAN game as opposed to a internet WAN server?
Hope you get it fixed!
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Yeah I agree with you Minotorious but yeah worth a try and it's hardly a complex plugin to write

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Hi,
This is a simple plugin that sets players to visible... if they are invisible.
Source code:
Display MoreCodeInstall instructions: download the MRForceVisible.jar file. Create a folder in your plugins folder called MRForceVisible and place the MRForceVisible.jar file inside this folder. (Plugins folder should be inside your \RisingWorldDedicatedServer\ folder. If it's not there you will need to create a new folder and rename it plugins).
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I'm not sure if this is the right forum, or if this issue is already known about.
But the master volume controls in the games audio settings do not affect the audio from plugins.
Just thought I would raise this issue.

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Please see https://javadoc.rising-world.n…pi/objects/Inventory.html for inventory API access.
You could hook into the onPlayerDeathEvent, grab the inventory of the player, store it, and then add certain items back to the player on respawn.
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Though so! Then this is strange

I just saw a player on my server wearing a modern military helmet, and modern military clothes. When asked player claimed "couldn't remember" where they got them.
Just checked with my normal player account and indeed these items are locked in the loom.
Not a huge issue... it's only clothing. But very odd.

(Edit: It wasn't a rogue admin giving them out - being as though I am the only admin on MR)
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Are these items droppable via chests, fishing, or elsewhere other than the Loom?

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Ah brilliant, missed that in the API.
Getting the Clothes object and than adding to it makes sense.

Many thanks red51

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Looks looks some of what I've asked for is in https://javadoc.rising-world.n…orld/api/objects/Npc.html
I can see a getClothes method but not a setClothes one.
I'm assuming that's because it is a little more complex, as it would need methods such as npc.getClothes(Type.shoes) npc.getClothes(Type.hat) etc.
Still, would be super useful to set clothes of an npc, even if it was limited to full 'costumes' which would mean only one method with a parameter. Such as npc.setClothes(Costume.Armour1);
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Can we please get more access to the dummy NPCs via the API?
Such as setting clothes, setting name, setting invincibility, maybe even aggression?!
I don't think this is currently possible via the API, please correct me if I'm wrong!
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Which game? Java (old version) or Unity (new demo)?
What operating system are you using?
Have you installed latest OS updates?
Do you have multiple monitors?
Does the problem persist after a power cycle (power machine off, disconnect power supply, hold power button for 5 seconds, connect power supply and restart)?
Are you running in full screen or windowed mode?
Have you Ctrl+TAB'd?
Are you using a none-default scheme? (type main.cpl into a run box to check mouse pointer settings)?
And finally, the mouse pointer in game is image file, if this file is somehow corrupt of missing the cursor would not show. If you use Steam version you can validate your game files with these instructions - https://support.steampowered.c…le.php?ref=2037-QEUH-3335
P.s. Welcome to Rising World

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In theory you could animate something with the current API. Multiple static models working as one. Then individually moving each object model to a new position. Giving the impression of one model that is animated.
It would be fiendishly hard, to put it mildly for any complex animation.
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more abstract way to expose the resources in the API.
Iron Ore would also work fine

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Hi red51
In the new version, if it's not too much hassle can we get some methods in order to see how many resources a blueprint costs?
Something like...
