I'm pretty sure you do not need to start a new world when editing the definitions.db
Posts by yahwho
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It would be super useful to be able to get the total amount of resources that go into placing a blueprint
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I take it you can not use a remote resource for ImageInformation ?
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I actual like the view with no roof on top! wonder if this could be a option to have ???
hehe to be honest so do I
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@beko Do you mean the stack of two needs to be in one of the other 5 hand inventory slots? I can reproduce the problem that way, but when the stack of two is in a general inventory slot its working?
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Yep
I'll get it fixed if i can!
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I think this is a problem with MR plugin not the client. It was to stop 'stone harvesting'. I haven't checked it since update. The MR code may need changing.
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@Groovaholic you can still use posters to cover them
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haha I'e always done hud on and hud off
didn't know just hud worked
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Cool i'll try that, I'll also use an accessor before the mutator so people don't use it it cheat their health back up
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No need to say sorry Solveign
It's for the first server screen - just don't want people tabbing to chrome (other browsers are available hehe) to read the rules only to return to find their character dead. I've implemented the no damage for now, but someone may find they need food and water rather desperately if they stay on that screen too long.
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Never seen this error before, also mentions: Caused by: java.net.BindException: Address already in use: connect.
At the time of the crash the Tab menu showed myself and another player having pings of >5000 (or something large like that) and everyone else' pings set to 0.
I can provide a fuller log if helpful.
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Actually no, it doesn't really work. Canceling player damage still means the thirst and hunger bar goes down
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Have you used a rod? You wont see them swimming around.
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@Juggernaut The " START 11 54 14 STEP BACK START 11 55 14 STEP BACK" are system print lines that should have been commented out or handled with a boolean. They are for debugging reasons. Red knows about it.
I would avoid doing too much with the terrain until these lines are removed. They appear to run whenever terrain is modified or water is placed.
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Hi everyone, so this is what I've been up to in the evening - upgraded GUI for Medieval Realms and Gemstones to boot!
Full details here.
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Version 0.0.8 of Medieval Realms is now live.
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I went in on a world and placed some water in creative mode, server side console appeared to get stuck in a loop (turns out it wan't an infinite loop - it just took a very long time
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That said though, there is a lot of system println commands with format:
I know it's for debugging but my concern is the impact this may have on log file sizes?
(The NullPointerException on de.kiw.gui.core.Screen.destroy line 244 also seems to stop you using the rp command)
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Danke vielmals
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Another one, I've added "rib" for the rib boat to the deny crafting list - but it still seems craft-able.