getRelatedPlayer would work fine! ![]()
Posts by yahwho
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
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Many thanks Red


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Hi @red51
I'm working on some code that uses a GUI when items are moved from or to a chest (for player operated shops).
The problem I am having is the GUI always appears underneath the in-game inventory's GUI. So I could do with something like:
Display MoreCodeBehind this screen (indicated by red arrow) appears my confirmation GUI. Which is only visible once you close the inventory screen.
As it appears behind the inventory screen its not much use currently

Edit: Maybe a way to show and hide (.setVisible(false
true) ) the inventory screen might work? -
Hi!
This would be great - currently I have had to make TNT explosions on Medieval Realms server zero damage to prevent griefers using it maliciously. But if someone could use it on their own land. . .
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Hi @red51 Merry Christmas and Happy New Year.
Thanks for the reply. Fortunately I've managed to program around the problem with a helper class - but good to know I wasn't going mad (again!)

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Never mind, I've worked around it. . .

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I'm struggling to get a chest ID via a raycast, I'm using this code:
Display MoreCode
But as my code comment states, I always get a -1 return on the r.getCollisionInfor(); -
Merry Christmas and Happy New Year!

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Hi all, and seasons greetings!
I am trying to determine when a firework is lit, I have tried PlayerObjectInteraction, PlayerChangeObjectStatusEvent, and PlayerObjectEvent, but none seem to be called when a firework is lit. Looking through the API I do not see anything obvious to use?
Any help would be greatly received

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Hehe +1 reminiscent of the days of winamp!

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Gemstones in Medieval Realms Poll.

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That's my new desktop background!

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Yep YouTube have gone the same way, why many smaller Tubers have 'gone out of business'.
Kill the competition then take control and hike the cost. Remember the days when YouTube didn't have any adverts?
It's monopoly.
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@devyn it's in the compiled code. The author of the plugin would need to comment this code section out and recompile to get rid of it.
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The setspawn command sets a point on your server where all new players will spawn from originally.
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What's the server name?
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Use setspawn from the console to set where new players will spawn from.
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Hi buckshot,
I would like to setup a position where new people joining would spawn by default where i can setup a billboard with server rules etc.
use setspawn from the console whilst logged in as an admin
I would also like to assign different roles to new people joining.
This is done via permissions https://forum.rising-world.net…d/3179-permission-system/We want to open it to everyone but would like to have some ground rules/settings in place where new people could freely explore exsisting towns and buildings but arent able to destroy or modify what has allready been constructed.
You can do this via area protection https://forum.rising-world.net…area-protection/?pageNo=1 -
"Creative Streamer (including creative perks. fly light etc)
- restricted to a certain area. (Creative area)"I would love to know how you could do that with permissions @Smoka
I'm all up for it, but I do not believe it is possible with permission or any existing plugin. Hey I may be wrong! I often am
