- It would be really nice if there were a mechanism where we could code AI behaviours for the npcs. I was thinking something along the lines similar to that of robocode (http://robocode.sourceforge.net/docs/robocode/). I've looked at the database for npcs and I see there is stuff in there for hunger and thirst etc. . .
Posts by yahwho
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0.0.7
The server now operates on a mixed mode PVP and PVE.
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Thanks Red. It was the in-game list. I can see it too now - phew!
I think I know what was causing it I have two servers running here. One is the main public one running off Windows 2012 the other is my local test server which runs locally on my workstation (not always running). I discovered when I run my test server people could see the name of the test server in their (ingame) server list - even though when they connect to it they actually connect to the 2012 server (clearly as the WAN routing is setup that way). I didn't want the test server to be visible so I changed (on the test server):
It appears that by doing so on my test server it removed my main server from the list too . I've changed it back to true now and renamed my test server to have the same name as my public one. No one will ever know
All seems fine now! I assume as the servers are on the same external IP and same port it confuses Steam even though their internal LAN configurations are totally separate.
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I can see it in favourites but not on the main list.
Can anyone else see it on the list - Medieval Realms ?
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I would think that method is for when a player attacks a NPC.
The event would (I assume) return which player was doing the attacking.
But I agree - can't wait till we get more danger with NPCs - skeleton warriors or bandits in dungeons!
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I don't see it on the link you provided. . .
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Thanks Red!
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Hi,
Can someone tell me how I would get a chunk position using event.getPosition() ( being as though there is no event.getChunkPosition() in the onPlayerCreateBlueprintEvent event method).
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The event object is local to it's parenthesis so no need to rename it.
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Thanks Angriff, I may have to do that, was hoping there was a remove items call but if the only way is to replace the stack, replace the stack it is.
(and no not remove - subtract item count. e.g. stack 64 -> 62)
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Hi everyone!
Can anyone point me in the direction as how to set the amount of something in a players Quickslot?
I have worked out how to iterate through the Quickslot's and determine typeIDs, but can someone tell me how I can change the amount?
Danks!
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An NPC dummy died gods rest his soul. But alas, his death throws can still be heard to this very day. Poor chap is stuck in purgatory.
Has anyone else has this problem happen?
(audio bug I guess).
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Just as the subject line says. Can't seem to Google it!
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PlayerSaddleBagAccessEvent sounds spot on to me Thanks for the reply Red
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Not tried the chestAccessEvent I'll take a look now
Edit: hmm still no. Can't seem to see what gets called when accessing saddle bags.
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Hi Red
event.onPlayerObjectInteraction() does not appear to be called when accessing the saddle bags is this supposed to be like this?