Posts by yahwho
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I love mining, I find it so relaxing (specially when I find green in the stone
). Having mining carts and rails in my mine will bring it to a whole new level!
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"The next update will be available between Monday, 24th September and Wednesday, 26th September 2018. Sorry for the long delay!"
Awesome news!
Looking forward to the API update too.
No need to apologise @red51
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I would like to be able to control the pickaxe animation speed on a per player basis.
Something like this would be really great:
Why? Well the steel pickaxe is great! But I would like to speed it up and make it so it's possible to gain (through a reward mechanism) a harvesting speed similar to that of the mining drill without having to keep mouse clicking (i.e. just a key press not release).
I'm just thinking about reducing RSI
P.s. Medieval themed server, so mining drill's a bit of a no.
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Could someone possibly show me an example of using the crosshair enums on a panel? I've looked at the API but I can't see anything obvious.
I want to achieve the effect of a mouse over panel and set the crosshair to pickup (small hand). Giving active feedback to a user that a panel (button) is clickable.
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A helmet with a candle would be awesome.
When you kill certain animals you could loot tallow from them and make candles
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Thanks, don't really want to install any plugins, I'll take a look in the database might be some clues there as to who needs the ban
Edit: Oh is this something Red has written?
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Is there an easy way to find out who uploaded a certain poster image?
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Hi C3ltic, You may want to give it a try still. We have quite a few US players who have pings in the 100s that don't complain about lag.
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When you write a message (like this one) you will see a bunch of smilies (old school terminology for emoticons) just under the text input window, to the right of the "Smilies" text you will see a paperclip icon. Click on it and you will see an upload button. Once uploaded you can click insert to add the images to the post you are creating (you'll need to upload an image too for blueprints).
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Thanks Red. Out of interest how many draw calls would you consider a 'safe' (for lack of a better word) number to prevent client side performance impact?
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You've also probably got some malware on your machine now.
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Are you asking for support for a pirated version of the game? A game that cost £11? That's also an indie game?
You can try games on Steam for up to one hour and get a refund if you don't like it.
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I can wait out however long it needs to render a whole map.
It's not the rendering time that's the issue. The application can render the whole map. The problem is there are no viewers that can open up such a large file that the application generates. This is why the in-game map, as well as every map application out there (including Google Maps and Bing Maps) use separate images and stitch them together as your scroll around the map. A principle called Map Tiles. https://en.wikipedia.org/wiki/Tiled_web_map
There will be a way to process larger maps and compress them into a smaller image, but believe me that process is extremely complex and requires a lot of in-depth knowledge in computer graphics. Looking at each pixel one-by-one and looking at its neighbouring pixels and then generating a new pixel map. And it always results in data loss.
That's the big problem with image compression.
Here's an 'a', its pixels as displayed on a screen, and finally the data structure behind it. If you visit each pixel and analyse its neighbours and recreate a smaller file (to reduce the pixel dimensions from 12x14 to say 6x7) then you actually end up with just a mess of pixels and the "information" (in this case the character 'a') will be lost. Same principle with the maps in Rising World, just on a larger scale.
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Just wondering why this was depreciated? There doesn't seem any other way to draw lines / circles.
P.s. I can try using guipanels that are 1px by 1px and Bresenham's algorithm myself as a workaround but I think that might cause performance issues?
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a whole big map would be difficult to manipulate I think ?
Yep. The maps Solveign app generates are already 85MB (for me at least) which is massive when you think most web pngs are less than 1MB.
That's eating up more memory than Windows XP needed to run!
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I use win grep for searches