Posts by yahwho
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I was using the wrong terminology, not chunk hole, lol, but broken land which you can fall through. Sometimes I come across big ones, some are small, and some are even underground where the end of a tunnel/cave goes into oblivion.
In regards to the spamming of F10, I was thinking of using plugin code to listen for F10 in survival mode, that way it can be mapped to the rebuild boarders (or whatever its called) and have a timer code to prevent spamming.
I'm more after API ability rather than direct F10 for users in survival mode multiplayer.
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Yes I know, I've done that myself, but with big chunk holes it's difficult (and dangerous), letting people use F10 would be much better solution
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Hi all,
Does anyone know if there is a way to allow the F10 chunk fix in none-creative mode? I've looked through the javadoc but I don't seem to be able to see anything that would mimic this action.
I would like to allow all players to fix chunks themselves - unless there is a good reason why this is not enabled in none-creative mode?
Thanks
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Update: 0.0.6_2
You can now buy farm animals and place them where you want.
Command are:
/buy chicken
/buy sheep
/buy cow
/buy pig
/buy horse
/buy npc (experimental)There have been a couple of bug/exploit fixes too (thanks for those who pointed them out to me).
No GUI available for this yet , expect it in version 0.0.7
(Price lists are on Steam group and will be added to the journal too).
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Rising World is an amazing game concept. The developers have constructed it really well. I've played other similar games but JIW Games have absolutely nailed the building mechanics - it's so intuitively obvious you can't flaw it. Some of the builds you see on the public servers are owe inspiring. . . and all made "by hand" block by block, plank by plank.
I have great respect for the game developers, the artistic builders, the survivors, server owners, and plugin developers.
All said, it's a great game and a great community, for which I'm proud to be part of (my only regret is it took me so long to discover this game!).
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DOWNTIME NOTICE
Medieval Realms will be offline as of Friday 13th July for office maintenance (rewire job).We'll have to power off the server for a good few days whilst the area is rewired and redecorated.
Apologies for any inconvenience! But we will be back up later next week
Yours,
Yahwho
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The only issue when spawning a new process from within the JVM is that it's treated as a child process. This means if the JVM is closed, all child processes will be killed as well You can add shutdown hooks to the JVM though (and start a new process there), but they're still affected by the death of the JVM (it kinda works on Windows but becomes very awkward on Linux)...
Thanks for that. I'm by no means knowledgeable about the real ins and outs of java. Still learning!
So.
I guess the easiest way around this is to schedule (via a plugin) a "clean shutdown" at say midnight.
Then at, say 2 minutes past midnight set a Scheduled Task to run the server.
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Java
That's how I'm going to run a script from Java.
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Thanks again
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Are there any? I.e. stuff like onPlayerMount()
We've had some horse rustlers, and the owners of said rustled horses are not pleased.
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Thanks for your feedback Mino
I can always write a script starting the server, then call that script from Java.
Good call on the .setCancelled(true)
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Hi, I would like to create an automated/controlled server shutdown. Now, firstly, is this already possible? In which case show me the way to Tipperary!
What I would like to do is something similar to this:
Step 1, global announcement to players that server is rebooting soon (easily done)
Step 2, stop any new connections to the server (not sure if this is possible? maybe set max players to 0?)
Step 3, after x period of time, kick any remaining players that are online (so that there are zero players online)
Step 4, restart server script (not sure how to automate via java? (which is preferable) -
Ah that makes sense. Thanks Mino! Saved me a headache there
(panic over)
Also Mino, sorry, I should have read your first reply properly!
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Hmm well the bit of code I've just tested that's throwing a null pointer is:
So are you saying all my getExchangeItem calls need to be changed to getItem? I wonder because you make it sound like its the other way round?
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I've only just this second found it out, defiantly a null pointer exception that was not there before. I'll post more info as I find it. . .
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Hmm. Well. . . on Medieval Realms you can sell items such as gold ingots to the treasury and iron rods etc to the blacksmith.
This works via players transferring items from their inventory into large crates within the shops.
This was all working flawlessly before. We had a server crash a few days ago, and I've just discovered that when players do this action now, the server crashes!
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now where's my affiliates link? hehehehehe