The next update will be available on Thursday, April 30, around the evening (GMT+2)!
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@Scruffy I don't think that's a problem with the plugin, do you have your protected area visible when you try this? Try placing in other chunks when your protected area is not visible and it should work.
My own protection system on MR behaves the same way after the last update.
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I'll explain why I ask
The Medieval Realms plugin is quite graphic intensive - the resource payload is around 1.4 MB (a floppy disks' worth) of graphics. What I would like to do is for the resources to be loaded from a https://resouces.medievalrealms.co.uk instead of the server (i.e. a different IP and pipe). This would mitigate the ping increases when a new player (who does not have the files cached) connects to the server - especially when several new players connect near-simultaneously.
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Is it possible to create a raycast from a source location other than that of the camera? 
Such as a given angle from a high value y axis?
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Hi all, thought I would share this, it's a super-simple-super-lightweight (9KB) plugin that will shutdown your server at any given time - as configured by an even simpler XML file.
The plugin will give all online players 1 minute notice via a waning message, accompanied by audio alert.
Complete XML syntax for setting.xml is as follows. So you just need to edit the two integers to specify your time. Can't be simpler right?
<?xml version="1.0" encoding="UTF-8"?>
You will then need to use Task Scheduler (or your Linux equivalent) to start the server back up approx 2 minutes after the scheduled shutdown time (The actual shutdown event starts 1 minute after the scheduled time).
Unfortunately startups can't be done with plugins as the JVM they are running in are killed during the process of the shutdown.
Source code and walk-through is also available on Medieval Realms website (almost all up and hopefully making sense).
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Oh sorry I don't know about that. 
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I'm pretty sure you do not need to start a new world when editing the definitions.db
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It would be super useful to be able to get the total amount of resources that go into placing a blueprint 
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I take it you can not use a remote resource for ImageInformation ?
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I actual like the view with no roof on top! wonder if this could be a option to have ???
hehe to be honest so do I 
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@beko Do you mean the stack of two needs to be in one of the other 5 hand inventory slots? I can reproduce the problem that way, but when the stack of two is in a general inventory slot its working?
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Yep
I'll get it fixed if i can!
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I think this is a problem with MR plugin not the client. It was to stop 'stone harvesting'. I haven't checked it since update. The MR code may need changing.
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@Groovaholic you can still use posters to cover them 
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haha I'e always done hud on and hud off
didn't know just hud worked
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Cool i'll try that, I'll also use an accessor before the mutator so people don't use it it cheat their health back up 
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No need to say sorry Solveign
It's for the first server screen - just don't want people tabbing to chrome (other browsers are available hehe) to read the rules only to return to find their character dead. I've implemented the no damage for now, but someone may find they need food and water rather desperately if they stay on that screen too long.
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java.sql.SQLNonTransientConnectionException: Could not connect to address=(host=localhost)(port=3306)(type=master) : Address already in use: connect

Never seen this error before, also mentions: Caused by: java.net.BindException: Address already in use: connect.
At the time of the crash the Tab menu showed myself and another player having pings of >5000 (or something large like that) and everyone else' pings set to 0.
I can provide a fuller log if helpful.
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Actually no, it doesn't really work. Canceling player damage still means the thirst and hunger bar goes down 
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Have you used a rod? You wont see them swimming around.