haha I'e always done hud on and hud off
didn't know just hud worked
Posts by yahwho
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
-
-
Cool i'll try that, I'll also use an accessor before the mutator so people don't use it it cheat their health back up

-
No need to say sorry Solveign
It's for the first server screen - just don't want people tabbing to chrome (other browsers are available hehe) to read the rules only to return to find their character dead. I've implemented the no damage for now, but someone may find they need food and water rather desperately if they stay on that screen too long. -

Never seen this error before, also mentions: Caused by: java.net.BindException: Address already in use: connect.At the time of the crash the Tab menu showed myself and another player having pings of >5000 (or something large like that) and everyone else' pings set to 0.
I can provide a fuller log if helpful.
-
Actually no, it doesn't really work. Canceling player damage still means the thirst and hunger bar goes down

-
Have you used a rod? You wont see them swimming around.
-
@Juggernaut The " START 11 54 14 STEP BACK START 11 55 14 STEP BACK" are system print lines that should have been commented out or handled with a boolean. They are for debugging reasons. Red knows about it.
I would avoid doing too much with the terrain until these lines are removed. They appear to run whenever terrain is modified or water is placed.
-
Hi everyone, so this is what I've been up to in the evening - upgraded GUI for Medieval Realms and Gemstones to boot!



Full details here.
-
Version 0.0.8 of Medieval Realms is now live.

-
I went in on a world and placed some water in creative mode, server side console appeared to get stuck in a loop (turns out it wan't an infinite loop - it just took a very long time
)That said though, there is a lot of system println commands with format:
I know it's for debugging but my concern is the impact this may have on log file sizes?
(The NullPointerException on de.kiw.gui.core.Screen.destroy line 244 also seems to stop you using the rp command)
-
Danke vielmals -
Another one, I've added "rib" for the rib boat to the deny crafting list - but it still seems craft-able.
-
When shutting down the server with rcon there is a null pointer.
Display MoreCodeat io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) -
This can only be done through the API You can check out the PlayerStartFishingEvent, it has a method to change the target item id: javadoc.rising-world.net/net/r….html#setCatchItem-short-
Awesome

-
Fishing, so will there be a way to make it so people can only catch fish?

-
Yeah, unfortunately trains were not part of this update... actually the boats are the foundation for future vehicles, including trains (I know, this sounds strange)
Not that strange, boats did come before trains after all!

-
I think the tab menu may be broken?

-
Woooooop boats!


this update introduces many changes and additions to the plugin API

No mining carts?
Serves me right listening to rumours X/ lolSeriously though, nice long list there!
-
Hmm yes, will require a little more coding rather than the two lines I had hoped, but yes I can get what I need to to work in the meantime with PlayerDamageEvent

-
Hi!
I know we have a player.setInvisible(boolean); but can we also get a player.setInvincible(boolean); ?
I know there is a player.setCreativeModeEnabled(boolean); but I kind of don't like the idea of using that "just in-case".
Good luck on the update tonight!
