Posts by yahwho

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    No need to say sorry Solveign :) It's for the first server screen - just don't want people tabbing to chrome (other browsers are available hehe) to read the rules only to return to find their character dead. I've implemented the no damage for now, but someone may find they need food and water rather desperately if they stay on that screen too long.

    Code
    java.sql.SQLNonTransientConnectionException: Could not connect to address=(host=localhost)(port=3306)(type=master) : Address already in use: connect

    ?(?( Never seen this error before, also mentions: Caused by: java.net.BindException: Address already in use: connect.


    At the time of the crash the Tab menu showed myself and another player having pings of >5000 (or something large like that) and everyone else' pings set to 0.


    I can provide a fuller log if helpful.

    @Juggernaut The " START 11 54 14 STEP BACK START 11 55 14 STEP BACK" are system print lines that should have been commented out or handled with a boolean. They are for debugging reasons. Red knows about it.


    I would avoid doing too much with the terrain until these lines are removed. They appear to run whenever terrain is modified or water is placed.

    I went in on a world and placed some water in creative mode, server side console appeared to get stuck in a loop (turns out it wan't an infinite loop - it just took a very long time ^^ )


    That said though, there is a lot of system println commands with format:


    Code
    START INT INT INT
    STEP BACK
    ===========LOCKED

    I know it's for debugging but my concern is the impact this may have on log file sizes?




    (The NullPointerException on de.kiw.gui.core.Screen.destroy line 244 also seems to stop you using the rp command)

    When shutting down the server with rcon there is a null pointer.


    Hi!


    I know we have a player.setInvisible(boolean); but can we also get a player.setInvincible(boolean); ?


    I know there is a player.setCreativeModeEnabled(boolean); but I kind of don't like the idea of using that "just in-case".


    Good luck on the update tonight! :thumbup: