Fishing, so will there be a way to make it so people can only catch fish? ![]()
Posts by yahwho
A small new update is available now!
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Yeah, unfortunately trains were not part of this update... actually the boats are the foundation for future vehicles, including trains (I know, this sounds strange)
Not that strange, boats did come before trains after all!

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I think the tab menu may be broken?

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Woooooop boats!


this update introduces many changes and additions to the plugin API

No mining carts?
Serves me right listening to rumours X/ lolSeriously though, nice long list there!
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Hmm yes, will require a little more coding rather than the two lines I had hoped, but yes I can get what I need to to work in the meantime with PlayerDamageEvent

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Hi!
I know we have a player.setInvisible(boolean); but can we also get a player.setInvincible(boolean); ?
I know there is a player.setCreativeModeEnabled(boolean); but I kind of don't like the idea of using that "just in-case".
Good luck on the update tonight!

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"2018-09-26: The next update will be available shortly!"

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Thanks Beko, yea I think I uninstalled blender before because the learning curve was too steep for me. That said it was some years ago now so hopefully the interface has improved (and so too my understanding). I'll give them both a shot.

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Thanks, Yes I've heard of blender (I think I may even have had it installed once upon a time). I'll give blender another try. Last time I did 3D stuff was hard coding VRML objects 10 years ago. Would be fun to give it a bash again.
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Thanks guys. API sound better. Looking forward to seeing all your hard work next week Red

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Ooh interesting stuff
would it be possible to modify these values via a direct database edit? (I've not looked but I assume that it would be possible, unless they're hard coded in timers). -
Can anyone recommend an application to create 3D models and their textures in? Also, what format(s) are supported by the game?
More so for playing around.
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I love mining, I find it so relaxing (specially when I find green in the stone
). Having mining carts and rails in my mine will bring it to a whole new level! 
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"The next update will be available between Monday, 24th September and Wednesday, 26th September 2018. Sorry for the long delay!"
Awesome news!Looking forward to the API update too.

No need to apologise @red51
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I would like to be able to control the pickaxe animation speed on a per player basis.
Something like this would be really great:
Why? Well the steel pickaxe is great! But I would like to speed it up and make it so it's possible to gain (through a reward mechanism) a harvesting speed similar to that of the mining drill without having to keep mouse clicking (i.e. just a key press not release).
I'm just thinking about reducing RSI

P.s. Medieval themed server, so mining drill's a bit of a no.

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Could someone possibly show me an example of using the crosshair enums on a panel? I've looked at the API but I can't see anything obvious.
I want to achieve the effect of a mouse over panel and set the crosshair to pickup (small hand). Giving active feedback to a user that a panel (button) is clickable.
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A helmet with a candle would be awesome.
When you kill certain animals you could loot tallow from them and make candles

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