Thanks Beko, yea I think I uninstalled blender before because the learning curve was too steep for me. That said it was some years ago now so hopefully the interface has improved (and so too my understanding). I'll give them both a shot. ![]()
Posts by yahwho
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-10-31)
Latest hotfix: 0.9 (2025-10-31)
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Thanks, Yes I've heard of blender (I think I may even have had it installed once upon a time). I'll give blender another try. Last time I did 3D stuff was hard coding VRML objects 10 years ago. Would be fun to give it a bash again.
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Thanks guys. API sound better. Looking forward to seeing all your hard work next week Red

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Ooh interesting stuff
would it be possible to modify these values via a direct database edit? (I've not looked but I assume that it would be possible, unless they're hard coded in timers). -
Can anyone recommend an application to create 3D models and their textures in? Also, what format(s) are supported by the game?
More so for playing around.
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I love mining, I find it so relaxing (specially when I find green in the stone
). Having mining carts and rails in my mine will bring it to a whole new level! 
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"The next update will be available between Monday, 24th September and Wednesday, 26th September 2018. Sorry for the long delay!"
Awesome news!Looking forward to the API update too.

No need to apologise @red51
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I would like to be able to control the pickaxe animation speed on a per player basis.
Something like this would be really great:
Why? Well the steel pickaxe is great! But I would like to speed it up and make it so it's possible to gain (through a reward mechanism) a harvesting speed similar to that of the mining drill without having to keep mouse clicking (i.e. just a key press not release).
I'm just thinking about reducing RSI

P.s. Medieval themed server, so mining drill's a bit of a no.

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Could someone possibly show me an example of using the crosshair enums on a panel? I've looked at the API but I can't see anything obvious.
I want to achieve the effect of a mouse over panel and set the crosshair to pickup (small hand). Giving active feedback to a user that a panel (button) is clickable.
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A helmet with a candle would be awesome.
When you kill certain animals you could loot tallow from them and make candles

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Thanks, don't really want to install any plugins, I'll take a look in the database might be some clues there as to who needs the ban

Edit: Oh is this something Red has written?
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Is there an easy way to find out who uploaded a certain poster image?
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Hi C3ltic, You may want to give it a try still. We have quite a few US players who have pings in the 100s that don't complain about lag.
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When you write a message (like this one) you will see a bunch of smilies (old school terminology for emoticons) just under the text input window, to the right of the "Smilies" text you will see a paperclip icon. Click on it and you will see an upload button. Once uploaded you can click insert to add the images to the post you are creating (you'll need to upload an image too for blueprints).
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Thanks Red. Out of interest how many draw calls would you consider a 'safe' (for lack of a better word) number to prevent client side performance impact?
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You've also probably got some malware on your machine now.
