Posts by yahwho

The official Rising World Soundtrack is available!
You can also get the Soundtrack on Steam

    There is a way that this could be done with the current API


    If you wanted to make a game in which people need to find "keys" to open dungeon doors for example to progress to the next level.


    You could use in-game assets as the keys themselves.


    Think of it like this, you could hide a skull somewhere in the level that the player needs to find, the skull could then be placed inside a chest that is near a door, when the chest contains, in this example a skull object, the door is unlocked. Removing the skull from the chest will lock the door again.


    You could also use things such as touch mounts that require torches in to unlock doors. You could implement this in a kind of riddle, where certain torch holders need torches and others don't in order to unlock the door.


    It's all very possible, you will just need to think carefully about how it is coded.

    I believe it's just how the game is currently programmed. I have an i7 with SLI graphics and it will munch up 100% CPU for me too at times.


    Here is the fix (workaround) though. Launch the game, go into your task manager and change the CPU affinity. I run Rising World off of just two cores without issue (one might suffice!) and the other cores run the OS and other applications just fine.


    P.s. in case you need help with this - set process affinity

    It is really nice how the scaffolding snaps onto each other. :thumbup:


    But, it would be even better if we could use the small scaffolding as a corner piece and be able to snap the main scaffolding on at 90 degree angles, effectively being able to construct a scaffolding frame around a building.

    OK I think may have it.


    Just need to create 6 if statements and flesh out the code. :thumbsup:



    I'm assuming player is in none-creative mode (max stack 64)

    Within the onPlayerPlaceBlock event there is:


    Code
    event.isMultiplePlacement()
    event.getMultiplePlacementDirection();
    event.getMultiplePlacementCount();

    It would be really useful to be able to get the end x, y, z chunk position.



    Currently I'm struggling to understand how I can get this ?( and not from lack of trying. . . ( I shall continue my testing 8o )


    Yup I'm running around spawning some now.


    Yes a simple plugin might suffice for now.


    The API calls get a +1 from me!

    Hi folk!


    So, on a multiplayer server you have loads of people killing the NPCs particularly around the initial spawn point.


    Could someone clarify what mechanism spawns new NPCs?


    There appears to be a distinct lack of them around the initial spawn point now. :( One player mentioned that they've only seen 1 npc (a pig) in 24 hours! =O