Posts by yahwho

    Here is my test method for this.


    Now, when I kill a NPC (with an axe, if that matters) in game the log shows:



    Code
    Loaded Worldpart (v3) from cache: -1 - 0 (129ms)
    < < < < MEDIEVAL REALMS > > > > Player Spawned. . .
    < < < < MEDIEVAL REALMS > > > > NPC Death Event called. . .
    < < < < MEDIEVAL REALMS > > > > NPC killed by an object
    < < < < MEDIEVAL REALMS > > > > NPC was NOT killed by a Player
    NPC (ID: 131) deleted!

    Which implies it's not an instance of a Player object? :huh:

    Hi! Me again! I hear the groans! :P


    I'm testing the event methods with a system output line and believe I've stumbled on a bug? Here is my test method:


    Code
    @EventMethod
    public void onNpcDeathEvent(NpcDeathEvent event) {
    System.out.println("NPC Death Event called. . .");
    }


    I spawned a bunch of pigs, and started to slaughter them (I know the vegans are screaming out - trust me it was all done humanly!).


    I tested the following weapons, [war hammer, long sword, small mace, mace, morning star, small battleaxe, pickaxe, axe, stone-axe, sword] all worked fine and I saw the following in the console.




    Code
    NPC Death Event called. . .
    NPC (ID: integer) deleted!



    However, it appears that projectile weapons such as the musket and crossbow do not invoke this event method resulting in the console output:



    Code
    NPC (ID: integer) deleted!

    Just one more question :)


    Does this method require a repaint call? The welcome message doesn't show up when entering the server, but if I type "reloadplugins" I see the Welcome message twice.


    I shall begin perusing the javadoc :)

    Restart didn't help (worth a shot).


    What I find odd is that I do not see something like:


    Code
    D:\Rising World\server_0.9.2.1\scripts


    In the log, I expect I should see something like:



    Code
    D:\Rising World\server_0.9.2.1\plugins

    somewhere.

    Files

    • 1517589277.log

      (57.18 kB, downloaded 310 times, last: )

    Agh! Still no joy. :(


    So here is my MedievalRealms plugin folder which contains my MedievalRealms.jar plugin file show in the following server tree.



    Here is my YML file called plugin.yml which lies in the resources folder within my packages src


    Code
    name: MedievalRealms
    main: org.yahwho.medievalrealms.MedievalRealms
    version: 1.0.0
    author: Yahwho
    team: Medieval Realms
    description: "Medieval Realms Server Plugin"
    license: MIT
    website: https://medievalrealms.co.uk


    Here is my java file



    I've also attached my compiled MedievalRealms.jar file.




    On my desktop I've extracted my MedievalRealms.jar file alongside an extracted copy of ConnectToTS.jar


    I've gone though all the files and structure and it look as far as I can tell identical?


    But when I start my server with MedievalRealms.jar inside my servers root/plugins/MedievalRealms/ directory diddly squat happens?


    If I type in reloadplugins in my in game console I get: WARNING: ERROR OCCURRED WHILST RELOADING THE PLUGINS!


    Okay, so as a test, I removed my plugins folder and restarted server and typed in reloadplugins again, same thing happens WARNING: ERROR OCCURRED WHILST RELOADING THE PLUGINS! along with the (looping) error that I get in the log




    note: I have not tried installing any 3rd party plugin incl. the ConnectToTS.jar one


    I'm trying this now - yep that doesn't do anything either entering /ts into chat comes up with "unknown command"


    The file ConnectToTS.jar lies in this directory D:\Rising World\server_0.9.2.1\plugins\ConnetToTS\


    Just thought I'd mention here my server also has appeared twice. In did at one point try and run two servers from my physical server. I created a second mysql database and configure the second server to run from this database with the same server name with "test" in the name and a server password (and a separate port). When I tried to run it it Java something on the lines of address already in use. Admittedly I gave up then. But since then as I mentioned my original server is listed twice. The duplicate would be nice to remove for OCD reasons ^^

    If you need to upload a screenshot you can use something like imagebin.ca and link it here.


    Stick with it though! Rising World is an awesome game!


    And the Dev (Red) is a top guy, as you can see from his direct reply. :thumbup:

    Brilliant, thanks Minotorious, I'll give that a shot. I was trying to be "organized" and keeping everything together.


    I assume that by including the api in my source folder there was a conflict as to which class files to use, as in "my" copy of the api classes or the actual api classes on the server?


    Edit: OK I've moved the api jar and recompiled, my new jar no longer contains the api classes :)


    It's getting late so I will upload this and test it on the server tomorrow, and I'll post an update on how it goes.

    Yeah looking inside my jar file I can also see the api jar files, which I'm sure is not right!


    To get my code to compile (using NetBeans) I right clicked on my project name, selected properties, went to the libraries option and added the PluginAPI jar with the add JAR/folder option.


    Which allow me to compile, as without it moans about the imports not working (i.e. net.risingworld.api.... )


    To create my jar I right clicked on my project and selected "build"


    It's been a while since I wrote any code, and I'm new to NetBeans (old Eclipse guy here).


    This is my attempt at almost a "hello world" plugin.

    The "plugin" is simply:

    With of course the yml file