Posts by yahwho

    Agh! Still no joy. :(


    So here is my MedievalRealms plugin folder which contains my MedievalRealms.jar plugin file show in the following server tree.



    Here is my YML file called plugin.yml which lies in the resources folder within my packages src


    Code
    name: MedievalRealms
    main: org.yahwho.medievalrealms.MedievalRealms
    version: 1.0.0
    author: Yahwho
    team: Medieval Realms
    description: "Medieval Realms Server Plugin"
    license: MIT
    website: https://medievalrealms.co.uk


    Here is my java file



    I've also attached my compiled MedievalRealms.jar file.




    On my desktop I've extracted my MedievalRealms.jar file alongside an extracted copy of ConnectToTS.jar


    I've gone though all the files and structure and it look as far as I can tell identical?


    But when I start my server with MedievalRealms.jar inside my servers root/plugins/MedievalRealms/ directory diddly squat happens?


    If I type in reloadplugins in my in game console I get: WARNING: ERROR OCCURRED WHILST RELOADING THE PLUGINS!


    Okay, so as a test, I removed my plugins folder and restarted server and typed in reloadplugins again, same thing happens WARNING: ERROR OCCURRED WHILST RELOADING THE PLUGINS! along with the (looping) error that I get in the log




    note: I have not tried installing any 3rd party plugin incl. the ConnectToTS.jar one


    I'm trying this now - yep that doesn't do anything either entering /ts into chat comes up with "unknown command"


    The file ConnectToTS.jar lies in this directory D:\Rising World\server_0.9.2.1\plugins\ConnetToTS\


    Just thought I'd mention here my server also has appeared twice. In did at one point try and run two servers from my physical server. I created a second mysql database and configure the second server to run from this database with the same server name with "test" in the name and a server password (and a separate port). When I tried to run it it Java something on the lines of address already in use. Admittedly I gave up then. But since then as I mentioned my original server is listed twice. The duplicate would be nice to remove for OCD reasons ^^

    If you need to upload a screenshot you can use something like imagebin.ca and link it here.


    Stick with it though! Rising World is an awesome game!


    And the Dev (Red) is a top guy, as you can see from his direct reply. :thumbup:

    Brilliant, thanks Minotorious, I'll give that a shot. I was trying to be "organized" and keeping everything together.


    I assume that by including the api in my source folder there was a conflict as to which class files to use, as in "my" copy of the api classes or the actual api classes on the server?


    Edit: OK I've moved the api jar and recompiled, my new jar no longer contains the api classes :)


    It's getting late so I will upload this and test it on the server tomorrow, and I'll post an update on how it goes.

    Yeah looking inside my jar file I can also see the api jar files, which I'm sure is not right!


    To get my code to compile (using NetBeans) I right clicked on my project name, selected properties, went to the libraries option and added the PluginAPI jar with the add JAR/folder option.


    Which allow me to compile, as without it moans about the imports not working (i.e. net.risingworld.api.... )


    To create my jar I right clicked on my project and selected "build"


    It's been a while since I wrote any code, and I'm new to NetBeans (old Eclipse guy here).


    This is my attempt at almost a "hello world" plugin.

    The "plugin" is simply:

    With of course the yml file

    Hi Guys,


    I'm trying to write my first plugin, It's literally just a framework at the moment. I added my jar file to a created directory "plugins" in the server root and then typed in reloadplugins into the in-game console.


    I got a message saying that it had failed (or something along those lines) and then on the server log I got tons of errors (as in repeatedly until I restarted the server).


    From that can anyone see what I was doing wrong? I Appreciate you may need more info!

    Okay so I've had some free time to take a look a the database. I really wanted to undo my decision on blocking certain Npc's and dungeons.


    I've now managed to retrospectively add both dungeons and Npcs without regenerating the world. :thumbsup:



    If anyone wants to know how to unblock or block certain Npcs / Dungeons *after* the world is created, open up the games database and check out the table WorldInfo, in there you will find two fields (amongst others): DisableNPCs, and DisabledDungeons, these VARCHARS contain the Strings with the blocked Npcs and Dungeon types.


    Simply edit these strings, save changes, and then restart the MySQL service.


    I have not 100% tested but I did go into my world and went into a newly generated chunk and I did indeed find a Polar Bear! Which previously was blocked.


    Update: All tested and working as expected in regards to animals, found some land based dungeons, but nothing subterranean yet. . . I'll keep looking (and updating).


    Next will be to retrospectively add caves.


    UPDATED: Caves working too!


    Many thanks to @Minotorious for the idea! :thumbup:

    Hosted game servers are more public-friendly. For example you don't need to know what ssh is to "own" one.


    A plus for virtual machine servers is you don't ever need to worry about hardware upgrades as the host will do all this (or at least should).


    And of course there is always the cost of electricity (my server sucks up about £10 worth of the stuff every month).


    Also a virtual server should also have some sort of AV software and backup system (probably to an FTP site).