Whats wrong with a screenshot? But you could use Windows Snipping Tool as well
Posts by Avanar
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I now wonder if I somehow missed the 'shift + Page up / Down' portion, IF Avanar mentioned it. It worked, and I'm happy it worked. This is fine now, I'm happy. Thank you red51, and thank you guys.
I may be a little tipsy during this exact posting, I just want to say this is awesome. Works as mostly intended and desired. A few flaws, though is nice. I'll try to work on this more when I have time and not so tipsy.
Labour Day, and I'm planning something special.Yes, he did - on Discord
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Nah, with surface edit you just stretch it and could make it more pointy or broad at the one side
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Should be Shift and page up.
Yes, i think too. But if he has the grid active the extension might be into the wall instead of towards his direction
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Hm. Based on your pic maybe try to disable the grid if it was active.
I think then it should work
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Is your problem to extend the building element or to keep this shape?
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Sieht toll aus, lenko. Sehr aufwändig
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Ich glaub nicht dass er sich ne Server farm ins Wohnzimmer stellt. Würde im Winter zwar gut heizen aber der Strom Verbrauch...
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Dann bin ich aber ratlos...
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Ich sprach nicht von Pflanzen als Blaupausen, sondern von der Direktskalierung. Das war ein Hinweis darauf was kommen wird, nicht wie es im Moment gemacht werden kann. Sind zwei Sätze. Ich hätte einen Absatz setzen sollen. Ich nutze dazu lieber den Size-Befehl als etwas mehrmals zu blaupausen.
Ich glaube red hatte dazu mal geschrieben, dass das dazu verleiten könnte zu viele Objekte auf einem Raum zu platzieren und damit die Performance in den Keller zu drücken.
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Wäre es möglich Blaupausen noch kleiner zu skalieren als bisher, so dass man Miniaturen herstellen kann? Pflanzen sollen ja dann auch kleiner zu skalieren sein.
Das geht indem du etwas das schon verkleinert ist nochmal blaupaust.
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Avanar Mir ging es nicht spezifisch um Rising World sondern um das frühe Stadium von Spielen im Allgemeinen.
Schon klar. Aber da rw Java ja unterstützt wird stimmt dein Argument ja nicht.
Was nicht unterstützt wird sind inoffizielle Versionen die an sich noch unfertig sind.
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Die Java Version ist auch nicht offiziell, sondern eine Alpha-Version. Ich meinte es ist schade, dass manche Serveranbieter frühe Spielversionen nicht unterstützen. Ob Alpha oder Beta, das ist alles Wortklauberei, nicht mehr.
Irgendwie hast du meinen Kommentar komplett falsch verstanden.
Ne, ich glaub du hast mich falsch vestanden. Denn Nitrado & Co bieten ja Serverhosting für RW Java an. Es geht also nicht um das EA-Stadium. Die Unity version wird wohl häufig nicht gehostet, weil es keine offiziell beworbene Version ist. Eher sowas wie eine Alpha einer Alpha.
Sobald die Unity-Version die offiziell verkaufte und beworbene ist wird es sicher möglich sein diese auch bei Nitrado & Co. zu hosten. Allerdings vermute ich dass dann der support für die Java-Version eingestellt wird. -
Irgendwie finde ich das sehr schade, da es viele gute EA Games gibt.
Es liegt ja nicht dran dass es ea ist, sondern dass Unity version nicht die offizielle ist
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Some people mentioned that official discord will take a lot of time from game development, but from my own experience Discord will not consume development time - it is possible to chose some volunteers as moderators and allow them to do most moderation work. Discord is a good place for community to discuss things, and sometimes (but not always) it works better then forums. That's why some projects have both Discord and Forum (Minetest, for example, or some large mod projects)
The problem with such approach is that the owner of server has a full control over it, and if he is not one of game developers - there can be consequences. For example he can abandon server, and if server don't have moderators - it will sink in spam, fishing links and other bad things. Or he can become mad at one moment and do something really bad with server or its members. The best solution is when the owner of the server is, well, same person as the owner of the game, and moderators are his trusted people who take care of server while dev is working on the game. In that case both problems will be solved together as in case of any conflict the server owner can easily solve it, and even if one of moderators will lost his control - effectively solve it
The thing is not to bundle the community (for that there is already an unofficial Discord server with mods). Its to communicate background-information, behind the scenes infos, planned features, estimated release dates, etc. So whoever is moderating the channel would need to get a deep inside view in those details. I understand that this is also additional effort for the devs and at the same time they open their internal schedules to someone they probably don´t know in person.
Nah, i get why Red is not opening such a channel. He would have to handle that one additionally to his regular tasks. But i really wish JiW would grow with the sales of RW so they can hire someone. Either for community works or to shove Red free for such tasks. -
i don't like Discord very much, but for players who don't like a forum Discord is a good alternative. Why not use both? In the meanwhile some players could join together and make their "Rising World Friends" /players Discord server until there is an official RW Discord. I think only one person has to start with it.
Or just use the already exisiting "Unofficial Rising World Discord Channel"
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It was suggested before and the base line is that its too much effort for now. Effort that is better put into the game development. But i agree, that would be a really nice platform.
Though there are some players who dislike discord and not everyone would use it. So it would still be necessary to maintain steam and the official forum. In the end Discord is really additional effort, even with community helpers.
Maybe one day..
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Herrlichst... Ich spiel nach dem Welt update wieder. Dann aber richtig