I was breaking up some blocks that were way up on a mountain. They dropped and rolled away or so I thought. As I went down the mountain I saw the blocks stopped in mid air. As I approached they began to fall again as if I triggered something. They fell a bit and stopped again. This continued until I was all the way down and they were now on the ground where I assumed they originally would have fallen had they been plotted to the ground.. Weird?
Posts by angriff
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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Ok everything I read is that Medieval Castles had clockwise rising stairs in the turrets for defensive reasons. Most people are right handed like in this game and you want the attacker with his right hand on the inside curve. This prevents him from swinging his sword. The defender can swing away and is partly protected by the curve. So I needed one .. I wanted to share. It is a little fast and has no outside wall you can do that and if you want to expand the width of the stairs you can without taking out the walls. It is all wood construction with stone texture.
It blueprint extends very easily aligning the center column and any stair.. I have this in one of my turrets now with several extensions for a very high turret.
The picture is a quick experiment. I dont think it will remain with those walls. They look good inside but outside they are not so good. I left the experimental walls off the blueprint
Enjoy..
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Man you are killing me... Great Job.. no way I can compete with my little Chateau with only 6 Turrets and a Mainhouse
Really nice.. Just looking at it gives me Carpal Tunnel in both my hands.
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man nice but spiral stairs always move clockwise up. It is sort of a being able to hold you sword in the right hand and protect your body with the spine thing... in a castle.
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Oops, it seems I missed out your question there
Is that a poetically pretty way of requesting access to the map?Yes, is it on a server that one may visit?
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Hmm... Food for thought....
Yes crunch on that a while.
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I am the Hogax, and I speak for the pigs. Wet elephant hides are a far superior item for fire defense.
LOL Yes, maybe you are right but if you are losing the long siege or the fire is really big and the wet pigskin does not work it is much tastier to eat Pork Cracklin's than whatever Elephant skin boils up to be. Maybe it just me but I have never eaten fried Elephant skin.
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Now love survival realism? How about flaming arrows and have the have to ability to burn wooden structures so they collapse. Horses with Riders firing them into certain structures can catch them alight and they collapse.. Now that is survival on the PVP scale
Of course you can add wet pigskins to keep it from happening too fast if you are the defender
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Short of a Blueprint it would be nice to be able to click on several objects and move them in unison. Is this possible? If not, can we add it?
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I don't know if papyrus and parchment burn equally well as paper. The Grand Library didn't need a flintlock... all it took were religious zealots
Oh I am sure Napoleon's team would have obliged to do scientific study on the subject should there have been the opportunity :evil:
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Really nice .. I wonder how well it will burn when a Flintlock is fired accidentally in it
Question. Can one visit your revision of Egyptology and walk amongst the lost knowledge?
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A woodbeam has its grain, texture always vertical, i.e. from top to bottom. Thats absolutely correct.
But as you mentioned with size 1 1 1 you have your blocksize and can turn your woodblocks as you like.Ya it is a bit of a chore when you need horizontal bricks in a round vertical Castle Turret.
In anycase thanks Deirdre. I learned most that I know about curve construction studying your well on my server... Also learned about making nice looking rope from it.
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Nevermind I just have to go longer. I was just making it a block size so I could build like blocks.. but rotating it just once and making it longer to take up more vertical space seems to do the trick.. X/
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I mean I apparently am missing something as I am having to rotate beams to line up with blocks. The blocks change directions of the structure.. brick cobble stone .. from vertical to horizontal on opposite sides but the Beams do not. Beams are all the same on all sides... What is the deal?
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No, blueprints can be used to copy stuff without using any resources!
I dont understand this as part of the discussion? You can deny blueprints if you worry about the copy of efforts. The discussion was using the blueprints to build without the resources needed to fully build whatever is in the blueprint.
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View sky is a terminology I got from my days Flying WWII airplanes online. It is phenomenon that exhibits a change in location for an object plotted by the program when you look at if from a different viewpoint. This does not happen in real life as in a 3d word if you put your finger on a windshield in your car or plane then move your head the object will still appears under your finger in your peripheral vision. However, games on computers don't work that way since they are plotting 2 dimensional location. There is a shift in the plotting when the viewpoint shifts. So when you look at an object and it is lined up then shift your viewpoint it is not really lined up. This is critical when making large curved surfaces in this game. The angles have to be exact or it will look great from one view and then be way out of line in the other. Bouncing back and forth to get it right helps some but is not 100 percent capable of removing this 2d versus 3d vision plotting error.
Not much I can do about it accept be frustrated.. so thanks for listening to me and letting me cry on your shoulder
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This is my Medieval Merchant's house. I put a wine cellar in it. I went to the trouble of making bottles and racks but they were not invented until the 1700s so maybe you might want to take the out to be authentic. There is a chestbox hidden in the chest box in the office upstairs. There are also some smalls I created for ambience. The bed [slightly modified] and rug rack are from other artists as is the front light structure [slightly modified]. ** This Blueprint requires some underground space for cellar.
Enjoy.
** if you wish to view these artists work, let me know. I will give you link to their blueprints.
PS people have died on PVP servers in the Cellar Window Bay so be careful if you lock the area and they can't destroy their way out.
edit- attached tapestry source poster.
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If indeed the Devs are heartbent on making reality for blueprints a thing, then it would be wonderful if they provided a building phase for the player involved. This not have to store all the material up at once in some magic inventory box or infinite inventory permissions but rather provide for an animated building of the structure. This would be a command of add or placing the inventory that has been created in the players normal inventory such as place in blueprint then the inventory would move to the blueprint. Everyone could see the fortress or house in progress as the player plays and adds inventory. If the player loses interest then there is an incomplete structure that will enhance the environmental effects. Other players can see the progress and be amazed.
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As I said item command as in give it to yourself will have to be turned on for worlds to become more than just another run of the mill Reign of Kings type game. The Beauty of this game will be lost in PVP survival games
I still think if you are a realist then watering plants and making them need sunlight to grow is a rule. Instead they grow underground without light and without water for survival sustenance. Making the game a Morlock game of subterranean hideouts.
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yes 1 gold bar is currently needed but that will be changed in the future to the full resources that make up the original blueprint you are placing. So if you want to place a chair blueprint that contains 10 planks you will need to have 10 planks (or 10 lumber not sure how red is going to realise that) in your inventory
I can see that we will be typing allot of ITEM into the console command lines. Having to give these rights given to the long term builders.