Haven't had a chance to see yet. Does it reproduce the problem by running the autorestart script manually (restart comand)? If so I can test on my end sooner rather than later.
Posts by Juggernaut
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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james1bow confirming all is well now, reinstalled, thanks
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that was one of the issues before the first hotfix. player ids were returning null. it should work now.
will test again and let u know, ty
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care to share a log that makes you think its this plugin? i may need to rebuild the assets with the game going to unity 6
Only plugin I had installed, crashed several times several reboots. removed plgin its been up several hrs no crash since.
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Heads Up Everyone
Plugin many servers use causing server to eventually crash now with the latest update:
I suspect other plugins may have a problem also as I notice some servers are intermittently dropping off the list like mine was.
running plugin free for now
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causing server to crash since todays update. OUTDATED - FYI
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red51 not sure what I did but I ifnally got it to work. What I did was use my steam ID instead of anonymous ... also reset steamguard for steamCMD for that pc as i change PW recently .. and that seems to have done the trick.
thank you so much for the update and your time.
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Unfortunately I have never seen that problem before It happens from time to time that SteamCMD does not recognize updates in beta branches, but the validate parameter usually does the trick in these cases... does it help if you delete the server files instead (just the Data folder, for example), then execute the update?
negative .. complete fail (even if i remove data folder frm server). this problem happend before .. every time actually, but goes away 30 min after u list update. this has been over 3 hrs now. i never had to run validate command actually
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app_update 339010 validate -beta unity
According to the screenshot, SteamCMD has validated the content, has it not? Did it still not download the update?
only one line -- server still not fully updated
have ot run over and over dif every time
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Please try to add a validate parameter, otherwise SteamCMD tends to ignore updates (at least in beta branches)
red51 proper syntax please
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red51 Cant update server via steamCMD
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Quote
Hmm I wonder if this can be overwridden... I would like bodies to stay where they are until the server itself removes them as opposed to letting a 'session' remove the corpse.
yahwho the body is still there until server despawn timer runs out. It will just be invisible to all sessions that are created after death (and remain visible to all that stay in session until server despawns it).
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yahwho this is always how RW worked with bodies, even on java. The body will remain visible and accessible per 'session' until despawn timer runs out (relogging resets the session). So kalephia couldnt see her body because she reset her session, you were still in same session so could see the body still and loot it.
Some warning for a player would be advisable, to warn them if they log out they will no longer ba able to see their body if recovering inventory
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is it just me that is no longer able to disassemble boats nor destroy them on my MP server? this is affecting all players including admins. I do know it was working not sure since when it stopped, last update maybe.
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not available yet. need to use editnpc GUI to enable
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[Bugfix] Fixed npc archers not firing any projectiles
Thanks for the hotfix red!! Archers are now fine but the problem still occurs with guns (repeater) (will miss with gun projectiles and run close to you before firing).
Also, override behavior setting does not seem to work (e.g. set a bandit to shy .. or defensive, it stays aggressive)
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I've fixed the 10% load issue. It was running the database purely in RAM (albeit ECC).
yes that was presumed by the setting you listed: Database_InMemory=True
But why was that a problem?
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red51 Settings_NpcSurfaceSkeletonsHaveTorch=False
Skellies will still spawn with torch
Also, bandits do not spawn in at night. I checked definitions biomes_npc section and noticed bandits are not added to any of the biomes only barbarians on a couple arid biomes)
I know I can add these manually, just wanted to let you know.
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Does that happen in multiplayer? It seems that the npc sync doesn't work properly sometimes if other players are nearby
red51 Yes multiplayer. And yes only happens when players are near each other. Animation seems fine when alone. FYI map issue seems resolved, works now. ty!!