The only problem I have with it is the fact that people can come on and "buy" areas all over the place with no constructive purposes. Like you claim a nice area with 12 areas. Then some jerk comes on and buys all around your claim to box you in. Or they come in and random "buy" areas in a chaotic manor. that's why I use the "Area Protection" plugin and since claim owners can select permissions, it makes it easier and safer to players.
Posts by Xantequia
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NM, I see it is a regular animal. crud, I was hoping it was a rare spawn. oh well.
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Seeing all players on the map, just like if you were in a group, would be nice.
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Rising World 2
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see here: Custom NPC How To
I have seen the video and it only has a few commands. What I am looking for is the commands to dress the bandits with all potential clothes. I was on a server where a bandit was wearing a plaid shirt and a head garment with a flashlight. At this time, i can only dress a bandit with Tux pants and a M14. I would like to customize a bandit with military's clothes or any other attire that the loom creates.
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The current npc are only in the java version, which will not get an update anymore.
Also the npc were just place holders and never got finished. I'm confident the new version will get npc as well and much more fleshed out ones.
Maybe with a dressing room
Do you know the command list to redress bandits?
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Since there is a way to create a NPC dummy that wears the same clothes you do, yet you need to editnpcclothes to reclothe a bandit, why cant a check box be added to the editnpc box that makes the dummy "hostile" or "Peaceful". That way you can edit your NPC's easily and with less time consuming searching for console commands that exist somewhere but people will not share.
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Does anyone have a list of the commands of changing hostile NPC's clothes? I know you can spawn a bandit.......lock him.....do the "editnpcclothes <item>". However, the only command I have is "editnpcclothes tux_jacket" (so he is wearing a tux jacket) Is there a list I can refer to with all the clothes, hats, weapons? I would like to have hostile NPC's dressed in pirate costumes, or Military, or even old west for my server. Thanks!
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Thanks all, it now shows up and the server is running.
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"Port triggering" is usually not sufficient (depending on the type of router you have), you have to set up Port forwarding rules instead. Make sure to forward ports 4254, 4255, 4256, 4257, 4258 and 4259 TCP and UDP.
After setting forwarding the ports, you can find out if it works by starting the server, then entering the ports in question on this page: https://www.yougetsignal.com/tools/open-ports/
I found the port forwarding section and here is the ports set up: Also, is the IP address correct? It wont let me put in my normal IP address, so I put in a router IP address. I started the server and then tried the tool you supplied and it still says they are all closed.
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If you want my help, setup a new thread in server help
I actually forgot I had already. I seemed to have got it to run with no errors, however, I am just seeing how long before the server name shows up in the multiplayer.
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I did have an IP listed in the server_ip and I deleted it and that seem to have fixed it. However, how long will it take before the server is showing up?
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I'm glad to hear the server runs now
About the server not showing up in the list: In the worst case, it may take up to a few minutes until the server shows up (depending on the status of the Steam master server), although usually it should be visible within a few seconds. However, do you run the server on your local machine? If the server does not show up in this case, this may be caused if either a wrong ip is set for the server, or if the ports are not forwarded (especially the http query port, which is serverport-1 [e.g. if you use the default 4255 port, the http query port is 4254]).
For the ip, if you're behind a router, it's important to keep the server_ip field in the server.properties file blank - this forces the server to bind to all addresses. For the ports, you can use this tool to check if they're open: https://www.yougetsignal.com/tools/open-ports/
Just run the server (otherwise the tool will always tell you the ports are closed), then check if the ports are reachable (at least make sure the http port is reachable, which is 4254 if you're using the default server_port setting). This page contains more information about the ports the server uses: Dedicated Server Setup
If the server still does not show up in the server list, please upload the latest server log here (which can be found in the "Logs" subfolder in the server directory), and maybe also upload your server.properties file. If you don't want to post these files here, feel free to send them via PM to me
I have attached the log here.
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How much does it cost to run a server?
I had a server with "ping Perfect" and it cost me 32.00 a month. I had tons of RAM and SSD speed from their servers. I want to host my own server at home, but can't seem to figure it out even with the instructions Red has posted. I tried the steam version, but I get errors and no one seems to want to help.
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My old server had quests people could do called "treasure Hunts". I was asking if people could write a plugin where i could make "notes" that could be found all around or inside chests that had clues on them on where to go or have a riddle on them. No one wanted the money I guess I was going to pay to have them do it. So I made it where people had to bust through walls, rock, dirt, etc. in order to read the next clue on a wall. The prize was 64 of every ore, steel tools, saddles and other goodies. An added bonus of protected land mass that was the size of an entire map page. (600 X 600). It wasn't an easy task because you had to follow paths or go into caves to find your next clue. It had its dangers like Bandits, bears, boars, skeles and other NPC's. I was trying to make it sort of like an "Ever Quest" style of quests because it made you roam large areas and had to fight and face danger. I also created areas that were beautiful that were not claimed so people could of found the best plot of land they could of had. Some people complained that it was too hard because they didn't want to die or work hard at it to get the prize. Even though you kept ALL your inventory on death, they must of thought my server was a socialism type government where they get everything for free and didn't want to work for it. lol.
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Down the mountain to the right, is the testing area with guns, bottles, a megaphone and extra picks. Practice your aim by shooting the bottles off the wall and explore the brick structure to see groovy game making things.
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Yea, I hit backspace to get rid of it and the "Arrow up" key to repeat commands
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I'm sure this would be a lot of work but, it would be cool if you could choose your own time period. Like Jurassic days with dinosaurs, thick vegetation and volcanos, Ancient Egypt days with lots of sand and lots of NPC dummies' to work for you, Medieval times to pre industrial to bronze age, etc. to modern times. the crafting tables would be set up for those particular time periods. I'm still hoping you will throw in a random big foot or yeti somewhere