I have the latest shop plugin and I run into issues of the shop files to sell certain things. I see there are like 12 or so "tier" items and I have tried to make a special .JSON file of just certain items listed as "true" in the settings. After I save the new .json file, it reverts to the all items list. I go into the "Zone" and save the correct json file to be used but I keep getting the all items listed. Is it possible to pick and choose the items already shown in the shopping window and "delete" items you don't want listed for that shop zone? Like the big list and you just click an X in the top corner (as admin) to not display that item in that shop zone? Just wondering...
Posts by Xantequia
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Please explain

It is your Blueprint I put on one of my servers....
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one guy working and four others watching him.
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So one day you get a group together and want to teleport to a location that might be a "secret" from other players and you only want your friends to know about it so you create the "Group" marker. then after you and your group decide to leave the game, that "secret" location will always be available to random players that log on a day or week or month later and can just pop into that "secret" area and loot/damage or whatever? I can see saving the personal markers for future use so only you can refer to them whenever you log in, but I would think that group markers would auto delete since that group disbands after they leave the game.
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I logged in and I am the only player online and not in a group. A player made a group GPS location a week ago and it is still listed. On another server, there are two locations still listed when only one person, not in a group, logs in and can still use them. Top picture is GPS version 5.0 Bottom is 3.1
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Question about the "Group" markers. Do players see other peoples group GPS teleports when they type /gps then Group? As Admin, I can see all players group markers. Is this something that it is supposed to do? Or is the Group markers only intended for players in a Group?
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You can change the speed of the day from one hour of real time = one day game time. by changing the "Settings_TimeDuration" in the "Server" Properties file. Default is 60 minutes = 24 game hours. Lots of cool things you can do in there.
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Hi Dev, Question about the land claim permissions. I have people that are rewarded with a "Veteran Player" group if they play 24 hours or more on my severs. The permissions they get are Fly, no hunger/thirst, no fall damage, instant digging and no stamina. The strange thing is when they are inside any claim, weather it is owned by them or others, they lose those permissions. but when they leave the claims, they get them back. I looked in the plugin settings and do not see anything I can change to fix that. Any ideas? Thanks!
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do animals get hit with lightning?
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That is awesome!
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The area is safe for others of you dont configure the Base area wrong. The Plugin should teleport the Player Back . But the Feature is not fully tested because missing testers. So If you find a bug just report me
Ahh ok, I see the permissions say to allow people to walk into the area, but not leave. I will test it with like one minute and 2 minutes etc.
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Quick question about the prison feature in the land claims. If I have a "Jail" for people to go to if they try to steal a horse and they goto jail, should the jail be placed somewhere no player can just wonder into like in orbit or in Hell? Would someone get stuck if they walked into a "jail" that is just in the woods on the surface? Also, if someone were in jail and the time expires, do they just walk out or are they teleported someplace?
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Number 13 is already in the game.
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I was wondering if there is a way to have a simple action that will bring up shop and market place with using your action key. Like when someone comes in to a shop or MP zone, when you open boxes and chests , the list of goods pops up so people dont have to open the text box, type /mp then click the icon then click local. maybe add an option to the admin tools where you can turn that on or off.
Add your area, then when someone opens those chests the list of goods pops up.
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I have been testing out shop and found something that might be needed. I made two shop areas. One named "system-offers basic" and the other "system-offers." The "system offers" uses a modified JSON file that includes tools and other items. The "system-offers basic" uses the default map and toolbelt JSON file. I went in to the Admin Utilities then "OZ-Shop" then "Pluginsettings" to set the "system offers file" to "system-offers basic" (for the toolbelt and map), and it only showed the two. So that zone is working fine. I went to the other zone and did the same thing but changed the system offers file to "System offers" (the one with tools and other items listed), and that worked fine. However, it seems that the zones will only accept one system offers file because I went back and forth to the zones and they would only sell what ever file is in the Pluginsettings. I was hoping to have different zones sell different items and not just a generic system file that all shops sell the same thing.
So basicly. Is it possible to have one zone sell just tools (Example file "system-offers-tools.JSON" Another just food (Example file "system-offers-food.JSON") and another to sell just ore (example "system-offers-ore.JSON") and so on....
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something I have noticed is quantity. I would like to sell 10 ingots and not the entire lot of 26. Also, I would like to buy just 5 apples and not 16. Same with selling. I have 32 apples but only want to sell 10, but I notice when selling it adds the entire lot of 32 with no option to tell the market I only want to sell 10. Same with buying.
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What is the name of your server?
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I have seen other medieval Worlds that have some kind of permission setting I think, that will not allow you to loot certain items. When you try to take it, it automatically goes back to the inventory of what you killed. Maybe someone that knows this permission can share it.