Cool thanks a lot Yipeeeeee !!!!!!!!
All I need now is for Scotland to win and my day is brilliant.
Don't suppose it will be that good and see England lose
Cool thanks a lot Yipeeeeee !!!!!!!!
All I need now is for Scotland to win and my day is brilliant.
Don't suppose it will be that good and see England lose
Is there a link to download the 2021-06-21 (0.2.1) version or patch for the stand alone game please.
Thanks
Brilliant work as ever Red.
After playing about with the new version. Voxel Genius cones to mind.
I see that but not at that point in time
Thanks Avanar, tearing my hair out, had created the blocks couldn't select them, C button = C for calming
Thanks Avanar, Have just sussed it, your right [f5] Terrain 4 Area then Delete did the job,
Hi,
Working with new build. Can't remove all. Press [F7] Remove then [5] All. Select area as shown in attachment. Press delete nothing happens. Does work with bricks but doesn't remove the earth from the world.
Playing earlier this am, now can't run at all. UK
Display MoreIn the console:
setweather default 1
this sets the weather back to normal clear sky. the 1 means immediate otherwise the weather slowly transitions
The other weather options that I'm aware of are rain, heavyrain, fog, thunder. Snow is only available in cold biomes but cannot be explicitly set. i think setting to rain will enable snow in a cold biome
Cheers that great thanks
Brilliant update once again Red, thanks a lot.
the changelog gives weather as " Weather, including rain, heavy rain, snow, storm, thunder, fog, cloudiness"
What is the complete list ? eg what is the parameter to set sunny
Is there a level of cloud ie cloudiness 1 .. 10 ?
I can't get snow in a temperate biome, can you confirm any biome restrictions please
Think it's a great Idea!!
I was playing the other day and was thinking it would be great to have a surveying/guide tool. I was thinking how great it would be to build a tunnel or such between two x,y,z points.
For example point A in a castle dungeon, with an exit in a cave some distance away at point B.
All the best to everyone, thanks to Red and all involved in providing scripts, blueprints and plugins. It's been a great year and plenty yet to come.
I've been playing single player so far so not thought of keys
Yes I'd forgotten trapdoors that's a great point.
Perhaps also a Pivot property that could be set for both windows and doors, eg left, mid right. I'm thinking for windows to tilt open from the mid point like below, also it would be fantastic with a dungeon wall section for a secret passage as you said.
I'm in total agreement with an increased variety of doors, especially glass doors.
I'd like to see if possible the ability to scale doors in the same way as we can window frames.
A simple glass door might be simply made using a scaled window frame with a metallic texture. Is it then possible to have an open/close property to the object ?
Just had a curious thing happen.
Doing a build as you do, I decided I wanted metal window frames so decided to try item window1 64 -103 to get aluminium frames, worked great, however I found an oddity in that I can't place the frame. I place it right click and nothing.
I assume this must be due to the negative texture value ?
Even made the mainstream papers here in the UK No Man's Sky - The Guardian
Display MoreThis is quite true. I don't believe I've been this excited about a game in years. I haven't been in such an amazing community in nearly 15 years. Red's involvement in the community also makes this game especially special. The wait time between updates is more bearable that way.
Ok, Fantasy Rising World North Pole time!
1. Mr. Claus -- Red51 even though he probalby spends most of his time slaving away in the workshop with the rest
2. Mrs. Claus
3. Krampus, punisher of Internet trolls
4. Workshop elves
5. Eight Reindeer
6. Rudolpf
Exactly love it
Seasonal upgrade.
Cheer up guys, we're only like this because we love this game. It's not that often I've been able to say that about many games.
It does though seem like we have now have xmas 6 or 7 times a year, and I must admit I feel like a young kid, waiting ......waiting. .... waiting for our german santa
Great stuff
I enjoy building as much as anything and have been using the /we clear, //we place and fill commands extensively,. The one thing missing for me at the moment is a /we copy command is there any chance that the new api has this ?
Often find I build a part structure such as a staircase say. Using a blueprint I have trouble placing the copied structure. The existing lua select gives far more accurate precision.