i have added a yahgiggle compatible version to portals 2.0. instructions are in the Portals 2.0 under Update 4/4/2025.
Posts by james1bow
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Why's the portal menu so huge james1bow 🤣
But really we both make plugins for our own servers but allow other uses to download them and use them, if I moved the button it would be a pain for my own server, but it would be simple for me to add the plugin again with the button under the crafting section
lol i used to make my ui's a lot smaller and ppl said they couldnt read it.
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The bleuprints are just tables and smaller things like that, So is it OK if I just use credit to them, or do I need to delete them?
just give credit
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it may be a little simpler to just mention the blueprints creator (maybe add a link even) in the thread for the shared world.
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Maybe it's not on topic, but you can make a plugin where there will be an auction for sales))
i have an auction house on my server. if the server has to few ppl its pointless
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try putting the last 2 lines in a separate method. ive ran into issues setting some attributes then getting them in the same method.
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Hello, I have installed the portal plugin on my test server. Many thanks for the great idea
Unfortunately, it does not work completely for me.
Visitors can press “X”, open and navigate to a public portal. Unfortunately, what does not work is that they are ported directly. It works for me as an admin, but the selection menu for public portals is displayed for visitors. Unlike me, they are not ported directly. The name changes of the portals are not always saved, somehow the names change between my player name and the set name change.
If a visitor creates a portal and a target portal, it works for the visitor that he is ported directly after he has pressed “x”. For me as an admin, this only opens the list so that I can reach a portal. So direct traveling only works for the creator of the portal.
Thank you very much
ill take a look as soon as i get a chance. been a busy cpl of weeks.
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this is a common error when reloading plugins with players online.
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Yes. Please. Because I probably can't do anything myself.
I would be very grateful for your help
ive added instructions and 2 permissions files to the first post
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Plugin doesn't seem to work
Player menu is not in inventoryI have this message in yellow in the console:
[WTGPortals] admin.json
[WTGPortals] default.json
[WTGPortals] Owner Permission: default
[WTGPortals] Invalid owner permission no entry found or file does not exist
[WTGPortals] Default Permission: default
[WTGPortals] Invalid default permission no entry found or file does not exist
[WTGPortals] Portals Plugin Disabled
sorry i didnt see this until now. you want to use whatever permissions you use when setting up areas. default.json and admin.json are group permissions. they will be listed in the Permissions/Areas directory.
if needed i can share some here
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How would I import a 3D model of a house using blender?
would have to make an plugin to load it or find a loader plugin.
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I installed the plugins folder at: C:\Users\User\Plugins and everything started loading, but the problem is the game saves plugins to another folder. And I have to constantly drag them. I'm thinking about how to make it in the program or in the game so that it is saved in one folder and loaded.
i noticed the issue on a few other servers as well. i handle my starts/restarts externally so i dont have this issue on my server. i believe bug come about when the unity version was moved to the store page
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im running a 1660ti with no issues. wonder why the requirement is listed so high
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Das zuletzt verwendete Ereignis bleibt immer in der Schleife hängen. Mir ist aufgefallen, dass ich manchmal Datenbankfehler erhalte, wenn das Ereignis eine Datenbankabfrage auslöst.
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"blueprint": {
"place": true,
"placelimitsession": 10,
"maxelements": 300000,
"maxsize": 1024,
"create": false,
"createown": true
},
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James,
The portals will be looking nice again ? The effect with coloured light and runes was nice. The "cube" is not so nice looking
Would it be possible to hide the cube in a build ?
i plan on adding multiple visual effects. the cube is only visible if you click the show button in your inventory.
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if you add it to the scheduler it would show in chat every time a player joined.
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if you want i could make a plugin real quick to add a journal button to the inventory.
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Thanks for the quick reply James. Second question. is there anything to tell the player (or remind them) that the journal exists and would have information on where ores can be found? Am i missing something? if not, perhaps it could be added as an icon in the inventory menu?
not by default, you could add something in the server scheduler tho
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the journal (J)