Posts by james1bow

A small new update is available now!
    Quote

    However, we could add a serverside check if the player is very close to the world bounds (i.e the point at which the client starts slowing down the player - which is ~ 16 blocks from the world edge), then trigger an event and/or set a bool. It wouldn't be 100% perfect because the player could still move a bit closer to the edge at that stage. Would that still work for you?

    this should work. its mainly needed for my server clustering system. i just need a way to know when a player is at the end of the map so i can send them to the next server in the cluster.

    Would it be possible to get an Event or Boolean for when a player hits the edge of a static sized world (World_MaxSector= >-1)?

    I would prefer an event over checking a bool every time a player changes position.

    i remoted into the system and got it fixed. was a silly issue really lol.

    I have been thinking about a multi server kingdoms plugin system since the java days. I had little to no coding experience back then. I feel my skills have improved enough to maybe give it a go.


    Concept:

    1. The concept is, there are multiple servers hosted by players(Kingdoms).
    2. Player characters are synced across all participating servers.
    3. Characters use an RPG based system to upgrade using experience.
    4. Players could then battle for areas in other kingdoms as well as kingdom vs kingdom events.


    Home Servers:

    1. kingdoms hosted by players could still be customized with other plugins (in theory).
    2. kingdom size would be limited to something like 3x3 sectors.
    3. Kingdoms would be arranged in a virtual grid.
    4. Players could travel from kingdom to kingdom via portals in kingdom capital cities.
    5. players could also travel from kingdom to kingdom by sailing from one grid to another (virtual grid mentioned above) relative to the position in the grid.
    6. Players declare their "Home" kingdom. this would be their main server.
    7. Kingdoms can declare war on other kingdoms.
    8. When a player travels to a rival kingdom they are put into PVP mode in that Kingdom.


    This is just a concept and would take a long time to develop. Im asking here to find out who all if anyone would be interested in something like this.


    I would love to hear anyone's input or ideas.

    I'm currently in the process of recoding all of them. Should be ready in a month or so. I will video tutorials for them then.

    I had the same issue as well. I don't know anything about containers but, that's why I use a program called restart on crash. I just shut the server down with my plugin and use the restart on crash to start it back up 15 seconds later.

    Singleplayer. Testing it that way before I put it on our server.

    you should just have to place it into the plugins folder. tho, it does extract into an extra folder. the final structure should be plugins>backpack> Backpack.jar and Backpack.properties.