Posts by james1bow
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Changing the backpack slotcount in the properties file doesn't change the slot count in game
Edit/Update: I got the slotCount change to work, but it involved a few steps
1. empty the backpack so I don't lose anything
2. quit the game
3. Delete the "New World 1" folder in the Backpack plugin directory (this appears to contain the db with the backpack contents)
4. set the slotCount to what I want
5. restart the game
The backpack is now the size I set in the properties file
i have it coded that way so if backpack was set to 52 slots and was later changed to 25 players would not lose all of their stuff.
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I lost everything in my backpack when I died.
I have Keep Inventory After Death turned On, so I kept my inventory, but my backpack was empty when I checked it.
try downloading the plugin again. that was an issue that was fixed in an update.
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i would prefer something more like Atlas had.
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Adult animals do not age. Child animals do turn into adults. I'm not sure if all of them do. i know the chicks turn into chickens and the database has lifespans other than -1. all adult animals are a -1 lifespan.
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try restarting the server and avoid using reloadplugins command.
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Sorry for my late response! But unfortunately I couldn't reproduce this issue on my end
What itemID do you use when looking for a clothing, construction or object item? Working with these types of items is a bit tricky actually, since they're typically represented by a generic item. For instance, most objects (with few exceptions) are represented by the objectkit item (ID 790), while clothes are typically represented by the clothingitem (ID 785) and construction are represented by the constructionitem (ID 780).
In order to find a particular object item, for example, you can use the relateditem field from an ObjectDefinition.
i believe i was using the clothingid from the definitions for example. i some how missed the relateditemid in the definitions.
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i was on your server the otherday and and gm 1 is unlocked for all. if you type it its just for you. if you are admin and place yourself as owner to an area the owner permissions are what is used. so to be an admin to an area you CAN NOT be added to the area
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1 your in creative (gm 1) or 2 the world is set top peaceful.
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you really should move this convo to unity plugins lol. i have the admin control plugin done for you! AdminSwitch
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A utility plugin for Switching to/from admin (Server setting adminallpermissions NOT ADMIN PERMISSION GROUP!).
Default Commands:
/Switch Switches allowed player to.from admin.
/Switch groupname Switches allowed player to/from admin will setting the entered group name.
/List lists all player group permissions on the server
Settings:
UIDS= comma separated list 1,2,3
SwitchCommand= Switch. custom Switch command
ListCommand= List. custom List command
** do not include the / as its added via code!
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If i want to make a boat, then click on it, just.. nothing happens. The crafting UI from a boat is just not showing up. Could u please fix this, because now I annot go to another island
Greetings,
CoenyRW
only bug i know about is you cannot craft them in creative (gm 1).
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i believe camera shake is for things like thunder and explosions. you should be able to use BepInEx to some extent. there is no hoverobjectevent exposed to the API tho Raycast's are.
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Question for everyone. I am running a server for me and a few friends. I installed the portalV5 plugin and the server loads. Now when I hold LeftShift+P I I get a message that says,
This teleport feature is turned off. ask an admin to turn it on in settings.
I am the admin, I can't find any setting related to the portals. Teleports are enabled in the server.properties
What setting do I need to change?
its not going to be a server setting. look in the plugin's directory for a settings file.
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How do you keep the backpack to stay? I have to put in the /Backpack every time I leave the game.
this is how its intended to work.
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Was wondering if when as admin you can "turn on" and "off" admin status to test areas/things to make sure they work when a non admin player uses it. I see in the command section to "revokeadmin player name" but if I revoke myself can I make my self admin again without going into the server properties and re add USID? I think a testing icon would be really nice to have to just turn on and off admin status that quick.
from server console type makeadmin username or revokeadmin username
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James, I can't seem to find your "Portals 2.0" thread so if you see this comment, I was wondering if there is a way to alphabetize the portal list or be able to drag them in an order so they are not all over the place in the portal list. Thank you!
there is not. if i get some free time i could look into adding something like that.
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ok I did that and it looks like it is working. However, is there a way to add offline players to the protected areas? I forgot to add the player first before assigning the "Owners" permission and it lists only players online when I want to add the real owner.
not that im aware of
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with it blank players are not assigned any permissions. download Pve.json and put it in the permissions/groups directory. then set the Permissions_DefaultNewPlayerPermissionGroup=PvE.
any players that have already been on the server you will have run the command setplayergroup playername Pve