Posts by james1bow
The next update will be available on Monday, August 31, in the early evening (UTC+2)
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As most of you have noticed, I have not been on the forums as much and stated I had stopped developing plugins. October of last year I suffered a heart attack; times were rough, so I sold all of my code base, including all of my past plugin source and (current at the time) projects I was working on. I also worked on a few plugins for others, and I would like to say thank you to them, as every little bit helped. I would also like to call out red51 and yahgiggle and say thank you for all your help.
That said, I also feel I owe some of you an apology for deserting plugins you all liked. This brings me to this point: I have ADHD, and for me to organize these large-scale projects is very difficult. I always find myself coding one piece of logic, getting sidetracked, and never completing anything. So in January of this year, a good friend gave me an idea: use AI to keep me on track, walk through what I'm working on, and get my ideas down.
So in February, I started work on my new plugin system, Rising Kingdoms. It's still in an early-ish build phase, but it is coming along nicely and will have a lot of features. I'm at a stage now that I feel I can share what I'm working on. Rising Kingdoms framework. In the end players can host their own server register with my site and be added to the cluster. 1 small download will keep the entire system updated and synced to all other servers. I am hoping to have the test cluster ready for testing by end of September.
In a nutshell, the system allows a player to use their character across all server in the cluster. this includes things from plugins designed for Rising Kingdoms all the way to mounts and vehicles, seamlessly synced across all server in the cluster. the link below include alot of information plan status, what's working and what's not, bug/fix's a lot of things explained as well as a lot of information for those who in the future want to develop plugins for the framework. feel free to leave comments, questions and ideas.
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i would say since they have to restart their computer its the client side and not the server side. nothing could be fixed on the server side that would be fixed by them restarting their computer.
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if you are on a hill it might be just the top of the chunk that you have claimed. A chunk is defined by the game itself, its not like "where you stand 50m up 25m down and 15m around" there is an option to show the current chunk with a yellow border, so you know what you will claim.
Another option is to expand this claim UP so you claim the chunk above too.
if you like i can share a code snippet that lets you define a custom height. not sure how well it would work with your code.
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was wondering what happen. will attach my log in case its needed .
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They are located in the permissions folder.
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As always awsome update. ty for all of the API stuff as well.
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check the drive read/write usage while playing. Sound like so.ething is writing/reading all the time. If the drive is at 100 percent it will cause very low fps. Also look into what mode the drive is in. Also make sure steam and suck is not downloading update while playing. When ark ascended was updating it would nearly cripple my machine.
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Istehre a way to get the standalone version if you have the steam version?
sure is https://shop.rising-world.net/
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I too am looking for someone to create some plug ins. I am using ChatGPT to create the code but I just need it compiled. I downloaded Java JDK 17 like it said, but it just went into the Java file with no instructions on how to execute it to copy/paste the code. I will dig a little deeper tomorrow but maybe someone knows better. I also tried "NetBeans" but looking at that to me is like looking at a chalk board of Einstein's calculations. I will do some you tubing on the matter and see if I can learn by the end of this year.
If you want to learn the basics this is where i started about 5 years ago.
. You could for sure learn enough by the end of the year. if I can find some time I'll try to get a youtube video together to explain the api a bit show some small getting started examples. -
I installed this plugin and when I hit crafting, I see the doors icon and click it to see all the door options. However, when I click one , the window closes and it just goes back to the game. THEN I right click on the ground and it says "Door placed". It did place something but it is invisible lol.
the asset bundle for this plugin needs to be rebuilt in unity to fix the issue.
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the build in scheduler does this.
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switch around the ports on wild wild west. the game looks for port and query = port+1 so wild wild west running its going to use 4255 and 4256 (4256 being used by paradise) so wild wild west should be 4254, 4255 and paradise 4256, 4257.
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I don't think I've been on SP since 2017
lol same.
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At present, the only workaround is to run a localised server.
Given current priorities, this edge-case behaviour would likely be a misplacement of development resources for JIW Games.
it would appear that if instead you select your world and then click play with friends tabbing out does not pause the game!
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Oh god. Please don't!!
I like the idea of this thread. Though i wouldn't see it as competitive. More like
1 player server with set buildings. Possibly player made poi, cities, quests, etc
2. Server for free building
3. Server with dungeons, quests, etc that can be traveled to via portals.
Those 3 connected sound great to me
this was my idea originally. i want to have quest for rpg stuff but did not want to eat up a bunch of of the map to do so. so i figure a server for building and a server for questing, then it expanded into a virtual world grid, this way other servers could add content. but again the currency/economy is a tough one. would need more control over others servers that i am comfortable asking for lol. tho i am thinking, i could build a system to monitor how much of each object/item is produced harvested and mined and have prices change dependent on the available amount. tho items would still need to be tracked to block admin/creative/bp spawned items.
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currently an issue I am having is keeping things fair. i want my currencies to be synced across all servers using the plugins but i see things getting out of control with it. someone could dl the plugin spawn in a bunch of stuff and sell it crashing the economy.
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worst case I have a pretty cool plugin auto updater. I made an update plugin that dls my other plugins and auto updates them.