or maybe a worm farm?
Posts by james1bow
-
-
One of the servers I play on has this plugin. I claimed two areas and the area box is way too light and placement was not neat and together. Is it possible to add some color so you can see where you are placing the claim? Like a "snap to object" feature so a claim can snap to the other claim box?
the plugin uses chunk data. i believe a chunk is 32x 64 x 32. so you have to be withing 32 blocks on an area for them to connect.
-
anyway we could get methods added to the NpcDeathEvent to get the Npcs corpse and the Npcs loot storage id?
-
Plant growth durations are based on realtime, not ingame time, so it's unfortunately difficult to achieve that (without using the Plugin API)...the PlantGrowthDurationFactor is actually a factor that is multiplied with the growth duration of the plant. For example, if a tree takes 5 hours until it's fully grown, a factor of 0.5 means that it will be fully grown after 2.5 hours instead (5 * 0.5). With a factor of 2, the tree would take 10 hours until it's fully grown (5 * 2) and so on.
i knew it was something like this, seems my error was thinking the times in the plant def were in game times. Thank you for the info!
Another "issue" is that there is no universal plant growth duration, instead it depends on the actual plant type (some plants take longer until they're grown etc).
are the times in the plants definitions synced to the client like world generation?
-
for the server to show in the list you have to have ports forwarded, default is 4255 for server and 4254 for web server. if you dont want to mess with forwarding you can click connect via IP at the bottom of the multiplayer screen. you then enter the local IP address of the machine the server is on . as for the issues with steam running. close steam on the server and locate the rising world dedicated server file to run the server.
-
has anyone done the math to figure out what to set Settings_PlantGrowthDurationFactor to so that you plant in spring and harvest in late fall?
-
Ich würde sagen, die meisten Server sind PvE, es gibt einige, die PvP sind, aber nicht viele.
-
Ooh i didn't know that. Thanks!
your welcome.
-
-
I am running the latest update 0.8.52 and when I put the files in as instructed I get the errors below. please advise.
First it says
Default permission loaded successfully!
Permission 'admin' loaded successfully!
Permission 'DefaultPortal' loaded successfully!
Permission 'example' loaded successfully!
Permission 'Portal' loaded successfully!
then it says
[Java] ADD PLUGIN: Portals 1
[WTGPortals] DefaultPortal.json
[WTGPortals] example.json
[WTGPortals] Portal.json
[WTGPortals] Owner Permission:
[WTGPortals] Invalid owner permission no entry found or file does not exist
[WTGPortals] Default Permission:
[WTGPortals] Invalid default permission no entry found or file does not exist
[WTGPortals] Portals Plugin Disabled
##land owner permission file name
AreaOwnerPermissionFile = Portal.jsopn
##default area permission file name
DefaultAreaPermissionFile = DefaultPortal.json
-
Ich glaube, sobald ein Chunck generiert ist, hat eine Änderung der Spawn-Rate keine Auswirkung, sie ändert sich nur für nicht generierte Chunks
-
I don't need the coordinates, I can look at them on the map. The compass shows the direction of movement.
pressing F3 twice will also show your direction
-
no no wait no good....we don't have pineapple in the game yet...
<RUNS AND HIDES>
lolor BBQ suace!
-
red51 as always, great work
-
Make it show in 24 hours and its ID
I made the plugin in about 10 minutes apon request. Busy with work atm but as as i have time I want to add options to only show within a set time frame and the player id
-
a small plugin to list all players that have connected and their last time online.
Command: /LastOnline
-
anyway we could get an enum to tell if an item/object was harvested/crafted naturally , spawned by admin or placed via blueprint placement?
-
yes, look at it and in the console enter editnpc.
-
No problem; but I don't want the list of public portals to get so long that the "interesting" server locations get lost. I can and will ask for private portals to be set up, but some won't comply. I know I can edit any portal... but I'd rather rule out that possibility from the start.
i will take a look and see what i have to do to add a setting for. tho i have no eta as im working on a rather large project atm.
-
Is it possible to restrict the placement of portals by players to private portals?
btw thanks for the yahgiggle compatible version
not currently. is there an issue that such a feature is needed?