Posts by james1bow
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That's weird as i just tested on my server and it worked fine.
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try setplayergroup while not in an area as you could have an area permission overriding the admin/group permissions.
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it looks like the methods to update the area3d position do not work. not sure of the impact on performance but removing them is the only way i could get it to work.
Display MoreJava -
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bring medpacks and start in summer and you can ride a horse swimming to the arctic.
Thats how we got snowflake there, as soon as you're about to die fromt he cold, hop off the horse, take a medpack, back on the horse and keep going.
Took us about 3 medpacks.
Bring a campfire for when you arrive, you'll want to warm up.
before the update i was messing with some bridge type stuff. would be more of a dock structure but when you got to the end it would tp you to its adjoined bridge. prefabs are "kind of" broken since the update. you now have to manually assign the textures, this adds alot of unneeded file handling and code that would just need removed later.
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wouldn't mind a ride able seahorse!
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Awsome, glad I could help.
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what you say "spam" kill, how fast are we talking? I know threw api you could do like 1k a sec lol.
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there are already unicorns in the game.
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Could it be a texture issue? because the collision box is there.
it may be. tho im not 100 percent. i would break it down to the basic's and just create the prefab with no components.
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Since the last update my elevators have been invisible. Is there a fix for this?
No, the creator has to rebuild the assets.
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make sure you are using Unity 6000.0.60f1
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the permission denied means something needs changed in the player permissions.
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Just to avoid misunderstandings: the game does not spawn new threads or something like that. It just creates a new JNIenv pointer everytime you access an API method from a new thread (that was not created by the game). It's a waste of resources ofc and could also result in other issues, so it's definitely a more serious bug.
Unfortunately there are no more hotfixes planned, but I'll prepare at least a hotfix for the server which fixes this bug, would that work for you? The next regular update (which also contains the fix) should still be ready this year

whatever works for you. I've added a sett8ng for now to disable multi threads in my plugin so really no rush. AS long as its not really creating hundreds of threads lol.
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yes I only run them on dedicated servers. I never test in single player or p2p
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i have been working on a rather large plugin and i NEED to implement threading. i have been driving myself crazy with an issue tho. it seems to me that if i create a new thread the API creates hundreds of new threads. i have done some testing and i dont no think it is my code. any input would be helpful.
Display MoreJavaHashMap<String, String> settings = rpCore.getDatabaseManager().getSettingsDBController().getPlayerSettings(player.getUID());logs to show what i think is an issue
Threaded threaded console output.txt
NON-Threaded non threaded consol output.txt
Again it may be me but o do not believe it is.