Posts by james1bow

    something is up with ping perfect. there is a server im on every once in awhile, ping perfect moved their server to new hardware and they have been having alot of issues ever since.

    Everyone who joins your server will be assigned permissions based on the default.json file located in the main directory (Permissions).

    You can, of course, rename this file to something like "guest.json," but then you'll need to specify this new name in the server.properties file (at the very bottom) so that it's used as the default permissions file.

    Group permissions belong in the "groups" folder... for example, admin.json and player.json

    These group permissions can be assigned to players in-game by an administrator using the "setplayergroup" command.

    i found an issue with using the default.json being in the base permissions directory. for some reason the default permission does not work when a player logs on and allows them to do admin stuff with plugins, like it passes the isAdmin() method. for a fix we renamed the default and placed it in the groups directory. we then made a new default in the permissions directory and set everything to false. glad you said something as i had forgot to mention this to red51

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    That still leaves the question are these times from planting to stage change, or time of each change?

    im guessing for each stage tho i would have to look into it more


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    And what are the real time units of time?

    api lists it in second. so im guessing seconds per stage.


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    And how to make persistent changes?

    this im not sure about either.

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    And why it skips a stage on a few plants?

    im guessing some skip stages as there is no model for the missing stages? or maybe said plant didnt make sense to have the stage that is missing.

    error in the plugin. i no longer have the source code for this plugin. does the error occur while the server is running of after using the reloadplugins command?


    If you do figure out how to make functional objects (I highly doubt you can add them unless you reverse engineer decompile code - depends on how well dev obfuscated it) , the best way to solve the metal problem is charcoal pits as the predecessor to the furnace. Without prebuilt mining tunnels, stone axe is getting you nowhere fast but right now tree farms and surface ore makes it still very easy to get to ingots - it is one of the first things you can do.

    Carbon is carbon, while wood charcoal is not as efficient as coal and is more sparky and gassy than coal, but the tradeoff is it is a renewable resource that is easier to make than find and mine coal. Trees would need to be more realistic growth imbalance (needs database edits as not possible with config files flora duration) so that you cannot spam charcoal - it should take time to grow and time to burn. If you live in the mountains maybe coal is better choice, if you live in the woods maybe trees is the better choice - but the tradeoff needs to be the survival is harsher there than the pastoral lands - which lack both resources. Why does my mountain have cow pasture grasslands plateaus - making it easy to get some steaks while mining? What are cows doing up there? I should have to survive harder to catch goats that give less meat.


    you can make functional objects, tho one would have to make a custom crafting system for it to be craft able. otherwise you would just type a command to get it. i have been tossing around the idea of a plugin that makes campfires take logs and converts them to coal.