Make it show in 24 hours and its ID
I made the plugin in about 10 minutes apon request. Busy with work atm but as as i have time I want to add options to only show within a set time frame and the player id
Make it show in 24 hours and its ID
I made the plugin in about 10 minutes apon request. Busy with work atm but as as i have time I want to add options to only show within a set time frame and the player id
a small plugin to list all players that have connected and their last time online.
Command: /LastOnline
anyway we could get an enum to tell if an item/object was harvested/crafted naturally , spawned by admin or placed via blueprint placement?
yes, look at it and in the console enter editnpc.
No problem; but I don't want the list of public portals to get so long that the "interesting" server locations get lost. I can and will ask for private portals to be set up, but some won't comply. I know I can edit any portal... but I'd rather rule out that possibility from the start.
i will take a look and see what i have to do to add a setting for. tho i have no eta as im working on a rather large project atm.
Is it possible to restrict the placement of portals by players to private portals?
btw thanks for the yahgiggle compatible version
not currently. is there an issue that such a feature is needed?
further reading threw the API you can assign null for position.
position - the world position of the sound. Provide null if you want to play this sound as a 2D sound instead (this means the sound has no actual position and can be heard everywhere).
I believe the method you want to use only supports mono sound.
Wenn Sie nur eine Möglichkeit benötigen, die Player-DBID in der Bilddatenbank zu ändern, könnte ich dafür ein Plugin zusammenstellen. wäre so etwas wie /command oldid newid. Der Befehl tat würde das neue Player-DBID übernehmen und jeden Eintrag dafür in der images.db überschreiben. Wenn Sie seit der ID-Änderung weitere Bilder platziert haben, sind diese auf diese Weise ebenfalls weiterhin verwendbar. Lassen Sie mich wissen, wenn Sie interessiert sind.
if you just need a way to just change the player dbid in the images database i could throw together a plugin to do that. would be something like /command oldid newid. tat command would take the new player dbid and overwrite any entry for it in the images.db. this way if you have placed more images since the id change they would still be usable as well. let me know if your interested.
Display MoreIch verstehe das Problem hier auch nicht ... wieso SteamZwang? Steam funktioniert ja auch im offline Modus; Rising World und der dedicated Server ebenso.
Ich weiß nicht, ob Du dir die Serverdatei wirklich schon runtergeladen, installiert/eingerichtet hast !?
Du kannst Dir den Server in Steam runterladen wenn Du dir in der Bibliothek auch die "Werkzeuge" anzeigen lässt ... die Liste ist sehr lang aber dort befindet sich auch
ein Eintrag "Rising World dedicated Server"
Wenn Du das hast startest Du zunächst den Server,
wartest einen Moment bis Du das im ServerFenster siehst ... Dedicated server is ready! (2.577 s) ...
startest dann Dein Spiel in Steam oder aus dem Ordner heraus ... gehst auf Mehrspieler ....
unten roter Button "zu IP verbinden" und gibst dort (noch einfacher als IP) localhost ein.
Alle Mitspieler starten ebenfalls ihr Spiel und gehen dann ebenso über den Mehrspielermodus und der localhost Eingabe in das Spiel.
Sie wollen mit Freunden spielen. localhost erkennt nur, ob das Spiel auf demselben Computer wie der Server läuft. Ich glaube, das Spiel mit Freunden nutzt das P2P-Netzwerk von Steam, sodass es im Offline-Modus nicht funktioniert.
they wanting to play with friends. localhost only detects if the game is running on the same machine as the server. the play with friends i beleive uses steams P2P network so it will not work in offline mode.
Sie müssen einen dedizierten Server einrichten. Ohne Internetverbindung erhalten Sie Steam-Antwortfehler. ignoriere diese. Gehen Sie im Spiel zum Mehrspielermodus und wählen Sie unten „Über IP verbinden“ aus. Geben Sie die IP und den Port ein. serverip:serverport. Beispiel:127.0.0.1:4255. Ich habe das gerade getestet und es funktioniert.
you need to set up a dedicated server. without an internet connection you will get steam response errors. ignore these. in the game goto multiplayer and at the bottom select connect by ip. enter the ip and port. serverip:serverport. example:127.0.0.1:4255. i just tested this and it works.
are you using setPosition(x, y ,z) or setPosition(Vector3f)?
i have added a yahgiggle compatible version to portals 2.0. instructions are in the Portals 2.0 under Update 4/4/2025.
Why's the portal menu so huge james1bow 🤣
But really we both make plugins for our own servers but allow other uses to download them and use them, if I moved the button it would be a pain for my own server, but it would be simple for me to add the plugin again with the button under the crafting section
lol i used to make my ui's a lot smaller and ppl said they couldnt read it.
The bleuprints are just tables and smaller things like that, So is it OK if I just use credit to them, or do I need to delete them?
just give credit
it may be a little simpler to just mention the blueprints creator (maybe add a link even) in the thread for the shared world.
Maybe it's not on topic, but you can make a plugin where there will be an auction for sales))
i have an auction house on my server. if the server has to few ppl its pointless
try putting the last 2 lines in a separate method. ive ran into issues setting some attributes then getting them in the same method.
Display MoreHello, I have installed the portal plugin on my test server. Many thanks for the great idea
Unfortunately, it does not work completely for me.
Visitors can press “X”, open and navigate to a public portal. Unfortunately, what does not work is that they are ported directly. It works for me as an admin, but the selection menu for public portals is displayed for visitors. Unlike me, they are not ported directly. The name changes of the portals are not always saved, somehow the names change between my player name and the set name change.
If a visitor creates a portal and a target portal, it works for the visitor that he is ported directly after he has pressed “x”. For me as an admin, this only opens the list so that I can reach a portal. So direct traveling only works for the creator of the portal.
Thank you very much
ill take a look as soon as i get a chance. been a busy cpl of weeks.