Posts by james1bow
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you can ban items in the permissions. banning items may still show them in the frozen chests but players can get them. you can try editing the loot tables in the definitions DB but im not sure if its synced to client (Dedicated Server) but should work for single player.
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its kinda confusing to be honest. the api supports unity prefabs. could make a parameterized prefab that accepts an image(Texture). then the prefab is loaded into the world. the images should be stored separately from poster to keep things clean. also posters are converted to .CIMG files.
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i actually use a prefab for some of my plugins icons in the world. this is done by creating a prefab and adding the art in billboard mode. if you would like, when i get time i can try to make a plugin for this. tho the images would have to be saved into the plugins directory before hand. but it could allow for taking an image(like in your other post) and treat is as a billboard.
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Hello,
Just got back into RW and am joining a Multiplayer server. I Keep getting disconnected.
has been awhile! nice to see you. what exactly is happening? can you connect then get disconnected? or start to connect and it disconnects you?
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I think I am blind. I cannot find where to download this plugin 😒
the last update broke the plugin and i no longer have the source code to fix it. i have some stuff planned for animal taming but as red has been adding some animal taming stuff i will hold off until those things are ready.
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I also want to put in a plug for getting this into single player. Sure some of these are features that would require online like a mail system and areas while currency and NPC types have nothing to do with online - it is just adding/changing game objects.
I wanna dwarven blacksmith in my town that I build that gives me a discount on using their shop. More immersive than plopping all the stations down in one room like I normally do.i can look into something for single player in the future. you can always host a server locally to run the plugins. i have been working on an npc helper system as well. will allow you to give resources and Coin to npcs to auto craft things for you. this plugins is still a long way from release tho.
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yeah, i think that would be a tough one to make. i guess someone could simply delete the chunk from the world db/directory. tho i think that would cause some issues for storage's and stuff to as the objects they use are tied to chunk data.
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Hi
I want to delete a specific chunk (x,y,z) and reset it's data as a fresh new one generated by game as chunk never was saved in db. Any hint how can i do that? I tried to find a specific method in API but i can't find one. Only idea i have is to delete data from Chunks/ChunkPart tables from chunks.db but this look ugly and i am not sure if i mess something if delete data of row of specific x,y,z. And how can delete these data with game running on MP server, how can players see new chunk, etc.
Ultimate goal is to have a tool who can reset a chunk to default state and delete large data of constructions element ,large terrain terraforming, etc from that chunk and reclaim chunk to pool of untouched chunk where npc/animals can spawn again.
Thx in advance.
are you looking for something in the api to use?
to visualize chunk border's use the chunkborders command.
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Old age is a disease that everyone gets.
Many devs screw up scalable UI so instead I use mixed reality (Quest 3) to put up a PC screen that is larger than my wall! (I use the aftermarket mask that is same material used on CPAP sleeping masks, but you still have to be careful with the tightening pressure) When you are a dev that works on big monitors up close and have good vision, you might wonder what the issue is. But soon as you get some years on you and realize no amount of focals can fix every use of glasses, and realize TV gaming is more relaxing than using a desk monitor - the fonts will start to fail you!
i myself use 2 32inch 4k LG televisions.
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kind of a gray area there. i can understand any arguments from both sides. I have always felt if a BP was modified and re shared it should include a mention and a link to the original BP. I recently ran into a similar issue, someone using my plugins to advertise their server on their website and i was never mentioned. still not sure how i feel about it.
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As an retired-graphic designer, I would highly recommend simpler backgrounds and larger fonts. While it's tempting to make a window or menu colorful and detailed, it makes it hard for those of us with vision impairments to read. I am referring to the Select a Race window. The leaf background is nice but the font is still dinky. I use glasses but I still need to squint to read the teeny Arial font with all the graphics in the background. Help us older players by making your windows attractive but simple in design. Thanks!
all of the UI can be customized by the player. font, font color, font size, backgrounds and border size and color can be set by each player. i did this specifically for some of my visual impaired players. all of the UI settings are also used across all of the plugins. these settings can also be exported and imported.
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Obviously a lot of thought and sweat into this. GG
i have a lot more im working on as well.
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RPCore is a role play plugin system that allows compatibility across multiple plugins.
more info as well as downloads are available on the Discord Invite.
NOTE: I cannot guarantee compatibility with other plugins. this plugin set is not intended for single player(Single player theme builder in the future).
I have only tested on windows. i am unsure about Linux and mac support(Will work on Linux in the future).
Plugins:
RPCore: Base Plugin. handles most assets as shared assets that can be used for multiple plugins.
contains basic settings for player themed UI's across all compatible plugins.
Themes can be imported and exported (Shared).
Handles prefabs/item placement in the world that are scalable, resizable and interactive.
handles customizable interactions keys and enable disable messages and sounds.
Currency: Dynamic Currency handler. Currencies can be created using an image file and a properties file.
Comes with coins installed. there are more on the discord to download and install.
Currencies can be defined across RPCore compatible plugins.
NPC Manager: Base plugin for npcs used in plugins. Contains an automatic naming feature defined by .name files. (Last, male, female).
Allows for assigning roles to spawned npcs.(Currently Vendors).
Allows for themed npcs(icons near npc).
includes damage reactions including attacking and messages in chat (Defense Dialogue).
Character: plugin that handles all player upgrades, exp, race and professions. **IS NOT READY!
Backpack: a simple backpack system will be up gradable in the future!
Area Protection: An area Protection plugin that allows players to buy/sell land. **ready. preparing info for release.
multiple area types (currently City and Player)
supports area enter sounds and messages.
can set areas to pvp and has a pvp sound and message for pvp areas.
Vendors: Plugin that allows to assign themed NPC's to buy/sell items.
Mail: Send mails with attacked item to other players. **IS NOT READY!
Portals: place-able portals. **IS NOT READY!
Github available upon request.
List of required plugins
RPCore is required for all RPCore plugins!
RPCore: Currency
Backpack: NONE
AreaProtection: NONE
NPCManager: NONE
Vendors: NPCManager
UPDATE: ALWAYS BACKUP YOUR SERVER BEFORE INSTALLING ANY PLUGIN UPDATES!
9/8/25:
Currency: added no log methods as to not bloat the currency log.
please view the readme file for installation/update instructions.
NpcManager: added currency loot system with configurable loot tables!
please view the readme file for installation/update instructions.
YOU MUST UPDATE THE CURRENCY PLUGIN!
Terms of use.
1. Do not edit my code.
2. You are free to use any of my plugins.
3. You may list my plugins in server presentations on the rising-world forums with no mention.
4. You May NOT integrate instructions, images, ect for my plugins on your own websites/forums if,
A. Your website/forum has direct links to E-commerce.
B. Your website/forum advertises rising world server hosting services.
5. You CAN integrate instructions, images, ect for my plugins on your own websites/Forums if,
A. Your website/forum has no direct links to E-commerce.
B. Your website/forum does NOT advertise rising world server hosting services.
C. You Must mention my name(James1Bow) OR make available a direct link to the download(Rising world forum link).
6. You can NOT offer/host downloads of my plugins.
Note:
I design/code plugins for the fun and joy of learning. I have NEVER asked asked for compensation.
I cannot allow people to make money from my works. Sorry to everyone this may effect.
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james1bow Just installed this on the server, great plugin, everyone loves it! I am getting the large yellow error message as previously stated by someone else and there seems to be an issue with people timing out connection to server and it seems to happen when someone is either entering or using a portal. Any help would be great! thanks!
can you send me the error?
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Changing the backpack slotcount in the properties file doesn't change the slot count in game
Edit/Update: I got the slotCount change to work, but it involved a few steps
1. empty the backpack so I don't lose anything
2. quit the game
3. Delete the "New World 1" folder in the Backpack plugin directory (this appears to contain the db with the backpack contents)
4. set the slotCount to what I want
5. restart the game
The backpack is now the size I set in the properties file
i have it coded that way so if backpack was set to 52 slots and was later changed to 25 players would not lose all of their stuff.
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I lost everything in my backpack when I died.
I have Keep Inventory After Death turned On, so I kept my inventory, but my backpack was empty when I checked it.
try downloading the plugin again. that was an issue that was fixed in an update.
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i would prefer something more like Atlas had.