"blueprint": {
"place": true,
"placelimitsession": 10,
"maxelements": 300000,
"maxsize": 1024,
"create": false,
"createown": true
},
"blueprint": {
"place": true,
"placelimitsession": 10,
"maxelements": 300000,
"maxsize": 1024,
"create": false,
"createown": true
},
James,
The portals will be looking nice again ? The effect with coloured light and runes was nice. The "cube" is not so nice looking
Would it be possible to hide the cube in a build ?
i plan on adding multiple visual effects. the cube is only visible if you click the show button in your inventory.
if you add it to the scheduler it would show in chat every time a player joined.
if you want i could make a plugin real quick to add a journal button to the inventory.
Thanks for the quick reply James. Second question. is there anything to tell the player (or remind them) that the journal exists and would have information on where ores can be found? Am i missing something? if not, perhaps it could be added as an icon in the inventory menu?
not by default, you could add something in the server scheduler tho
the journal (J)
Cool, i managed to tame a pig but is there a way to get them to follow you once tamed? I tried pressing C on it but nothing, the pig just stands there ? Thanks
press x on it and select move.
this is just a basic taming setup. i used it for a bit on my old server. aggressive animals can not be tamed. this plugin does not include mating. to see what an animal eats hold food in your hand go up to an animal and press x. if its not the correct food it will tell you what they eat. i no longer have the source code for this so i cannot update it. to change what animals eat there is a database in the data directory of the plugin. once tamed press x again to open a menu to move, rename , release it. you have to feed the animal 4 times. when feeding it will say Full in green text. when it wants fed again it will change to saying Hungry.
I don't know what to do with the permissions files in the settings... there aren't really permissions in single player, are there?
no there is not. i will see what i can do to make it work in single player.
I don't understand... if you don't have any areas, you can't use it?
I removed the "old" portals and with the "new" one there is no UI in the player menu
the menu to place them is at the top of the inventory menu. once one is placed and you enter the area you press x to open a menu with edit and open. to place them in the wilderness set placeinwilderness in the settings file to true.
if no menu's are showing check the console for error messages. (will be orange in color)
Hey.
I've installed the plugin but dont see anything.. ive also renamed assets to Assets. but still nothing.
if you didnt download it in the last 12 or so hours there has been an update. re download and reinstall it.
Portals are now area based.
This plugin currently DOES NOT work in single player.
To install:
Extract Portals2.0.Zip to you Plugins directory.
Plugin Settings:
AreaOwnerPermissionFile= this should be the file name thats used to designate a player owns an area. equivalent to adding a player to an area.
DefaultAreaPermissionFile= this should be the file name for an areas default permission. equivalent to setting an areas default permission.
*Note: The above files should should include the file extension .json. (AreaPermissionName.json).
MaxPortals= default max portals a player may place.
CanPlaceWilderness= true/false allows players to place portals in unclaimed area. (does not include admins).
ShowAreas= true/false replaces the ingame showareas command but only shows the player claims.
Commands:
/ShowAreas shows the players claims.
/HideAreas hides the players claims.
*Note: only works if ShowAreas setting is true.
Player Menu's:
The main menu is added to the players inventory
Place: places a portal. (if an admin places a portal it will ask to place as admin or player. admin placed portals do not count towards the players portal count)
Show: shows all the players portals. changes to Hide after being clicked.
Home: this is a button to go to your home portal. if no portal is set it will take you to your default spawn position.
Admin: only added for admin. opens the admin panel.
when entering a valid portal you will get a message to press x to open.
Interaction menu will only show open if its set to public or the player is the owner.
if a portal is public and the player is not the owner this menu will just say Open
Open: when selecting open there are 2 possible outcomes
1. the players portal selection opens(no destination set).
2. the player is instantly teleported to the destination(destination set).
Edit: allows for basic editing of the portal.
SetHome: sets this portals location to the Home button(Inventory menu).
Remove: removes the portal.
Edit menu:
Rename Area: sets the area name.
Switch: changes Private/Public.
Set sets the destination to one of your other portals.
Player portal Menu: lists all available portals for the player.
Admin panel: gives admins control of all portals and player
Plus(+)button. adds to the players max portal count.
Minus(-)removes from the players max portal count.
Enable/Disable disable all portal functions for a player.
Please let me know if you have any issues.
Current bugs:
does not work in single player! currently working on a single player version of portals.
area permissions are not updated if player leaves destination portal to quickly.
public portal list names not updating to match after area name change
Future Plans:
Add multiple prefabs for portal visualization.
Add temp return portals.
Add search functions to admin panel for portals and players.
Add option for players to set different background images.
Update 2/15/25:
fixed area permission update issue. (need verification)
fixed public list names not updating with area name change.
changed area color for the built in show/hide areas to make it more visible.
Note* to change the background image, replace the background file located in the Portals/Assets folder.
the new image MUST be named background.jpg.
How To Update:
extract the zip file. copy Portals.jar to the Portals plugin folder.
i have a player who wants goats in bed with them ?
you refer to yourself as "Player" now? lmao
My door is invisible. Could it be because I have a server on my computer?
no. i think the asset bundle need re built with unity 6
share the player log! should be in the game directory in the logs folder.
not atm. have been working on other projects. i would like to get back to this in the near future!
Display MoreFeature request: Hud indicator +- vertical degrees off horizontal for better digging navigation
There's an old abandonware game called StarForge that had a numeric 'tape' indicator at the side of the screen to show the players' vertical angle of view. This made it easy to dig upward or downward consistently at the same angle. I've noticed that in RW, I tend to unconsciously increase the down angle until I'm stuck in a pit.
I picture this widget as either an angle of attack (AOI) indicator, or the horizontal index bars on an artificial horizon, both being aviation instruments.
I hope this would be fairly easy to add, I love base building - above or below ground.
Rising World is awesome!
when you mentioned it to me in discord i started working on a laser you could place and adjust its angle then just dig where it points. i lost alot of my code a few months back but if its something that would be usable i can restart work on it sometime.
i tried using 6000.0.37f1 and couldn't get them to load. i may have been doing something wrong though.
i lost alot of my code a few months back this plugin being one of them. im working on multiple plugins at the same time. main one atm being a new portals plugin. if everyone just wants something basic for now i could throw something together in a few days tho it wouldnt be as complete as the mount protection im working on.
this is the large taming system but it will not be ready for month or so yet.
as i stated above, if ppl would rather me throw a temp plugin together i can do that but it would be very basic. tame and place