if you have a reliable internet connection that could handle the traffic and dont mind the extra electric usage you dont need anything special to host a server from home. i hate to see a community get lost to something like this so ill make you an offer. 20 plus shipping and ill send you a HP DL380p Gen 8 (HP DL380P Gen 8) would need a drive tray (5 dollars) and a 2 1/2 inch drive. windows server 2019 is free for 180 days but you can do the rearm command 6 times to reset it or run a distro of linux on it. as for specs for a server i recommend 8 cores and 32 gb of ram. feel free to message me if you need anything!
Posts by james1bow
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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In welcher Datei? in server.properties konnte ich das so nicht Finden.
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In which file? in server.properties I couldn't Find the way.
server.properties
# If true, chests will spawn all their content as world items if a player breaks them. May have performance implications
Settings_SpawnChestItemsOnDestroy=True
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5. I recently picked up a barrel that had things in it. It caused the items in the barrel to be lost for good... that was a sad moment because I lost all of my aluminum. It makes sense to empty before picking up. But maybe you could add an error or something that says that the barrel or chests must be empty before movingset SpawnChestItemsOnDestroy to true
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red51 this issue is something with the admins system and not group permissions. if you remove yourself form the admins in the settings or via removeadmin command it fixes the issue. not sure if this has to do with the issue i shared a few days ago "Unknown permission value type: System.Single. permissions".
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thats for the java version.
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I have noticed an issue in the logs since the hot fix. it may have been there before and i didn't notice. anytime a player enters and area the logs reads Unknown permission value type: System.Single. permissions still seem to be handled correctly.
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I have the same problem he. It's a play whit friends server. Only the admin doesn' t have unloaded chunks. The players do have if they walk away from there spawn point. Some chunks are loaded, but other ones have no grass and are not fully loaded and some are just void. If they walk in it, there stuck. My internet is wireless and it was 2.4 GHz, Players have norml ping just around the 12.
It's not whit the firewall, I turned it iff but nothing happends
being on wireless could be the issue. slow internet speeds can cause alot of sync issues.
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Still there are unloaded/halfloaded chunks for my players. Someone maybe post a vid how to fix it, o rit is a bug maybe. It's very anyoing now i can never explore whit them or walking only sometimes when it is not happening ( 1/1000)
play with friends or dedicated server? whats the connection speed? do they have high ping. is are players flying around when it happens? are they using any type of portals when it happens?
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you can stand where you want to be your spawn spot open the console and enter setspawn. or you can
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verify the game files
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is there an updated list for stats?
Gibt es eine aktualisierte Liste für Statistiken?
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red51 would you ever consider doing something like a meet the devs or a Q&A live stream?
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How many gallons of coffee did you just drink?!?!!?!? LoL
i dont think he sleeps the first 5-7 days after an update.
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it was a gold boulder! is there a way to reduce their spawn rate?
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that was one of the issues before the first hotfix. player ids were returning null. it should work now.
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red51 what should be iron boulders are giving gold ore?
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unfortunately i dont have the source code for the wisp plugin anymore. will update with a new plugin once its ready
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care to share a log that makes you think its this plugin? i may need to rebuild the assets with the game going to unity 6
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Thanks a lot for your feedback
I've just released a small hotfix for dedicated servers btw (the game hotfix will follow). This hotfix is optional, but it should fix plugin-related issues (specifically some API methods returning null)
can confirm null issue is fixed. Once again great work!
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