i believe camera shake is for things like thunder and explosions. you should be able to use BepInEx to some extent. there is no hoverobjectevent exposed to the API tho Raycast's are.
Posts by james1bow
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Question for everyone. I am running a server for me and a few friends. I installed the portalV5 plugin and the server loads. Now when I hold LeftShift+P I I get a message that says,
This teleport feature is turned off. ask an admin to turn it on in settings.
I am the admin, I can't find any setting related to the portals. Teleports are enabled in the server.properties
What setting do I need to change?
its not going to be a server setting. look in the plugin's directory for a settings file.
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How do you keep the backpack to stay? I have to put in the /Backpack every time I leave the game.
this is how its intended to work.
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Was wondering if when as admin you can "turn on" and "off" admin status to test areas/things to make sure they work when a non admin player uses it. I see in the command section to "revokeadmin player name" but if I revoke myself can I make my self admin again without going into the server properties and re add USID? I think a testing icon would be really nice to have to just turn on and off admin status that quick.
from server console type makeadmin username or revokeadmin username
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James, I can't seem to find your "Portals 2.0" thread so if you see this comment, I was wondering if there is a way to alphabetize the portal list or be able to drag them in an order so they are not all over the place in the portal list. Thank you!
there is not. if i get some free time i could look into adding something like that.
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ok I did that and it looks like it is working. However, is there a way to add offline players to the protected areas? I forgot to add the player first before assigning the "Owners" permission and it lists only players online when I want to add the real owner.
not that im aware of
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with it blank players are not assigned any permissions. download Pve.json and put it in the permissions/groups directory. then set the Permissions_DefaultNewPlayerPermissionGroup=PvE.
any players that have already been on the server you will have run the command setplayergroup playername Pve
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what do you have in the settings for Permissions_DefaultNewPlayerPermissionGroup= ?
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ive added 2 permissions files. put them in your area permissions folders. after you make an area with F9 press 2 and look at the area and hold right mouse button. i the radial menu select set default permission and set it to the guest permission. for each player you want to allow to modify the area select add player and assign them to the owner permission. you may need to modify the permissions to your liking. feel free to start a conversation here if you ever need help.
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sorry to hear that happen. what exactly do you need to know? i see you have an area created, are you just having problems with the area and group permissions?
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or maybe a worm farm?
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One of the servers I play on has this plugin. I claimed two areas and the area box is way too light and placement was not neat and together. Is it possible to add some color so you can see where you are placing the claim? Like a "snap to object" feature so a claim can snap to the other claim box?
the plugin uses chunk data. i believe a chunk is 32x 64 x 32. so you have to be withing 32 blocks on an area for them to connect.
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anyway we could get methods added to the NpcDeathEvent to get the Npcs corpse and the Npcs loot storage id?
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Plant growth durations are based on realtime, not ingame time, so it's unfortunately difficult to achieve that (without using the Plugin API)...the PlantGrowthDurationFactor is actually a factor that is multiplied with the growth duration of the plant. For example, if a tree takes 5 hours until it's fully grown, a factor of 0.5 means that it will be fully grown after 2.5 hours instead (5 * 0.5). With a factor of 2, the tree would take 10 hours until it's fully grown (5 * 2) and so on.
i knew it was something like this, seems my error was thinking the times in the plant def were in game times. Thank you for the info!
Another "issue" is that there is no universal plant growth duration, instead it depends on the actual plant type (some plants take longer until they're grown etc).
are the times in the plants definitions synced to the client like world generation?
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for the server to show in the list you have to have ports forwarded, default is 4255 for server and 4254 for web server. if you dont want to mess with forwarding you can click connect via IP at the bottom of the multiplayer screen. you then enter the local IP address of the machine the server is on . as for the issues with steam running. close steam on the server and locate the rising world dedicated server file to run the server.
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has anyone done the math to figure out what to set Settings_PlantGrowthDurationFactor to so that you plant in spring and harvest in late fall?
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Ich würde sagen, die meisten Server sind PvE, es gibt einige, die PvP sind, aber nicht viele.
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Ooh i didn't know that. Thanks!
your welcome.
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