that's the one i tried using and its never triggered
Posts by james1bow
A new update is now available, introducing seasons and more!
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is the PlayerObjectInteractionEvent method not implemented yet? when i use the method it never gets called.
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I know that players can now pick up stones (rock), would it also be possible in a future update that players could pick up sticks too or maybe punch a tree several times and eventually get a stick?
(Think of the realism! Punching trees to get sticks! )
Seriously though, an action key initiated timer on a tree would work? Like the gutting of animals but "Gathering stick".
This would cure the whole, "no tools" problem.
I second this!
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thanks for the reminder!
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Thanks for the log james1bow ! It looks like the PlayerKeyEvent isn't triggered correctly in multiplayer We will fix that ASAP! Other events should work fine though
Thanks you! i had had a lot more in there and removed it trying to figure out what was going on. That's why the initialized plugin variable was still there.
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i have been toying a little with the api and have run across an issue. when using any EventMethods i get errors and it doesnt work when being used on my server. plugin works as expected in single player. sorry in advance if its just me!
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For some reason the JVM could not be initialized Either the jvm.dll (in /Java/JDK/bin/server) could not be found (or the file is broken), or some dependencies are missing The only dependency I could think of might be VCRedist... but maybe try to validate the server files first (just in case the download got corrupted
jvm.dll is there. i managed to get it working but i had to move the install back to C drive.
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[EXCEPTION] Unable to initialize JVM
DllNotFoundException: Unable to load DLL '../Java/JDK/bin/server/jvm.dll'. Tried the load the following dynamic libraries: Unable to load dynamic library '../Java/JDK/bin/server/jvm.dll' because of 'Failed to open the requested dynamic library (0x06000000) - The specified module could not be found. (WinError:0000007e)
at JIW.JNI.Wrapper.JNI.CreateJavaVM (JIW.JNI.Wrapper.JavaVM& vm, JIW.JNI.Wrapper.Env.JNIEnv& env, System.String[] options) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.PluginAPI.JavaRuntime.Init () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.GameServer.LoadWorld (System.String worldname) [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Main.InitServerWorld () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Main.InitServerContext () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Server.Main.OnPostInitialize () [0x00000] in <00000000000000000000000000000000>:0
at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
RisingWorld.PluginAPI.JavaRuntime:Init()
RisingWorld.Server.GameServer:LoadWorld(String)
RisingWorld.Server.Main:InitServerWorld()
RisingWorld.Server.Main:InitServerContext()
RisingWorld.Server.Main:OnPostInitialize()
RisingWorld.Common.JIWApplication:Update()
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red51 i can confirm servers are still not showing in the list. my latest server restart was 2 hours ago and it stopped showing again. not sure if its a steam issue but steam has had an unusual amount of down time over the last 24-48 hours. https://downdetector.com/status/steam/
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https://en.wikipedia.org/wiki/Enumerated_type - I just quickly edited Wikepedia to backup my argument
lmao!
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ive only been messing around with coding for about a year, you all lost me at enum!
APPLE + BANANA = good fruit juice!
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I'm sure you know not than me - I'm not a programmer, but how do you know its C++ and not C#?
I've followed RW development for many years now, and I've never seen a post mentioning what the new game will be written in except that it's going to be using Unity.
As the Java version was written in, well, Java, I just assumed the new one would be C#. As it makes sense to me. Again, not a programmer. A hobbiest at best.
everything i have looked at about/for unity is c# . also, from everything i have looked at c# is a lot more like java than c++. you mentioned data structures as well, i had not even thought of that. that being said i agree it would be giving the game away, unity version or not.
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Hi i know crazy as it seems is there a chance to continue support for the old Java version or is it done after this year?
maybe we can get red51 to make the java version open source. but, to be honest if it was mine and i had put all of the work into it i wouldn't.
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Please let us know if you're interested in a preview version of the API (specifically for the UI).
absolutely interested.
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i started planting my crops farther apart and havn't had an issue.
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any idea if prefabs will be supported with the initial API release?
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A "ConnectToOtherServer()" method would be awesome. i intended to use an SQLite database. tinkering with java plugins i ran into a lot of db-locked errors and had been thinking of going to MySQL. i intend to release this part as a plugin for other servers to use as well. i think ill get to setting up a MySQL server!
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Hello, does the plugin also work with the Unity version?
no it does not. i do plan on making all of my plugins work for unity also.
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im planning on adding a lot of rpg aspects to my server at some point. im planning on 1 server for normal PVE/PVP stuff. for my quest line stuff im wanting to have all of that set up on another server. when they accept the quest it will send them to the quest server. my issue is going to be syncing player inventory to the quest server then on disconnect or quest finish sending the player and new inventory back to the main server. will there be anyway to accomplish this? if no i need to plan differently.