Posts by james1bow

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.1 (2025-04-29)

    lol. i was on the discord talking about this exact thing. find them steal and egg hatch it and raise it. once its an adult you can ride it lol. i have flying animations already. just working out how to put everything together. they will fallow you until you are so far away from them then they will fly back to you. been tinkering with a command mode and fallow mode

    You've first managed a "Blend Tree" for Random IDL, which looks pretty good. (that's next for me) :D

    I'm still thinking about how best to tie the timer(s) together :crazy:

    There is no trigger deletion yet, so Booleans work better for e.g. running, not running, which can also handle a double trigger.

    I think in 2-3 updates there will be room for wishes again, and until then we can test/think about what we still absolutely need.

    the current issue im having is keeping the dragon on the terrain. using a raycast or playerposition lets them clip into the terrain. ive been messing around with rigidbody to add physics witch does keep it on the ground but lets it fall threw the terrain at times so this will not work either. would be nice if i could get a raycast from the dragons position to detect terrain position. ive messed with racast from player to a spot when right clicking the mouse but then i cant figure out the math to make it look at the spot its traveling to. i know very little about how quaternion's work to get the right rotation.

    ive been messing with some dragons to get in game but its turning out to be a real pain. ive got decent animations but it just is not working right lol. dragon video

    i keep getting an error when trying to use the color picker. Unknown packet response in callback: RisingWorld.Network.Packets.General.ShowCustomMessageDialogResponse


    Java
    player.showColorPicker("Wisp Color", 0, (color)->{
    player.sendTextMessage(String.valueOf(color));
    });

    even tried the basic code above with the same issue!

    I agree with this POV. I'm not against it, though have seen people able to do certain small things with it. Even if it's small and minor, it's still helpful in the whole grand scheme of things. And yeah, everything takes time. Everything indeed takes a lot of time.


    Alright, then we shall wait for a more fleshed out API system. Keep in mind I mean well for Rising World so I hope people wont' view me in a negative light some more. Red51 keeps noting he keeps struggling in the background and I simply want to help out where I can, even covertly and in the background. The things I see people do for VRChat is something I hope they can carry over, or even assist with in Rising World.


    Hope we can see Rising World pushed to its intended state.

    lol i just released a wisp plugins about 30 minutes ago1

    the only way a plugin will get made is if the person making it wants to make it. as for not alot of plugins atm...alot of ppl are working on things but waiting for a more fleshed out api.

    version 1.1 is now available!


    v1.1 added wisp scale and wisp name scale options.


    type /wisp help for help

    type /wisp settings to open the settings UI.


    currently can set the name, light color, light intensity, light range, Wisp scale and wisp name scale. .

    it fallows you around providing light. when underground it fallows more closely.


    future plans:

    ability to spawn at the wisp after death or teleport it to you.

    elemental wisps (once there are proper biomes) that can give you a small buff of some sort when in that biome.

    a small 3 or 4 slot inventory.

    attack/defense modes to help fight other players/npc's.

    also tossing around the idea of master elemental wisps you have to fight to get the corresponding wisp pet?


    you can find a video Here


    Files

    • wispv1.1.zip

      (156.11 kB, downloaded 637 times, last: )

    ive been toying with a few hp/dell soc thin clients. got them for 10 usd and they only draw 10 watts. they leave alot to be desired tho. but if its only for a private server for yourself it should be ok.

    Redeye: Take a look at WTGPortals, there is a small authorization system. I can't say to what extent the plugin is finished or needs to be further developed.

    sorry for the late reply, nursing a wrist injury atm. ill get back to updating the plugins when it gets better. indeed there is a setting to set the portals public/private. when a portal is set to private it is ignored and not synced to the player on connect. this way its as if the portal doesnt even exist if its set to private.

    The problem indeed appears to be happening in the Portals plugin, as mentioned by yahwho , but in fact that seems to be just a follow-up error :thinking: According to the report you've sent, there is an error in the UnityBundleLoader plugin. This apparently causes issues when using the reloadplugins command.


    According to the log, an old version of the UnityBundleLoader plugin was used (0.0.1). I was able to reproduce the issue with that version, but it seems to be fixed with the latest version (0.0.2), so I would recommend to install the latest version of that plugin ;)

    the reload plugins command has always crashed my server. it works fine in single player tho.

    I have the plugin on my server and it's running fine so far.

    My question would be whether the area for querying whether someone is in the portal could be expanded?

    It seems to me to be very small and that you have to enter exactly a certain point :thinking:

    as soon as creating areas via api work correctly i will change how its triggered. for now i added the portal assist witch add a small collider to the portal. just walk into it until it stops you and your in the center.

    That's weird, I'll take a closer look at this issue :thinking: Thanks for the log!


    With restart, do you mean an actual server restart? Or reloading the plugins via "reloadplugins" or "rp" command?

    the reloadplugins command has no effect, i have to restart the actual server,game for sp for it to work if it would help i can get you a cleaner log

    also if i list areas before restart with an api created area i get a game crash!


    Files

    • Player.log

      (81.46 kB, downloaded 178 times, last: )

    seems areas created using the api always returns the same areaId


    both methods return same id for api areas until the sp game/server is restarted

    , areas created with creative mode return the correct areaId.