It is possible.
API?
It is possible.
API?
Really nice. But Lamb Chop´s on a Goat? You should have named it Goat Cheesey or something like that. Details are important!
lol i agree. it was dark so i couldnt see!
i noticed we have a Player.isSleeping() and Npc.isSleeping(). i know what defines the player sleeping but what defines Npc.isSleeping()?
im asking as im working on adding a Text3D to all npcs but im worried about performance. hoping i can use the isSleeping to skip updating npcs out of draw distance.
Just wondering if there are still plans to implement any of the planned fixes as outlined in the OP?
yes! still waiting on custom items in the API. now that areas are working from the API I'm looking into using areas for the portals so you are able to use the default portal effect or build your own!
i dont get the left click crash or the game not loading but i did noticed it takes alot longer to load when i have my second monitor enabled
can we get an npc.runTo(Vector3f) to make them run to a position? like the npc.moveTo
tried to update. its doing some weird stuff while trying to do so. not sure if its steam or not. ive reinstalled the game and restarted steam as well.
A small utility plugin to find ones corpse!
there are 2 locator options "Locate" shows the corpse coordinates and "Teleport" teleports you to your last corpse location.
**both are disabled by default(See Admin Commands).
Player Commands
/Corpse Locate
/Corpse Teleport
Admin Commands
/Corpse! locate enables/disables the locate command
/Corpse! Teleport enables/disables the teleport command
Future Plans
locate/teleport to last mounted mount
light beam indicator with show last corpse, show all corpse(player/all players option). not sure is this is doable with the draw distances red51
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modified an island or visited? so if the chunks have been generated before by anyone visiting the area, they are set. only new unvisited areas may have the new biomes generated? just trying to be clear. And Howdy James
I believe modified in anyway.
I believe the overrideregion command would let you set the biom it I have not tested this.
I believe the caves spawned under all chunks that were not modified. If you modified an island in anyway I don't believe it will change the biom for said island. So if you had been to alot of islands they won't be changed.
can we get an update on what all was done with the api?
cant see any servers online and am having extremely long load times? few errors in the console.
ive been tinkering around with a chess/checkers and texas hold 'em plugins! good work on the chess board. looks great
i tried messing with this but never got anything working.
i had the same issue but cant remember what i had to install. make sure you have c++redis installed and xna framework 4.0 as well.
i second this idea!
you can type /Mail Player list for a list of names in the db. i want to do something like right click on the to field to open a window with all player names and your able to select one. the issue currently being there are no scroll-able elements in the API. i also have a mail notification planned as the plugin already checks for new mail every couple of minutes. also, if im not mistaken it was coded in a way that you can leave the original message open (right side) while composing a reply (left side). i also plan on adding a way to send an item via mail as well just waiting on the API to allow it.
Hey, I know it's a bit much to ask, but could you please rewrite your MOD for the new version?
That would be really great of you...
with the current unity API you cant get NPC info. Meaning there is no way for a plugin to take control of an NPC.
dont get your hopes up to soon but ive been messing around with some ships! ive also been thinking or trying to use this to add some trains.