keep in mind some of these items are not currently in game. also some you may have to add a variation to.
Posts by james1bow
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.1 (2025-04-29)
Latest hotfix: 0.8.5.1 (2025-04-29)
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Hmm ok I will study that. Seems a little different. My simple routine was to not react to a sign that had other text. But interestingly the erroneous plugin will stop all plugins from working which I do not remember occurring in the Java version.
So do you or do you not have to use the override?
if your referring to the onEneable() and onDisable() yes they have to be overridden.
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hope this can help.
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what are you trying to do?
looks like you checking if an object is a sign but not doing anything if it is.
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I think I need to be made admin... how do I do that?
add your userid to the server config file Server_Admins=yourUserIdHere
or you can click in the server console while logged in and type makeadmin yourname
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PS is there a command to take the entire body content and quickly move it into your inventory instead of one item by one item?
you could use the api to make a button(UILabel) and set its UITarget to storage and just loop threw the storage slots.
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From my understanding, the recipe has been changed in the game for other players....just they do not see the new graphic as shown in the below image showing that they need to have grass to build a camp fire... all they are seeing is the image for the default game which is stones and logs only...not grass.....
recipes changed via the database will work fine in single player. in multiplayer they get their recipes from the local database(on their machine) this is then checked by the server when they craft it.
quot from red "
When changing crafting recipes, it's a bit tricky: the actual crafting is handled serverside (so the server checks the recipe and verifies that the client has all required ingredients etc), however, the crafting UI is shown clientside (obviously). The client also checks if all ingredients are in inventory before sending a crafting request to the server (this is done to prevent the client from spamming the server with useless requests).
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We will change that in the future though, so the definitions will be synced between the client and server - once that's done, you can change any definitions on your server and that will be properly applied to all clients automatically. Alternatively it will be also possible to do that through the API then
awesome thanks for the info!
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~ key and type in /wp and get a message Command not found.
the tilda key is the console. you want the regular chat window then type /wp
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You can change a number of things in the SQL database....
i know in the java version if you changed things in the db of a multiplayer server it could cause some sync issues. not sure if this is still an issue with unity. maybe red51 could let us know.
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if your in creative mode they ignore you even if u hit them.
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How should the files be structured in the Plugins direction and added to the server.properties file?
you shouldn't have to add anything to the server properties. just make sure the Plugins_Enabled=True. as for the file structure it should be _NewVersion/Plugins/folder for installed plugin.
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threw my testing npcs do have a set life span. with npcdeathevent you can write its id to console when they die. i never went as far as seeing how they dies tho. dieng from old age is one of the enums!
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It is possible.
API?
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Really nice. But Lamb Chop´s on a Goat? You should have named it Goat Cheesey or something like that. Details are important!
lol i agree. it was dark so i couldnt see!
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i noticed we have a Player.isSleeping() and Npc.isSleeping(). i know what defines the player sleeping but what defines Npc.isSleeping()?
im asking as im working on adding a Text3D to all npcs but im worried about performance. hoping i can use the isSleeping to skip updating npcs out of draw distance.
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Just wondering if there are still plans to implement any of the planned fixes as outlined in the OP?
yes! still waiting on custom items in the API. now that areas are working from the API I'm looking into using areas for the portals so you are able to use the default portal effect or build your own!
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i dont get the left click crash or the game not loading but i did noticed it takes alot longer to load when i have my second monitor enabled
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can we get an npc.runTo(Vector3f) to make them run to a position? like the npc.moveTo