Update: The standalone should now be available! Sorry for the delay!
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println will print to the games console not the console with the tilda key.
begin with something like this
public void onCommand(PlayerCommandEvent event){
Player player = event.getPlayer();
String[] cmd = event.getCommand().split(" ");
if (cmd[0].equalsIgnoreCase("/test")){
player.sendTextMessage("test text");
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this will send "test text" to the chat window for the player running the command (/test)
ive been thinking of puting together a small discord for plugin development. let me know if you would be interested.
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adminfullpermissions needs to be set to True.
run the makeadmin command from the server console to set yourself as admin.
setplayergroup to admin is setting it to a permissions group called admin not making them an admin
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would you mind sharing the logs? also the unable to create chunks error is not going to hurt anything. was the world created before or after the last update? ive had a similar problem with my server. it will randomly close. ive noticed this with my world created before the last update. my test server world was created after the update and doesnt seem to have the issue. i also noticed it doesnt happen unless there are 3 or more players on
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permissions its under the image section
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Yes, it says you must claim the area.
its the plugin then. Unfortunately Yahgiggle would have to update the plugin to fix the issue.
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Many players are experiencing difficulties when trying to hit skeletons in the wild, even though the option to hit NPC humans is enabled.
Skeletons are not Human NPC's in the API. i think this plugins last update was before the last rw update that introduced skeletons. also read somewhere about skeletons having small hit box's. if players cannot hit them at all i would say its the plugin. if its just hard to hit them i would say its the hit box's.
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I've been working on a new portals plugin that uses a small area to triggera menu. It will also have a customizable portal visual. I currently have no idea when it will be ready as it's my busy part of the year. As soon as I have the time I will get it finished up.
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They are not Strings but floats.
they are saved in the db as strings tho the database structure says they are integers. im guessing hes using the quaternion fromString method from the api. i was thinking it may be a problem converting from string to quaternion as it not stated to support scientific notations.
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habe mir deine Datenbank angeschaut. Mir ist aufgefallen, dass du Portale im Weltraum hast. Diese Portale haben einen E-Wert. Vielleicht passiert hier etwas, wenn das Plugin die Daten verwendet. Es sieht so aus, als ob die Rotation als String gespeichert wird und das Plugin dann in Floats konvertiert.
New Bitmap Image.bmp
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maybe something like a tool that lets you change the texture if you have the mats for the new texture in your inventory.
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Hey so was curious if there's a way to disable the default UI in the API, I'm pretty sure there is but I forget ;). Also RE creating a mod for servers and multiplayer do all players need my mod or can the server have it and it'll download the data?
Thanks Cedarman
not sure on disabling the UI. The plugins go on the server only
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That sounds weird
Does it only happen in multiplayer? If that happens again, do you mind sending a report while looking at the door?
i can confirm this. the server console gives a desync message. ill try to find the log
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OK. I'll look into it. Been a busy few days. In theory the only way it could happen is if the database was moved from another server or singleplayer game, or if the plugin was added while player was online.
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there is a tape measure in game
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How would one get a prefab using a ray cast.? Have been trying for days. The the objectinteraction event has a get gameObject method but a raycast has no such method. I have tried world.getobject but it always returns null I'm guessing as it's not handled the same. Any input would be helpful.
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public void buildUi(Player player){
HashMap<Integer, UITextField> lines = new HashMap<>();
for(int i = 1; i < 40; ++i){
//set yous indexs as a labels
UILabel indexLabel = new UILabel(String.valueOf(i));
indexLabel.setPosition(x, y, true);
UITextField line = new UITextField();
line.setPosition(x + xSpacing, y, true);
public void print(Player player, HashMap lines){
for(int i = 1; i < 40; ++i){
UITextField line = (UITextField)lines.get(i);
line.getCurrentText(player, (text)->{
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just threw this together and didnt test it but you should get the idea.