Posts by paulevs

    it just feels like a game!

    Actually, this is a game, and like any other game it has gaming conventions, one of them is more frequent ore generation. It's not possible to build a furnace to smelt iron from rocks in field IRL using only small wooden table. Or make a lightbulb. Or make a circuit. Or dig golden vein that is 400m below your house. Games use conventions as IRL you can't do these things without huge civilisation industry background, and without proper knowledge, technology and a lot of time. There is a game genre that tries to replicate reality as much as possible - simulators, but Rising World is not a simulator, it is a survival building game, and like others game of that genre it share similar conventions with them.


    In the Java version there are also not ore stones, and nobody complained...

    In java version ores can generate on surface, in Unity - not. Ore stones (which has only iron) is a way for players to start progression as iron is a basic starting resource at this moment as Avanar mentioned above. All that you have without iron is a basic bench and stone tools, that's all. This is not enough even for collecting materials for your base.


    If you want to search iron for dozens of hours just to build a workbench - it's up to you, just change ore density in world settings (at this moment boulders are not configurable, but they will in the future), but please don't force all others play as you want. Rising World is not a game about grinding iron, and I hope it will not become such game. Finding resources for your needs is a good thing for survival games, but it should not be above specific limits. Previous version don't have iron boulders (they were rare), and ores were deep underground. As a result all that you have were stone toos and primitive bench. You were not able to even make a storage. And yes - you can require many hours up to several dozens just to find a starting amount of iron. I don't like such approach as the game transforms from fun and interesting into "iron searching simulator", which is boring. If someone want a world with rare/without ores - it is configurable, others deserve to play a fun game, not a grinding simulator

    The closest I can get is to resize a block but it doesnt really get thin enough.

    You can change size up to 0.01 units, you need to open a radial menu ('C' by default), chose scale and change it from 0.1 to 0.01, after that you can make any element much smaller

    What about some paintings?

    It is possible to load image, turn pixels into elements and then place in the game


    Don't stand too close, Ambient occlusion will kill your FPS ;)


    I have not seen any lakes, animals, or bandits on unity. i have also not seen any cave systems at all or dungeons. i went under ground in creative and see nothing at all. i flew around and see nothing. whats going on?

    To be honest it's a bit weird for me to see such posts.


    What did you expect from the version that is not finished and marked as beta? The game code is completely different from Java, most of the content and assets were created from scratch, and the current state required approximately two years to be created. You can't just switch the game from one engine to another - it is thousands of hours of work.


    Another fact is that the state of Unity version was discussed multiple times, in Steam, on Forum, its roadmap is on Trello, and in each location you can see complete information about each game update.


    So, I will repeat myself - it is weird for me to see such posts as all information is clearly visible and the reasons why the game is in this state and not in another are completely explained

    Looks like physics for some objects can get a random update, and decide that object don't have support, and collapse it (even if it has support or is attached). Or several attached objects. Or some dozens of ladders that were only one way to get out of mineshaft...

    Probably some objects (like ladders) should have more lightweight collapse conditions


    Thanks for the report! I couldn't reproduce it unfortunately, do you maybe know which action caused this? Apparently manual pivot mode was active, right? Did you change the shape, or the active pivot when this happened?

    It was manual pivot point + triangular corner shape. I didn't change shape, but I rotated it and looked on different attachment points of other shapes during rotation and pivot changes

    Good day, this thread is about bricks.

    At this moment we have one really good brick texture in the game (in my opinion) - these diagonal bricks:



    All others looks odd to me due to these two reasons:

    1. Most of them don't look like realistic brics, they look like a "fake" bricks painting (305, 306, 316, 317, 318, 325, 326). They don't have enough texture variety (they looks very flat), don't have small details, have straight lines and some colors are too saturated (for example 316).

    2. Some of them looks more like a stone tiles than bricks (300, 347), probably they should be moved into another category. There are similar materials in stone and marble categories, and they are not labeled as bricks.



    The best-looking bricks are 340, they are looking like a thing that you expect to see: like modern bricks made from clay. My suggestion is to add more variants of these bricks: horizontal (like normal bricks), tiles and full block (without mortar, so we can use it to make custom bricks from construction elements). Probably it will be also good to add other good-looking brick textures to add more variety, most of current textures seems to be recolors which is probably not necessary due to element painting system.


    Here are some examples of good-looking modern bricks, it will be nice to see more materials like this:


    I hope that I'm not the only one user that want to build from bricks, so that's my suggestion :)

    Looks like rain can appear underground. Probably the reason is that my mineshaft is vertical, but the rain has visual angle, so it is probably expected to not see the rain underground, at least coming from the wall :)


    You can copy shape of already placed construction elements using Insert key (by default), so there is no reason to make a special plank-shaped element - you can just place one in the world and copy it.


    It is also not required if your stack has more than one item - all of them will have same shape

    If someone have problems with finding iron (like me): looks like all iron is in one single biome that looks like mixed forest.



    I think that iron should be rebalanced a bit as looks like all other biomes don't have iron at all, and you can spend hours in searching of it (in survival it will be even worse). Probably other biomes can have one boulder per 300-500 units, so it will be at least possible to make basic workbench

    Do you actually get some stone when trying this?

    No, it just infinity plays animation of pickaxe hitting stone with sound and particles (you can stop it in any moment, it will just never break stone). I found this bug only once, and I'm not sure what can cause it and is it even possible to replicate it.


    Hmm... does it also happen if you delete the cache folder in the game directory (in the _New Version subfolder)?

    I completely reinstalled game as steam didn't load all its files correctly (one of crash reasons), so it was a clean test (without caches).

    I deleted them again, launched game and tested stack changes, bug is present even with clean caches

    Another old, but still existing bug - construction elements can fall below ground after breaking, in survival this means resource loosing.


    Context - element drops, but drop spawns below ground and it falls below world.


    Is it possible to check if drop is inside terrain and not apply physics in that case?