Posts by ArcticuKitsu

    I'll stand by what I had initially stated, and recently stated, especially after a certain someone was bullied by award points on the Rising World Steam forums. It appears the trolls are out in full force mocking people for their honest opinions, something I've notified Red51. It's up to him if he desires to see reality or not, I however brought various things to his attention just so he's aware. I'm not pushing for Red51 to push trains in a queue, it's just to not to underestimate the value of certain features, especially trains. Trains are nothing to laugh at. They're a major feature which shall genuinely boost Rising World, if modding can't thanks to self-sabotage in the community.



    I saw that "bought" message, I agreed with them. I'm happy for them. A little naïve, yet nice. I also added, in response to their happy response, trains themselves shall both save, and revive Rising World. I'm not joking about this, and I'm 100% serious about this. I'm not joking, though the people on the forums are as vile as they can be. It's a shame, because Rising World could be so much more instead of people being vile for their own ego. This is not a suggestion, but a reminder not to underestimate the value of trains in Rising World.


    - Rising World's future Steam Train, as noted via Trello.



    Trello Page - Steam Train & Trains:

    https://trello.com/c/dj4Yeuii/…ctivity&u=red5111


    How will this save Rising World?:


    1) Trains are universal in interest. Kids, teens, adults, and elderly all admire trains. There's a universal respect from them, especially from Asian countries, allowing people to unite under one banner to have fun with trains. Interests in trains aren't niche, and the truth is in people desiring to play trains, if unable to do so with how poorly made simulation games tend to be. Everybody loves trains, more people than you realize. People don't realize trains are an off-brand "house-hold" product, just of their own style. There's at least one train-related item in someone's home, as small or big as it is.

    2) Unified Supply Line (Structural): Horses and boats are a nice addition to Rising World, and I do use them whenever able, trains however shall boost things along by speeding supplies up via supply lines. They won't feel various penalties as horses, boats, and other vehicles are effected by, or so noted. Everything is connected and supplied. Connected resources.

    3) Moldable Worthiness: Unlike Train simulators, you can actually mold and flex your trains needs and desires to your own needs, as people initially had done in modded Minecraft. You're not stuck on a boring pre-determined line of track. Your train, and the cars behind it, can go anywhere you desire.

    4) Stagnated Train Sim genre: People who desire trains shall play train sim games? Sure, if briefly. Keyword: Briefly. They'll see how flawed, stagnated, and broken train sims are in the gaming sphere. Derail Valley being the only true game, the rest being cash-cow material with no real care or attention. Minecraft's & Farm Simulator mods picking up the slack and magic the train sims ironically tend to miss in regards of trains.

    5) Customizable Options: If we're looking at sailboats and banners, trains can have similar options for customization. Even via API & Modding POVs.
    6) Server Supply Lines: People on servers can boast, as they do with their boat routes, how they've supplied and delivered goods to other people. There's that pride and joy of spending a lengthy while and effort supplying goods around with various types of mounts and vehicles, this also includes trains. That exact feeling is sadly one missing from train sim games, something which fails to be present in train simulator games. A certain lost magic in train sim games.

    7) Linked settlements feel more satisfying (Emotional safety): Linking settlements, mines, and points of interests feels safer, more reliable, and easier to ship goods around. Instead of having to rely on roads for horses, or awkward winds with sailboats (ignoring RIBS), you can actually shuttle a fair decent amount via trains. Everything simply feels connected, closer, and more reliable. Can't haul things on your person, horse, or boat? Trains have you covered.

    8 ) Multiplayer Players (Rejected players): Rising World can easily appeal to players who desire to play with trains in a co-op/multiplayer environment. They've been constantly denied, rejected by Train Sim forum members, something modded Minecraft allows them to play with. Red51, once able to update Rising World with trains, can also tap into these intentionally abused, rejected, and sideline playerbase allowing people to play with Steam trains, etc. There's a game called 'Railroads Online', it's however wonky and all over the place, something Rising World isn't. Rising World can easily appeal to the playerbase who had desired an open sandbox, co-op experience. Players are willing, and waiting to play a proper train experience in Rising World. Rising World is your "everything game", after all.


    But I get it. I understand! It's so much easier to trash on trains, to be rude on forums, and to stroke your own ego simply because you hate someone for making a genuine observation.


    Rising World can tap into this void, fairly easily, by providing us a simple steam train (as shown above), various cargo/passenger train cars, and the necessary tracks to run them on. Once ready, and when it's finally ready to be released into an update, you can rely on the train's presence to boost Rising World's player count into higher levels. People shall play in both survival and creative, even going out of their way to make train stations, depots, supply lines, and other fun routes with and without friends. Interests towards trains is universal, and shall gain more love once more trains are also implemented. People desire their trains. People admire their trains to the point they had to mod other sandbox-related games to gain that unrestrictive train simulator game, ones the same train sim games failed to provide them.


    View 'Sweet Transit', it was supposed to be a simple game about trains. It was well received, sadly losing the respect to overly convoluted train & city-building themes. You have to choose one (trains) or the other (city building), not both. Dovetail games? Rushed, over-milked, too may sequels, and poor polish. Restrictive, penalizing, and they don't listen. Everything is disconnected and disjointed. There's genuinely no proper, valid train game out there. Everything feels scattered, improper, poorly catered to, something only modded train experiences can provide.


    This is where Rising World can succeed, especially matching Modded Minecraft's train mods, Farm sims, and other games out there with trains. I understand it's easier to scoff and make snarky comments, trains shall indeed keep Rising World breathing as you personalize the trains to your liking. Feeling the cargo as you put it into cars, or how you have to transport cargo around. Making a reliable train route to supply your goods, all the while linking your settlements with one train line and another. Everything stays fresh, and updates to your desires. Everything is more personalized to your own desires.


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    Using Minecraft's train mods as a template, and a proper reference, one can see where Rising World's train future shall aim for.


    - TrainCraft:
    https://traincraft-mod.blogspot.com/p/default.html


    - Immersive Railroading:

    https://www.9minecraft.net/immersive-railroading-mod/

    (Only download from trusted sites. I'm only sharing this for reference only.)


    - Create Mod:

    https://www.curseforge.com/minecraft/mc-mods/create


    You can create anything you desire with Create mod, even submarines and battleships. I'll focus solely on trains, and trains is what I shall hype up.


    -----------


    - TrainCraft


    - Immersive Railroading (With Canadian & other themes):


    - Create mod - Create-designed Trains & Station:


    Bonus - Farm Simulator 2022 with trains:




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    Look! Red51 teased me with trains, and I admire trains ever since I was little. Same with other normal-minded individual. We have train nerds, bus nerds, boat nerds, and any type of nerds for every type of vehicle. I happen to have a universal interest, and I do admire trains, especially of the Canadian-Japanese-Slovak variety. I simply desire to see them in, and I do see them providing Rising World a healthy content & population boost. I'm not lying, or saying words lightly when I say 'trains is a universal interest', especially with hobby shops, Youtube channels, kids toys, etc. People don't realize how popular trains actually are, especially from a merchandizing point of view. I simply can't wait for when Red51 manages to get to the train update to finally allow people to have further fun, especially by tapping into an unknowing playerbase desiring to play with trains.


    That, and how people simply admire the nitty-gritty train side of things.


    Below - Minecraft's Immersive Railroading with extra modded CN Railway livery:


     



    (I genuinely desired to play further, longer, especially with how I have a train with CN livery on it. Train carries cargo from far away projects, and I can have whatever fun I desire with it.)


    I wasn't able to get far, it however made things feel far better, far more connected. I left this hanging because I play too many games (spread to thin), though can see this exact feeling and vibe in Rising World working well. I'm 100% certain once people are made aware of trains are both implemented and active they'll flock to Rising World in decent amount of numbers. Obviously, if you give them more to play with the more they'll have fun, but the Steam Train would be a nice start. Diesel trains? Sure. Whatever we're provided we shall have fun with it. Using Minecraft to conceptualize thoughts to imagine how trains could be handled in Rising World is an interesting perspective. Sadly, seeing others not knowing what they're talking about, only hating me because they desire to see me cancelled off the forums, or bullying other people is just disrespectful. Others not seeing value because they're too stiff. I simply hope people shall turn around to see the actual light of Rising World, and trains.


    "If you build it, they shall come."


    Go play Immersive Railroading and come back to me. You'll desire trains in Rising World as well. Don't talk to me otherwise, but let's converse once you're up to speed on proper train etiquette. :monocle:

    Hehe :saint:


    Yes, that's still on our to-do list, but I can't say for sure when it will be ready... we'll have more room for this after the upcoming store page update ^^

    I'm now curious as to when your next update is. I hope you can plan it for a nice festive December 5th, Sinterklaas festivities. Some small Christmas vibes, and your planned updates. Your next update would make a nice present on December 5th. :nerd:

    Red51, you startled me with this Halloween claw hands in the radial menu. I went 'WTF?!'......



    Also, curious when we'll gain the colonial/pirate cannons. Can't wait to have them displayed at my navy museum and Navy base at a secondary settlement. Good luck on your next update.



    I also have to note that hearing wolves at night, howling, is a very spooky situation. They're way far off in the distance, but even then, it's spooky.


    P.S: If you're worried about the health of Rising World then do know that trains shall save your behind. If you desire to save Rising World then consider trains, even if it's one small locomotive, or one small addition. It can even be minecarts related. It doesn't have to be now, it can be whenever it's ready.

    To add to the above:


    - Poster Drag-&-Drop in-game Folders (Making new folders):

    Having the ability to drag and drop one image into an image folder in-game while also having the ability to make folders in this poster menu. Basically having the ability to folder-categorize each image into their respective folder to make sure you don't re-upload images, etc.



    The above image is simply an example. I have VRChat, KanColle, Azur Lane, Minecraft nostalgia images, and various other sorts of images to cautiously sort through. Would love to have the ability to sort through them in-game, even if I could potentially do so outside. Can't preview images outside of the game.


    - Cutting Grass through blocks:

    Have the weedwhacker, lawnmower, or some other tool/object reach under blocks without needing to sledgehammer the blocks up and placing them back down. Grass tends to stick up through blocks, maybe even needing to die from the lack of sunlight. Better to do this via tools to prevent grass from sticking out from blocks and from removing already-placed building objects leaving them in place.

    I've been hyped for the longest while ever since I was able to build, place sectioned pieces, and then sail it from my secondary outpost to my main settlement. Sure, it took ages, I however do admire how much character it however has. These sailing boats add character to a port with their masts standing tall in the scenery. They become a beautiful part of the scenery.




    And yes, I once again became hyped up again with the next Halloween update in Azur Lane providing more sailing ghost ships, more sail boats, and all that fun sailing boat stuff that I can't wait to see back in Rising World. (You can now play that Youtube Ad scam game properly in Azur Lane).


     


     


    How can I not be hyped up? This is awesome. When allowed, and when able, I can't wait to see more sailing boat types in Rising World. Same with the Schooner he initially teased us with, and with a Colonial-era cannon for us to mess around with. Azur Lane's Halloween 2024 Tempesta's Call update reminded me Red51 actually planned to initially add this very cannon into the the Java version of the game. I hope we can obtain it in a following update, even if it's a dummy given a proper function at a later date.



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    Adding the ability to have sizable sail ships even if only rudimentary in control schemes would make this game explode in users.

    I agree. There was note of considering Papyrus ship types, and other forms. Red51 did tease Schooners. Having varying types of sails on a mast would be interesting as well. Can't wait for sails to be customizable with decals/posters, as Red51 has desired.


    What would really make this game explode? Trains. Trains, rails, and varying types of trains. If we can customize trains with CN Rail and other liveries (or add custom liveries onto trains) you'll see a major boom. If Red51 is ever worried about his game he should consider trains in the near future. I'm not joking when I say trains shall keep his game afloat, pun intended.


    Whenever Red51 sees a rebound he could always add Roman-era row-ships, Greek vessels, Chinese, Japanese, and all sorts of Ancient-era row boats, sail boats, and Viking types, among numerous others. I'm sure if he adds in the proper features he'll see a nice return in his investment. He has to choose the right features to see a proper demand once he supplies the proper features. Proper boats, proper trains, and even awesome modding support. From there, everything shall be even more glorious. Maybe if Red51 can squeeze in a wooden rail train, or something of that sort sooner than later then we can eventually see a gradually growing demand to play Rising World more and more. Maybe he could sooner tend to highly requested features with more features added. Here's to hoping.

    I'm really happy with the small sailing boats. That said, I would like to be able to add a different kind of sail to improve performance. The square sail only works on a broad reach, and the boom can't turn past 90 degrees so it's pretty much impossible to tack when you want to sail into the wind. Would love another medieval rig (maybe lateen) that can sail closer to the wind, maybe at the cost of being more complicated to operate or costly to build.


    As it goes, I love sailing around the islands of the Medieval Realms server and trading with my neighbours

    As above, agreed. Adding different types of sails would be interesting. Triangular, and other forms. Being able to pop one mast type for another (varying sail types) would be a nice feature. I would welcome it. Granted, I could always build a new boat with different types of sails and poster/decals on them, once we get to that point.


    I had my fair share of frustrations when I could only go at 50% speed, or less. It made everything far too painful making things far too agitating. I desired to go back to the RIB. I prefer the sailboat though.... The travel back to my main settlement was far too time-consuming it took a few hours, when instead it should have been 30 min, or even an hour. Painful times.


    I agree with you. Sadly, I have to keep to my own self in singleplayer with how people have been sabotaging me, posting about me on Reddit to cancel me, and pretending I'm a "duck", but I do approve of your happy multiplayer feelings. Keep it up! :nerd: I hope we can eventually get NPC Settlements so I can feel the awesome joy and rewarding satisfaction as you feel when trading with other folks. I want to feel that in my own world, and without the harassment from others. I can wish...... I have to wait a long time until Red51 is able to bridge varying gaps in his highly ambitious game.


    I'm curious as to when & where we should obtain the Schooner, Cannon, and other forms of navy stuff. I hope we can have varying types of decorative anchors to place around the world.

    Another Spooky Month, another fun Azur Lane event to admire while thinking back to Rising World. These games can briefly connect with one another, and I'm happy for when it does. Maybe not directly, they however do connect in the form of boats, or sailing boats. Makes me happy in anticipation for when we can acquire the upcoming planned Schooner vessels. I'm aware it'll be a long while yet, I'm however itching for that Schooner, or for the sailing ship we have currently to have banners, etc.


    Tempesta's Call:

    (Genuinely surprised Numi sung this music track for this year's Halloween event.)


    A video relating to Colonial-Era sailing ships from the pirate era. Plundering, looting, etc, all turned into ghostly shipgirls. Spooky. Nice music accompanies it. Rising World with sea shanties would be awesome. If we ever get a Jukebox plugin again for Unity side that's what I'm doing, and I hope we can make each and every jukebox regional. One area plays one BGM, another plays another BGM. Would be amusing.




    Fancy, a ghost ship born from the Abyss, and from the imaginary. Overly powerful, creepy, yet somehow admirable. Comments respect.


    And, of course, I can soon add her 2D portrait into Rising World once I allocate time to do so. I've already done so with Azur Lane's HMS Formidable, KanColle's Suzutsuki, and Azur Lane's Kasumi. Can't wait to properly import others, and more of these shipgirls into Rising World. The below two images are experimentations, I however shall be placing them in more scenic places at a later date. Having something so simple has me hyped up so much to the point it brightened the whole mood up. A ray of sunshine in a world full of doom-and-gloom, and tons of gaslighting. Having proper escapism makes one happy, even if it's as simple as importing simple Azur Lane & KanColle shipgirls into the game.:nerd:


     



    (The displays make note of my 7+ years in Azur Lane via medals & UI Portraits obtained for chat, etc. I finally have a mini museum, something I'll further explain at a later date in an appropriate Rising World screenshot thread.)


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    Also, I've been holding onto a German Navy Tweet/Post for a lengthy period of time in hopes of finally sharing it for this sort of thread. A post relating to Germany, and how Japanese navy enthusiasts admire anything military, navy, and anything properly German, just as long as it doesn't relate to fake political drivel. It makes me happy when I see real people actually admiring this, paying proper respect, and acknowledging the real-world history, even of Germany's own heritage/history. It's all thanks to Japan admiring anything Navy related that we're able to be more aware of what's hidden in Europe, and even in the world.


    https://x.com/marei_de_pon/status/1833473219627545035



    It always makes historians happy when people can pay proper respect, acknowledging the past so we can learn, and move into a proper future.


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    Happy Halloween! :)



    Seeing these sort of screenshots in Azur Lane (once again) has me itching for more boat types in Rising World. Perfect time for sea shanties, especially being spooky month, etc. I mean, you can also play that scam game from Youtube ads safely in Azur Lane, if briefly. Win-win.




    I'll ask this in another thread, but I wonder when we'll gain access to the colonial-era cannons. Red51 teased one for RW Java, can't wait to see it in Rising World Unity. I would happily build numerous types of those, especially one for my navy museum. :nerd:

    I'm late to the party, I however heard (on the day) when Mojang finally stopped using the mob voting system. I'm happy that nonsense is finally done and over with. Granted, both Mojang and Microsoft shall find a new way of being dumb, but at least we can now have mobs and features when they're ready, not when they're teased and guilt-tripped.


    https://www.pcgamer.com/games/…e-death-of-mob-democracy/


    https://www.ign.com/articles/m…onize-to-put-an-end-to-it


    1) Minecraft Retires Mob Vote After Players 'Unionize' to Put an End to It, Promises More Frequent Updates

    2) The yearly Minecraft mob vote is dead, players celebrate the death of mob democracy


    And then everybody wonders why people hate both Mojang and fake journalism. Yes, this is what people actually desired. Imagine if Red51 had done that for Rising World where you're one day given an option of gliders, trains, and cars. Oh, you voted for cars. Sorry, you can't have trains and gliders anymore.... Just because you voted for cars you're no longer, in a million years, to have trains and gliders. You voted, and now you reap false decisions. Too much guilt-tripping, forced voting, and nonsense. Too many excuses behind the scenes.


    This is for the best. Now when a feature is ready it can be released. It genuinely is for the best.


    --------


    Mojang/Microsoft kills VR/MR Mode:

    https://x.com/AUTOMATONJapan/status/1849386860805865820


    https://mobilesyrup.com/2024/1…ity-by-ending-vr-support/


    2 steps forward, one step back. Killing VR Mode only ends up hurting the gameplay experience, especially when you gaslight the VR interaction, population, etc. People genuinely desired to play, they however were put off by official support not being properly implemented, even externally poached by other third-party games now on Steam. You have clones of Minecraft using proper VR implementations to provide the proper VR fun.


    ----


    And this is why I'm here in the Rising World community so I can play an honest-to-god proper game, even if I have to push and squeeze my way through people pretending to admire Rising World, gaslighting others, or pretending other people are "ducks" when they're simply human, and etc. I genuinely do desire to play Minecraft, and I have via modded side of things with 'Immersive Railway', and other side-mods.

    A few more to note:


    - Earthworms Glowing: Have this naturally filtered off, requiring the user to turn it on to allow for a simple sparkle to show there is an earthworm present. The amount of earthworms are noticeable, if hard on the eyes. I would love a filter option to make me aware by giving the earthworm a healthy background glow.


    I'm aware this is coming, I however would love what we have in Java.


    - Town signs (horizontal types).

    - Crates: To finally stop spamming barrels, and to finally have crates.


    One person needs to chime in with the help of 3D models being imported into Rising World. Can't stay silent forever, nor can people fantasy blame me for everything. I need to keep pushing Rising World, especially with how great the game is. Someone has to be honest with themselves by eventually helping me with 3D Model stuff. No cowardly behaviours or gaslighting.


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    (Not really QoL, I however would love to have a statue anchor to display. Need to either be nudged or provided a vanilla version of an anchor for display.)

    I don't know if I have it in this image, I probably don't. Even if I don't one could imagine when it rains (and after it rains) worms would constantly spawn from dirt, sand, etc while raking up the terrain. While trying to round out the terrain for my navy base I picked up nearly 2 maxed out stats of worms while raking underwater. The worms would wriggle, then point upwards in a death position prior to dying.



    Forgot to share this. I'm unsure if raking & worms are broken, it however felt like it. Worms would continuously pop out of the underwater environment.


    It's also been noted weather effects ignore construction elements, the water's surface, etc, probably leading to this very situation.


    Had a few cases where I would return to the main menu to be greeted by a black screen.


    And as noted previously, I was surprisingly amused to see the addition of bellpeppers. Thanks for adding them.



    I'll wait for when they can be grown, but thank you for adding stuff in secret. I may have to hunt down more stuff in the future.


    I believe that's everything this time. I wish you the best of luck for any future hotfixes and updates. *praying emoji*


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    Edit #2


    I'm thankful for the map hotfix, it finally does what it's supposed to. Thanks for the hotfix! I however now wish while sitting on a boat you could bring the map out, more so when you're sitting. Hard to navigate when you're sitting and can't pull out your map.


    - Fixed! Nice! Thanks! :)


    I wish you could both navigate and sail at the same time. Or have a pedestal where you can place the map while navigating and steering. And a storage compartment. Otherwise, it's a nice hotfix and I thank you for the fixes! :)

     



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    (Edit: Sorry, didn't mean to post after Red51's new hotfixes. *shrug*)

    - Valsia - Savannah Coastal Town:


    Came back to Rising World to finally work on a naval HQ military base themed to both Kantai Collection (KanColle), and even Azur Lane all prior to the currently added (August 30th) update. I also desired to possibly even theme my navy base project in Valsia towards Canadian (RCN) via the incomplete Canada Day 2024 monument. Building it up to place 2D cardboard displays (using posters) to place them around my naval base. To hold posters, etc.


    - KanColle influenced Research & Storage building. Has that crude ship appearance to it, something I enjoy. (Pre-side-compartment & fencing).



    - Hasty, yet semi-decorative stables for horses. Shall fine tune it later.


    - Barbarian attack on the other side of settlement, next to farm plots. (north, not south). Also south, my horse stables, one I failed to share previously. Forgot to roof my stables (with window frame and glass), something I'll do in my next session. More detailing at a later time. Wooden fence separation, etc.

      


    - W.I.P Canada Day 2024 Monument, weather vane, and newly build sail boat (ARVX Valsia). I genuinely admire the new sailing boat; The sailing vibes, the throttle-wind control, and how weighted it feels. Had a rough push into the water, assuming it would break apart with how it flailed around.


    ------------------


    (August 31st, 2024 images below; Pre-August 31 images are above.)


    - An atmospheric tease of my new naval docking area for small and medium sized vessels. Larger ones shall be docked at elsewhere. (New moon from update.)


    - Working on fencing off my military naval base with semi-crude fencing, if still seriously pieced together. I can always go back and fix it, yet currently satisfied with the fencing (not seen in image). What CAN be seen are 2 (of 3) barbarians nearing my military naval base. Killed one, healed up, rushing after other two. This is why I built fencing, to keep them, and lions out. They caught me with my pants down, they however died while I was building a 3-part wall structure.

     



    - Valsia Naval Base - Upper Wall Entrance/Exit:


    - Basic fencing as to prevent both lions and barbarian attacks. If attacks escalate I can always make my fencing more complex to prevent fence-jumping NPCs, etc. Barb wires on top would be welcomed.


    - Floating view (above) my naval base. (Canada Day 2024 Monument still W.I.P. Also has newly added weather vane.)


    - Inner wall (Entrance/Exit). Leads upward, and outwards. Ever few feet there's a stairway leading upward and downward in an up-down-up configuration. Exits are sheltered with iron doors to prevent mobs from entering. Shall seek out fortified window doors at a later period of time.



    - World Render - Upper = Valsia settlement & farm | Middle = Valsia Naval Base. Pathway to the north of Valsia shall lead to an eventual mining area, and maybe a fortified mini village.)


    ----------


    I'm genuinely happy for this update. I can't wait for maps to actually be functional, though this still gives me the proper opportunity to construct proper docks for the vessels, work on my naval base, secure loot, and to eventually feel at home in my new naval base. I still need to work on the interior. I also need to add in window frames, the minor detailing's, and further construct my Canada Day 2024 monument. I missed my Canada Day. Giving that monument a double-meaning of Canada Day 2024 & Canada's Royal Navy (RCN) respect, something it deserves (especially to be present in Azur Lane & KanColle games).


    Feels good to be making progress in Rising World again. It was childish how people attacked me, falsely vilified me, and mocked me on Reddit, Steam forums, and elsewhere under false pretenses. People are rewarded for berating me, and that sucks of people. I don't have time for their childish, something I could have used the time between March-August for what I actually accomplished this time around. I'm happy I'm back in Rising World, something fake people aren't happy about. I'll keep building away, and in my way. Yes, I had to note this because of the months of lost time I could have spent sooner constructing my naval base, and not later. I was intentionally sabotaged and I'm annoyed at how fake people are.


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    Next Goals for Valsia & Navy Base:


    - Roofed Boat shelter (somewhere).

    - Roofed Boat Shelter & shipyard (probably south of that mini-map & brown forest patch; Sheltered area).

    - Grass & pave the navy base.

    - Add triangle pieces onto 'Research & Storage' structure. Needs final touches. Maybe a door, a glass one. (95% complete).

    - Navy Base interior (First and second floor; Kitchen, offices, bunks, poster display area, etc.)

    - Wooden fence stables (both). Add window frame & glass to stables (normal).


    ---


    - Bonus: I accidentally crafted too many raw bread. Had to rush them into a storage chest (full inventory). At least I won't go hungry for awhile.:wacko:

    Yeah, it's unfortunately a bug: right now the map only shows the default area (0|0)... but we're working on a fix ;)

    Good luck! Free me from my arid settlement! My freedom is in your hands. ;)


    Can't wait for the hotfix. Can't wait to eventually go the other way to see the winter biomes.



    The only problem is that rendering this top-down view is quite "expensive" in Unitys HDRP. Unitys HDRP isn't made to render the scene from another position than the main view (which is one if its biggest limitations IMO).


    Issuing the "renderworld" command often causes a minor hickup. It's not a problem when this happens when using the command, but it becomes annyoing if it happens randomly over time... we're still looking for a better solution before we can incorporate that image in the map or into a minimap ^^

    That's a shame.


    Ah, so it IS your plan. Minimap vanilla feature is something I would suggest. Glad you have that covered.



    Thanks a lot for your feedback, I'm happy to hear that :)

    Of course! The boat and it's construction feedback is one of the best elements. With any game it's always the progress and the result, something Japanese (and now Korean & Chinese) games are learning to reward players with. The actual rewards, not the grindy mind-numbing rewards. Curious to see what your bigger ships shall do in regards to these construction phases. Or trains, etc.


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    Let me just say this is a neat idea.



    I was however hoping to speed things along using voxel elements of dirt and stone to round out my naval base. I have to rake everything up, drowning in the process with how deep the water is becoming. I'm considering of cheating my placing blocks instead. I can't in certain areas. I wonder.... :thinking: A scuba gear would also help so I wouldn't drown to death. Whatever comes first, I'll take anything.

    I apologize for the secondary post, I however don't want to wait for my thoughts to turn into forgetfulness. I've been highly forgetful lately thanks to real world stress. Better get this out of the way sooner than later while the iron is still hot. I need to note how awesome this update is. This is actually a pretty good update, if with a few little hiccups, which is the standard for indie games.


    - I finally felt brave enough to approach, attack, and dispatch of some barbarians, or whatever they're called.

     


    They dropped chili peppers, bandages, canteen (leather/hide), and a set of swords outside of their inventory. I took one of their scimitars for myself. I've got no complaints with the hostile mobs. Nice! ;)


    I've done as you said, using the loom next to the spinner and workbench. I had pre-crafted the 4 parts prior to work, and sails after work. Finally have myself a sail boat.


    - Setting up a weather vain on my Canada Day 2024 monument (still WIP). The map is just for show. It works nicely, though wish it would wobble a bit in the wind.



    I really admire how you can craft these vessels in phases. It's the best part! I love building these boats in phases, best feeling ever. <3


     


     



    ARVX Valsia (named after this location) had a rough launch by spinning all over the place. Best to launch at a dockyard/shipyard flush with the water. It spun, nearly sinking, splitting, and destroying itself.



    This sail boat is a beast! I love the flow and atmosphere of sailing into the wind. It's epic.


    I can now see why Red51 teased the option of uploading images as decals onto the sail. I have a banner of my own, and I can't wait to have it applied to all my vessels and vehicles. Now that I have some time for myself I can start being patriotic in a fictional sense, as well as a realistic sense. This is awesome.


    - You can set images, just not in this version. Attempting to apply images onto the sail gives you a red banner it's not available in this version. Future addition, as Red51 noted here.


    That would be glorious! Being able to fully personalize everything to you, especially so others don't steal your boats, mounts, and vehicles. Full representation to your own glorious personality, nation, etc. That's epic!
    Red51 done awesome. Sure, others and myself feel we needed more in this update, I'm however happy with what we have. It's one of those past nostalgic Minecraft updates giving you less for more, and I now have to build up a specialized docking area for this, and larger vessels in the future. I have lots to work with now. :nerd:


    I'm now left wondering if we're meant to scroll on the map, or if it's supposed to be locked into place on our 'home island'.

    Thanks for your feedback :) We will probably add this behaviour for other animals as well^^ For now we want to keep some animals in a "always-hostile-mode", but this wasn't justified for wolves IMO (especially considering that taming will play a role here in the future) ^^

    I can now see where you're going with this. Nice. I would love to tame wolves, though hope we could eventually tame foxes. I'll eventually make my way over to the frigid side of the biomes, proper maps willing. Having an arctic fox with me would be a cute thing, if highly vulnerable. If they could find items that be sweet.


    This is still planned in the long run :)

    Excellent. Looking forward to that. Can't wait.


    In theory you can move them on a boat, but unfortunately there isn't enough room on them, so it's a bit difficult... but we still want to add rafts and also bigger vessels ^^

    Ha! Talking about nudging and careful riding, eh? I'll wait up for rafts and bigger vessels to do this for me.


    Hehe, basically it's possible with the "editnpc" command (you could set his behaviour to "Default", then it won't run away) :D But we've also done some preparations for taming and I can't wait to put a bigger focus on that after the store page update^^

    I could, yes. Maybe once I feel everything has settled down I shall probably do such a thing. Always fun to experiment. :)


    It should be there :wat: If it's not visible, try to click on the "focus" button in the top left corner of the map (first hit the right mouse button to show the cursor)

    I tried doing so, and swapping in and out, and all sorts of things prior. I'll try doing so properly this time around.


    I think I know what's going on. I believe it's showing the starter island, not where I have traveled to. I created my map in the arid area.


    - Default zoom (Home island):


    - After I 'focused on player'.


    - All the islands attached to the main one. This is all the starting area, and I've started near the south. I know this is my starter island because of the inlet in the south area. I made my settlement where it hides an inner port area on the bottom left side. A mouth. Going up leads to a wooded semi-swamp area and some mountains, and eventually into other sorts of forests and mountains further north. Maybe this is coincidental, and maybe it is arid, yet 99% certain this is the home island with my Vathunver settlement, etc.


    - With Elevation. It genuinely threw me for a loop, eventually making sense this is my home island, the island I'm far away from, and trying to get back. There is no player icon, nor can I move the view to the player side of things.


    I've also attempted to use the 'renderworld' command which only provides a mini-map perspective of my area. I was hoping for a more wider range of things to eventually provide me a fully explored area I personally explored, not a mini-map perspective.


    My main Arid base (Valsia) far away from my home island. You can clearly see my gradually growing main settlement in this arid biome. The pathway to the north, the main harbour area, and the lower Naval military base influenced by KanColle & Azur Lane in the first two renders. The third one, I had hoped, would have merged the north and south perspectives. I was hoping 'renderworld' would have combined my north and south experiences. It did not.


       


    You can clearly see I traveled south. This could be used for a mini-map plugin, if someone desires to do so. I wouldn't mind having a mini-map plugin functioning in game. If I was to suggest this people wouldn't like this so someone has to suggest it in my place.:monocle:


    (I've also seen barbarians roaming my Valsia settlement area and they're spooky. Just north of my farm (the big light brown dirt patch) seeing them walking. I didn't confront them, especially at night.:hushed:)


    Yes, they will be customizable, or more precisely, it will be like a poster or decal.

    This may end up being my favourite part of the update, if and when it does come around. I like the idea of naming vessels, something I have yet to do. I would have a field day having fun with various sorts of decals, emblems, and all sorts of fun stuff decorating boats and vehicles. I did note trains, and I'll note it again in a loose manner that it would be neat to have a livery tool for trains and vehicles. No rush, just hyped at the thought. Thanks for hyping me up on the decals, emblems, etc. :nerd:


    --------------


    Edit:


    Marked out my settlements in this map using the ingame markers. I can't scroll to the new areas, only the "home island". It won't show where I am, nor will it display (scroll) where I am at.



    Top to bottom:

    (Potential Outpost = ?; Kelna, Vathunver, Port Vilipec = Red house icons; Spawn = Red down arrow; White X = Aluminum mountain.)


    Seeing an island up north I wouldn't mind turning that into a military base, or something of that sort. This map gave me more neat ideas.

    Enemies


    This update introduces hostile bandits (which spawn at night) and barbarians (which spawn in arid regions). In addition to this, there are various new monsters which spawn in underground areas: there are firewolves and ghouls which spawn in hell, and spiders in caves.


    This update introduces a new, experimental feature: an optional setting to let skeletons spawn at the surface at night. They despawn at dawn automatically. This feature is disabled by default, but you can enable it in the misc settings. Please give us some feedback about that!

    Awesome!

    Bandits spawn at night, barbarians spawn in arid regions (where I'm currently located) making things interesting. I'm going to have to be far more hasty in building my defensive military navy base walls, and some decorative settlement walls to keep them out. Neat.


    It shall be a long while before I get to see, and encounter a firewolve, they however appear to be neat. Same with the normal Wolves. I admire their behaviour. Spiders shall scare the crap out of me, and I guess that's the intention. Ghouls? I'm curious what those are in your style here. I'll probably have to seek them out later.


    I would turn skeleton spawning on fully. Maybe until I get highly agitated, as I had with Minecraft's mobs. One desires certain levels of peace, so this shall take some testing out. People should take this one seriously, and not by emotion, by actually playing with this setting in a lengthy period of time. I'll give proper feedback on skeleton spawning at a later date. I know people shall think before they act, that's why I'll take a longer period to think first, act later. I like this filter addition though.


    Animals


    Several new animals were added with this update, but the new wolves are particularly worth mentioning: unlike other animals, they have a defensive-aggressive behaviour. This means that they won't attack on sight (unlike bears, for example), instead they will try to warn the player. If the player ignores the warnings and still gets closer to the wolves, they will attack though.


    Good. Maybe some bear types should share this type of trait. There are some bears out there which are more curious about food than they are about you. If you are between them and food they will attack you. Granted, there are bears which have simply attacked people, as they had done in Canada, and as I've heard them done in Hokkaido.


    Should have more fun with bears and food in the future. If you have food on your person (hotbar) they would be more attracted to you.


    I like this wolf behaviour.



    Map


    Finally this update introdues a map. Unlike the Java version, this map mainly focuses on navigation: it provides a topological overview of the current island. Of course you can still create markers (like in the Java version), and in multiplayer, other players are also visible on the map (this can be disabled). If creative mode is enabled, you can teleport to any location on the map (via right-click).


    An additional map view like in the Java version is still planned for a future update. However, there is a new command "renderworld" available which renders a top-down view of the currently generated world and stores this image in the screenshots folder in the game directory.

    I'm happy for maps, and I'm going to test it out. I need it to help me get back to base so I'll give my proper feedback at a later date. I hope the secondary map (the java map) shall be helpful and available later. Nice on the creative mode teleporting.


    I'll be trying out this renderworld command if all hell breaks loose, and for general curiousity.


    Female character


    A female character is available now! A new tab "Character" is available in the main menu which enables you to change your character - including gender, hairstyle and colors, facial tattos etc. Changing your character has no impact on your progress in a world or a server, it only affects your appearance.

    The current character editor is just a temporary solution: we're already working on a better version for that, but unfortunately it didn't make it into this update.

    Congrats! I know certain people shall be happy, and I know those who've insulted and berated me shall be happy with this, and their Mexican poncho. Good feature for people. Shall see what's available shortly.


    Good luck on future additions and update on this front.


    Npc editor


    After spawning an npc, you can type "editnpc" into console (while looking at the npc) to bring up a small npc editor. It enables you to change the appearance of the npc, but you can also change their clothes or equipped item (only for humanoid npcs).


    Apart from that, you can override their default behaviour towards the player, i.e make a hostile npc friendly or vice versa.

    Shall toy around with this lightly. Shall make my place semi-welcoming. Thanks! Hope to get samurai armor to re-add Benio, from Konami's Busou Shinki line.


    Still wishing for NPC Companions to rescue, befriend, or to simply hire NPC mercs. Now with bandits, and Barbarians, it be nice to have NPCs patroling your settlement to keep it safe from hostiles. Crafting, etc. That's the future though, and I'm aware of waiting, etc.



    Building


    This update introduces 15 new block shapes (almost every shape that was requested by the community in the past) and also terrain materials (like dirt, stone, gravel etc) for construction elements.

    If you're still missing any shapes or if you run into any issues, please let us know!

    That's the best part of Rising World, and why I'm here. That, and modding potentials. More building styles. Thanks! If I'm allowed to request, I'll request at a future date.


    Other


    Of course there are also various other new features, changes and bugfixes. For example, vehicles can now be disassembled (to get the construction kits back), there are several new moon phases available during night and this update also introduces new items and objects. In addition to this, the inventory now contains a button in creative mode to bring up an item spawn menu. Alternatively this menu is also available when typing "item" into console.

    This update also fixes the wrong player sync when riding a horse in multiplayer, and there are many changes and additions to the Plugin API (link).


    To get an overview of all changes, please find the changelog below!


    Please let us know if you have feedback or if you run into any problems with this update! :)


    Vehicle scan be disassembled? This is highly helpful. This would help with cars, trains, and other future additions. Even carrying your stuff from one location to the other in a land-locked, or sea transportation. One problem though, horses and mounts should be able to to be ferried between large bodies of water.
    We need rafts, barges, etc. No rush, or anything. Just saying.....



    [New] New critter: scorpion which spawns in arid regions

    I'm going to have some varying levels of fun with these. They're going to possibly annoy me.



    [New] New animals: foal, fox cub and arctic fox cub

    Cute. I wish I could tame a fox cub as a pet to eventually see it grow up.


    [New] Implemented sailing mechanic (sail/wind direction, furl/unfurl etc)

    A new way to sail around. This shall be interesting, if with varying levels of frustrations and cursing. IMagine getting blown off course, and accidentally jumping off, as noted. Minecraft horror stories on the jumping off part. Shall test this out for the fun of it.


    [New] Added various moon phases during night (full moon, new moon, waxing/waning moon etc) with different light intensities

    Stargazing should be encouraged more, and I'm glad we're getting more moon types. I always enjoy staring at the moon.



    [New] You can set up a custom name for your sailboat (which will be visible on the hull)

    This is perfect! More of this! Emblems as well, which you've noted. I would LOVE to apply emblems, even customized ones. Similar stuff for future trains, vehicles, etc.



    [New] New objects: loom (required to craft clothes) and weather vane (shows current wind direction)

    Minecraft update vibe of old times, and I love it. Time to obtain the loom again. Shall have fun with weather vanes, especially for decorative purposes.



    [New] You can now get saplings from cotton plants

    Helpful. No more holding off on these plants.



    [Change] Locked doors or chests are now 4 times stronger (when trying to destroy them)
    [Change] Nights are now a bit darker in general

    Nice! Helps with griefing of the PVE and PVP variety.


    Also, yikes! I already had issues with night, this shall be interesting. May have to sleep more often.


    ----


    Nice update. Now to experiment and test things out. Time to attempt to free myself in the process of my arid location. :monocle:


    ----------


    Edit #1:


    - Converted world, exited out, created my character (male), went back and still can't run. Character refuses to run with 'shift Left' key. Confused. (Solved: Relates to left alt key slowing player down.)

    - Can't interact with the loom.

    - Map needs a player icon on it.

    They are not drunk, they just don't care what people want, like other big companies nowadays.

    Yeah, that's called "being drunk". If they don't care then they're just drunk. A shame, really. As noted, I have to get my fix via modded Minecraft on the Java side. I've also seen many mentions of Bedrock version being nuked thanks to modding support being removed. RIP.


    Rising World it is, just as long as people don't sabotage me over trivial issues.


    Those hedges though, that's one of the best features on the list. Stupid Mojang..... We could have had Sakura hedges...... Hedges, and Sakura hedges.....


    You know what they say..... "Absolute power corrupts absolutely".... meaning, you get drunk on power, and you don't give a crap, and that's what we're both saying in varying meanings. :thinking:

    It appears Mojang & Microsoft are drunk again for rejecting awesome features. I hope Red51 takes note, even adding RW appropriate features proudly into Rising World. A mod was basically made to add in all the rejected features and requests to show how handy they actually would be in Minecraft. I'm facepalming at the missed opportunities.



    1. Hedges! Needs to be in both games. They even have Cherry leaf hedge.
    2. Chute.
    3. Hollow Logs - You can hide, crawl, and climb through it.
    4. Iron Grate.
    5. Crops 'n Pots.
    6. Rope. (Saw this previewed, never finding its way. Highly necessary. Have as material, needs climbing rope variant.)
    7. Soul Sandstone.
    8. Chest Variants. Highly needed!
    9. Pick Block Range (Far).
    10. Abacus. (We have a measuring tape in Rising World. Red51 wins here! ;) )
    11. Beacon Dimming.
    12. Beacon Redirection.
    13. Dyable Enchant Glints.
    14. Campfire Boosting.
    15. Chicken Hat.
    16. Carpeted Stairs.
    17. Potions in cauldrons.
    18. Boiling Water. (Cauldron)
    19. Stew in cauldrons.
    20. Holdable Lanterns. (Rising World wins here. They can be placed & held. Win!)
    21. Hang on walls (Lanterns). Swings, physics, etc.
    22. Animated Jukebox.
    23. Cake Stack
    24. Head Stacking. (Mob heads)
    25. Multi-step crafting.
    26. Noteblock tuning.
    27. Bottled Air.
    28. Spongemob.
    29. Slow Falling Inanimates.
    30. Camouflaged Creepers (they match biomes and foilage of their biomes.)
    31. Multiple Damage Sources.
    32. No Pumpkin Overlay.
    33. Player Armor Stands.
    34. Trowel.
    35. Removed Lava Pockets (Nether).
    36. Mob Head Scarecrows (Mobs run away in fear.)

    So many great features, so little intellectual honesty when it comes to these. So many of these could have improved Minecraft. Thankfully, some of these are in Rising World, or shall find their way into Rising World. Of course, in Rising World logic and mannerisms. Chicken hat? Needs to be done in RW. I'm glad we can use lanterns. Cherry leaf hedges? Missed opportunity.


    Minecraft sure is suffering. Thankfully mods keep it alive.

    Scratched off auto-walk & Run because Red51 thankfully implemented that after a frustratingly long amount of time. Respect to Red51 on that. Going to make a new post to make note of what RIsing World feels like it needs for QoL additions.


    - Autowalk & Run: (scratched off)

    - Wool & Yarn Automation: Still needed, and of high priority. Helper NPCs, NPC Companions, and automation is necessary.

    - Maps on Mounts & Vehicles: Strongly needed, especially without interrupting the functions of the mount or vehicles.

    - Bigger Land Modifier Vehicles: Needed for the previous biome update creating heavily rough terrain.

    - Necessary 'Rising World SDK' Tool-kit: Highly necessary, especially to import external models, VRChat & Tower Unite manner. To even allow you to easily import any humanoid model as their own NPCs with default animations.

    - Boats, mounts & Vehicles (multi-seat): Give various boats, mounts, and vehicles multiple seats to allow friends & NPCs to sit on them.

    - Vanilla Elevator & Escalators: For those who can't use plugins, or refuse to gain missing plugin errors, can simply use vanilla elevators and escalators to do their tasks. Plugin is nice, a vanilla variant would still be necessary.

    - Merchant Stalls: Help localize, summon, and trade with merchants. They should come and go as they please, though they should be found there, once the time is ready to have them. View 'Dragon Quest Builder' game for this QoL tip.

    - RVs and Campers (Livable Boat): Once vehicles are ready we should have campers and RVs to allow us to move around and store things on the move. A secondary option would be to have a similar option for boats. Have mini house boats, etc. I'm sure this is planned, I'm still noting it.


    ----------------------------


    After having been abused by people who don't actually play Rising World, but are only here to spread fake political drivel, I have new QoL suggestions to make note of, those of which I hope find their way into the game.


    - Hedges: We seriously need some sort of hedges to beautify areas. A more natural fencing area would be helpful, especially, and hopefully to keep bandits at bay in a more resource-friendly manner. Let's hope they don't jump over edges.

    - Garden Update: Tied to hedges, we need a 'Garden update' to provide us flowers, shrubs, hedges, and anything gardening related to beautify areas. Both for decoration and for privacy and protection using nature itself as a decorative shield. Various builds are left unfinished needing some sort of garden addition, both in and outside.

    - Cherry Trees, Red trees, & non-green trees: Basically any other tree type, ones which aren't green, would be highly welcomed. Locally, in Ottawa, we have trees which go red & brown in spring, and then stay various shades of brown throughout summer and fall. Having those trees would be pleasing. (Brandywine Red Maple, or https://www.ecologyottawa.ca/nativetreeguide for ideas). This suggestion is low on the list, though would highly favour Cherry trees.

    - Fishing - Rods & Nets: I'm aware we'll have our fishing rods back, though it would also be neat to allow fishing nets (of the hand-carrying variety) to catch whatever fish can be caught by a person. Some could be attached to boats, or Lobster cages with a buoy, etc.

    - Grinder: Have the ability to actually hold onto the grinder to then automatically, in combination with auto-walk, walk in circles without touching the keyboard or mouse. Still have the option to pick up your crushed items the manual way (once detached), or like the furnace, pick up all the crushed items in one go.

    - Better Sickle & Mass Seed Planting: Have a larger sickle meant for industrial farming, of the Medieval variety. 10, or so at a time, and have a planting arrangement to plan seeds in a grid on a plowed field. Similar to how one would place blocks, similar method could be used to plant seeds.

    - Scuba Gear: I'm well ware scuba gear is coming, it however would be neat to have it to finally work underwater for the various boats we're obtaining.

    - A Roller Tool: Have a rolling tool for your hand used to flatten out terrain to bring the terrain to your desired level. Smaller tools have lower effects, and bigger tools have bigger effects. Road Roller = Big; Garden Roller = Small effects (Terms used for Google images.)


    --------


    I'll look at any plugins which come my directions, though I wish and hope people could help me this time around for the health and benefit of Rising World. I'm blocking all the trolls who've done me actual wrong while focusing purely on Rising World. I want to add Azur Lane & KanColle MMD models into Rising World with one animation, I need someone to show me how, or be provided a caveman styled method of allow me to do it with out asking people. Show me how and I'll do it myself going forward.


    - 2D Attempt KanColle display standees.

    (Would be nice if I could choose a transparent background to apply them. Be visible prior to applying posters & decals to then vanish, only showing a 2D portrait of the character. Glass? Sure, though something more transparent and workable would be neat.


    Was noted in doing it the 3D Manner. A Japanese KanColle gaming friend showed me the video below of Gotland noting how we I should have her in 3D, something which would be awesome to do in Rising World. Show me how, provide me the tools, and I'll do it myself. I don't want to be called a Nazi, Alt-Right, or anything of that vulgar & gaslighting nature. I'm a proud Canadian, and I should be respected as such. As a normal human being. I simply want to import models and 1 animation my way, show me how and I'll go from there. Or Red51 can provide me the tools so even a caveman can do it, the VRChat & Tower Unite manner. Red51 should recall when I sent him a Yuudachi MMD model to place into Java version. He never went through with it because of an upcoming update, and I was fine. Priority on updates. I still would love to see KanColle Yuudachi in the game, and maybe the Japanese would also.


    - KanColle Arcade - Gotland:

    (There's no MMD Model of Gotland, but I do of Warspite. It would however be neat if KanColle & Azur Lane characters played 1 animation for now, and more in the future. Or better, be their own NPC after having been imported using a VRChat SDK type of tool doing their own thing in a logical manner. I have an alternate model of Warspite from KanColle to use, if I'm shown or provided tools on how to do so myself.)


    If nobody helps me then I can't help promote Rising World. Think about that. I've been tweeting/posting about Rising World (both positive & negative; Same with other games) so I would love to share more KanColle, Azur Lane, and Anime related models to show the growing neatness of Rising World. I know it can be done, others have done it. I simply desire to be progress so I'm going to be more pushy again.

    Minecraft's 2 Week Phase:


    When you play Minecraft for up to 2 weeks to then end up ditching it again.



    I've stumbled across this a hell of a lot. Just pick up Minecraft, play for a bit, and drop it again. It isn't what it used to be. Everything I think and feel has been perfectly summed up in the video. Your first playthrough is for years, or even years, while the other sessions are for 1 day, 2 days, or something up to 2 weeks max. Testing out mods, trying to play with friends, yet nothing gets done. You get a modpack world going, yet your friends ditch you (as noted in the video), or Minecraft simply being lonely, as has been stated time and again in the videos.


    The best formula for Minecraft is honesty, direct, and fun. No game guides, not short-cuts. Just straight up fun. Slow burning fun, and the same would apply to Rising World.


    Why does Minecraft get boring? We've been through this... Friends ditch you, no proper AI Companion helpers, and the game isn't designed for singleplayer people. It was aimed at Survival Multiplayer (SMP), and that is its flawed strength. I hope Red51 realizes this for Rising World to where he'll mend the 'single-player loneliness' symptom of survival sandbox games.


    I always desired to playtest mods with me barely, or not at all, getting to the core of the mods. I would simply reach just short of where I desired to never playtest Minecraft, nor the mods itself. Minecraft is boring alone... A friend used to host Minecraft modded servers of FTB variety for it to prematurely die 1-3 weeks in. People have (or had) an attention span of a rock leaving the server to die instantly. Short Tik-tok related attention span. Nobody has a proper attention span anymore.

    Just posting stuff "for fun" now because I keep coming across neat train videos on occasions. Just happily posting them, waiting for them to be implemented in Rising World, and maybe even via modded manners. No rush, it however would be neat though. I'm done with the topic of trams, but I still desire to go on about anything rail related. That's the best thing Red51 advertised, and I'm still attached to Rising World via the train advertisement and teases he had done.


    [removed]


    -----------


    - Japanese Shunter, service, and employee trains:


    - More 'fox' Railcarts (handmade/homemade variety):


    - Why are there more than two types of rails in a rail (something which may be actually handy for Rising World's 2 guages):


    For the third video it would be handy if we could have dual-guage rails, as noted in the video. One for minor railways, and other for freight and passenger, as shown in the video. Some areas could go hybrids, others could stay busy, and others related for mining. I'm certain Red51 is already aware of this, but if he isn't, here it is.


    - Bratislava - Tram - Dubravka to Raca (A tram line I used to take):


    - Pichi Richi Railway - Coffee Pot Train Ride


    Small trains are fun, and they would be useful for where big trains aren't able to go. I'll take what I can get, and I won't pressure Red51 anything on the train selection route. All I've told Red51 is if he gives me 'Caveman tools' for modding I'll do everything myself, and I won't have to beg, pester, nor request people who view me needlessly in a negative light. I can do things on my own, and I can then hype up Rising World on my own terms. Other people could then do everything on their own terms, and we can all be happy. No gaslighting, no harassment, and no clique nonsense. That way I don't have to deal with CursedExistence's aggressive nature, nor 'All Edge No Point's' stalking perverted behaviours. I can do things on my own, and everything would have to be up to Red51 on this front. I simply desire to have fun with Rising World, and that's that. Not my fault there are corrupted people with crab mentality dragging others down to idiotic levels.



    I've also reluctantly jumped onto 'Train Sim World 4' for my train fix and itch. I desire trains, and I've even discovered Train Sim (for Dovetail) made a previous 'Tadami Line' for Train Sim World classic. A new, more recent, world of Tadami Line is being worked on, eventually released later in 2024, or 2025. Who knows if I'll be able to play it.


    Because people live tantruming too much I'll simply share a real-world version of that line, not the Train Sim World version.


    Trains are beautiful, and I've seen people also requesting we obtain our railway feature "sooner" for Rising World, whenever Red51 is both able, and ready to release the trains. :nerd:


    -----------


    Bonus:


    A Minecrafter having fun with the 'Immersive Railroader mod' for Minecraft. A realistic 'Canadian National' (CN), and other train types shunting and pushing trains around. Seeing this is making me itch for Rising World's trains, if we ever get to that point.



    - Japanese Rail (JR) station beneath a residental building, something I've been planning to do in Rising World with the constant elevation changes.

    https://x.com/JIYUKENKYU_jp/status/1798022106992808342


    - Even when I'm not playing Rising World I always make note of structures to eventually build into Rising World, previously Minecraft. I want to know how to build proper Europe-Japanese architecture and styles in my game world:



    I can't wait to explore Rising World in its actual serenity again, away from people who desire to sabotage those with their stupid crab mentality posting about you on Reddit, sharing numerous Google Documents, or just constantly stalking you. We may not get trams, or we might get trams, who knows. I'll take anything railroad related. The more covert I can be, and do things on my own using Red51's provided tools, the better. I hate being gaslighted, but I do admire Rising World's advertised features. :monocle:


    ---


    - Train Livery Customizer Request:

    I don't expect Red51 to make each and every requested train model, though it would however be neat if we could have a livery picker. Make our own liveries to attach onto our trains, vehicles, etc. If possible, even provide a template on HOW to customize, decorate, and apply the train liveries for us to use to apply to trains.

    Happy Canada Day! 2024

    (If highly belated by a few days.):


    Not sure what the other past posts were about from the past, I'm however going to share more Canadian hype and celebration. Another one of people's weird blame games from the long past, I guess, but I'll happily share more Canadian Pride awesomeness:nerd:. We had some nice historical fly-overs while also borrowing from USA's inventory to show what we would obtain for our Canadian RCAF inventory. Neat stuff.



    - Lancaster Bomber - VERA - Flying over Ottawa:

    https://x.com/jamesjhistory/status/1808478802088984789


    I've also attempted to capture my own images, if scuffed. I was locked up in the house stressed from previous day's nonsense. I heard vintage planes, something you can see in above video.


    Aurora aircraft and CF-18's, or even F-35's. The vintage planes sounded awesome. The snowbirds were nice as well. Caught a glimpse, just not long enough to document for social media.


     


    Attempting to use Bing AI images to conceptualize a simplistic Canadian monument I'm going to build dedicated to Canada for 2024 in the Savannah biome. Waiting on the upcoming update to attempt the future build, or I may build one sooner. Who knows.


       


    The loose idea of what I'm looking forward to with the three above AI images used in conceptual manner for Rising World. I needed something to visualize my conceptual vision, AI helping me do that. I'll eventually do the grunt work when the time comes. I'll hopefully get around to it "shortly", whenever that it shall be. I'm aware people have been attacking me to cancel me off the internet (red51 was informed of who they are), even if I gave them a false sense of victory on Steam Forums & Twitter. I'm also aware one of them is on this forum to share what I say. I'll however eventually venture back into Rising World when the time is right. Maybe tomorrow, maybe a few days later once things mellow out, or whenever the update is released. Maybe I'll play with Yahgiggle's recently uploaded plugins, etc. :monocle:


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    Bonus - Azur Lane (Canada/RCN):

    That Azur Lane hype-post is highly dated. They never added any more Canadians, and I'm peeved about that. There is a growing number of people who desire to see them added into these sorts of games, they however still haven't been acknowledge. Shame. Leaves them open for gaslighting and harassment. Still makes me highly happy seeing these posts.



    You have all these cute, crazy, and wild German shipgirl designs, just no Canadians. The German designs are neat, hence why I keep sharing them with the Rising World's German community. Look at the gorgeous 'Iron Blood' German designs. I'm happy Germans can connect with their German shipgirls, they have neat designs. I want to admire my Canadian shipgirls, especially for being Canadian born, and proudly Canadian myself, even if my nation is going down the gutter in parallel with Germany. They fought in WW2, and I want to acknowledge their presence, especially on both realistic and fictional, and actual patriotic grounds. Maybe I'll have to be forced to make an Azur Lane WW2 shrine along with this Canadian monument dedicated to Canada Day from 2020-2024. :monocle:


    Makes me happy seeing other Canadians desiring to see Canadians, especially on Canada Day. Proudly Canadian. I had to create AI art to fill in the void, to the dismay of more crazy people.


    HMCS Dominion - Essex-Class Aircraft Carrier (as proposed/offered by USA during HMCS Bonaventure's existence):


    That's my take. Azur Lane, KanColle, and other WW2 naval games shall do whatever they desire to. I'll dedicate a shrine later in my Rising World settlements when I finally obtain the time to do so.