Yes, that's still the plan
Awesome. Looking forward to that.
Having some fantasy elements in the game is definitely a good thing I guess. But unfortunately I can't say at this stage whether it will be a certain biome, or if it's going to be implemented differently
Shame I can't find that thread or posting anymore from back in 2015 where you showed desire and interest for it. But yeah, I guess we'll cross that bridge when we get there. If you can't figure things out then I hope at the very least it'll be an API thing.
That would be great, but we need to get some proper models for these ships. Hiring someone for that (as we did in the past) is unfortunately too expensive in our current situation
Going to be difficult, eh? Hmm..... If we can help with this in the long-term crowd funding I could probably help chip in if its affordable enough. I really do hope Rising World gets some noteworthy ships when the time comes for them because that shall be one of Rising World's selling points. If you're going to add in oceans similar to current-version Minecraft (bedrock or Java) then boats shall be a key part. No rush or pressure, just...... When things get rolling I do hope we can find a source for them. Hope models from Sketchfab or elsewhere can be easily imported to make use of them in the API, or something.
Maybe install a basic 'Movecraft' system similar to Minecraft. I'm just saying random things... I'll stop and move to the next quote.
NPCs definitely play a big role. Certainly I can say more about that once we've started implementing NPCs.
Shall be eagerly waiting on this one.
It's unfortunately still not ready
What's missing is vegetation. We've recently implemented grass (we're still optimizing it a bit and we're also working on a realistic wind system [which will apply to grass and vegetation]), but the world is still too bland without trees... but we're still trying to get the demo ready ASAP
Some news is better than no news, I guess. At least I know where it is now that I can wait a bit longer. I'm also not in a great position life wise so I guess I can tolerate it even better with Rising World Unity demo being in the figurative oven for a bit longer. Other people won't be but you can't rush art.
I'm loving the grass. Reminds me of of various Unity worlds I've visited in VRchat making this highly appealing. Once you get this out I wonder if people shall unconsciously re-create worlds I've seen in VRchat within Rising World... I mean structure wise with gardens, trains, mountains, and such. There are certain similarities and assets. I'm thinking out loud to myself again, sorry. I'm basically saying I can't wait to see how Rising World's Unity version shall appear both natural and man-made on the structure side. I'm highly curious.
Thanks Red51