Posts by ArcticuKitsu

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.1 (2025-04-29)

    Let's do a little catchup. Before that, I need to share a blog posting dealing with my VR experiences because Oculus honestly set me off. I've also been sharing most of my VR related things on Rising World's Steam offtopics section for being easier in various ways.
    https://steamcommunity.com/app…s/16/1710690018668162998/


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    - Arcticu's Experience with Oculus & Oculus Rift:


    I've owned an Oculus Rift since December 2017 loving the good moments. So many memories, so much fun. Everything however contains a price that with positivity must come negativity & vice-versa. Oculus allowed their Rift devices to contain tangling cables, allowed their devices to have an 'No HDMI Connection' error, among other weird nonsense. Because of such I'm now seeking a Valve Index. Curious? Read more at my blog:


    -> https://arcticukitsu.com/Blog/?p=5699 <-
    (If you can read this link then please do. Oculus loves being silly, plus it would make you smarter and more aware of VR.)


    I've mostly hung around in VRchat loving every moment of it. It's where I learned what VR can do and I've tracked many games because of it. Live and learn.


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    Games of Interest


    - Viva Project (Shinobu Project):
    https://www.patreon.com/posts/viva-project-v0-28917772
    For any Anime fans this game is for you. Interact with an anime character by feeding them, taking pictures, customizing their clothing, among more. The goal is to simply sit back, relax, and have fun in a chill game doing simple things. The name Shinobu comes from a Vampire character from a special anime with a cute vampire able to age up and down. You can even go fishing, see their sleep pattern, among other amusements. This isn't meant to be a perverted game, more of a relaxing & unwinding game.



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    Project Wingman:
    https://store.steampowered.com/app/895870/Project_Wingman/


    Fly the sky in modern jets doing modern things. Think Ace Combat games, but in VR. Careful not to get motion sickness!


    --


    - Golf Pool:
    https://store.steampowered.com/app/1008700/Golf_Pool_VR/


    Golfing on the moon & all around because "why not?".... All fun and games.


    --


    - Powder VR:
    https://store.steampowered.com/app/1048580/Powder_VR/
    Skiing down hill in a simialr way to skiing games on the N64, among other fun variations. Skii, wingsuit.... Do what you must to have fun in a snowy VR manner to defeat the clock. If you can't skii in reality then you can do it in games themselves. I'd play this :)


    --
    - RPG NPC Simulator VR:
    https://store.steampowered.com…560/RPG_NPC_Simulator_VR/
    Be the shopkeeper that all RPG heroes need. Gather supplies, build up your store, and expand. Try and please your heroes & adventurers by giving them only the best.


    ---


    - Ding Dong VR:
    https://store.steampowered.com/app/897690/Ding_Dong_VR/


    Have fun playing a unique game of Ping Pong by avoiding obstacles. Tilt the screen, among other controls.


    ---
    - Until You Fall:
    https://store.steampowered.com/app/858260/Until_You_Fall/


    A serious VR combat game where you can gesture to slay your foes. Use blades to hack and slash at enemies in a manner you would slash blocks in Beat Saber. Defeat your enemies in your own unique style.


    ---


    - Nostos VR:
    https://store.steampowered.com/app/943150/Nostos/


    A peaceful MMO style game allowing you to play desktop mode or VR with carefully coded VR gestures to interact with the world. It may not be the best game, it shall however be a fun noteworthy game making proper use of gestures to cut trees, fish, combat, among other amusements. It shall be a nice charming "decent" game :)


    Side-note: I've also provoked the hive at Road to VR claiming they lacked passion for VR games. Their article seemed devoid of passion because of the tone & the way they described things


    Quote

    sliding along the ground with stick-based locomotion for minutes at a time with nothing to do, is all a dull affair in VR. And let’s not forget the moments where immersion is broken as your perspective suddenly pops into third-person so you can see a 15 second text-based cutscene before appearing back inside your body.


    Dull affair? Who uses that wording and tone? If peaceful games aren't for you then do something fun. Also, Roadto VR tried to flaunt their VR experience at me for making note of this. They tried telling me how much experience, how long they've been in the industry. I get it, you're special. Shut up.... They didn't like what I said, thus taking serious issues with me. The "coincidence" of 3+ people jumping at me at once was noted that I feel I disturbed some tribal mentality thinking going on. I may have worded things poorly, though you guys also twisted my wording into weird ways while coincidentally sending three guys at me at once (nearly at the same time).


    Look, if you want to review a game then do it naturally. But using "dull afair" while showing disinterest in the game shows a disconnect. I don't expect VR propaganda, just.... Give me information. Simply google 'Nostos Road to VR' and you'll see what I mean. Everybody reads things differently.


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    - Horizon Beyond:
    https://store.steampowered.com/app/1122960/Horizon_Beyond/


    Sail the skies on a steampunk sail ship while avoiding dangers. Learn the secrets of the world while also making friends.


    ---


    - Little Awesome Dudes:
    https://store.steampowered.com…230/Little_Awesome_Dudes/


    Control "Little Awesome Dudes' in a way you would on a board game, RTS game, or similar while living in a basement. You try to grow your little community while also using the computer to purchase new assets, play retro 90's games while keeping an eye on your LADS.


    ---
    - Perspectives: Paradise:
    https://store.steampowered.com…90/Perspectives_Paradise/


    On November 1, 1952, the United States detonated the world's first hydrogen bomb on Enewetak Atoll in the Pacific Ocean. In this VR experience you will feel the effects of “Ivy Mike” 10 km from ground zero. You’ll get to walk on top of a nuclear waste site and meet people living on the atoll today.


    ---
    - Battlwake:
    https://store.steampowered.com/app/814400/Battlewake/


    A game using Furious Seas as a stepping stone to add more RPG elements by giving you various powers and abilities to fight more foe types. You'll be fighting more monsters, more creatures, and bosses in more campaigns.


    ---


    - Azur Lane VR:
    https://twitter.com/azurlane_s…tatus/1172513658938613760


    This is more for me and any lurking anime fan hiding away on the Rising World forums. Azur Lane developers seem to be experimenting with the VR concept something they can now easily tackle with their popularity and profit margin. They can afford to tackle VR, thus should try aiming for it.


    I don't expect you guys to like it, nor does it look to be a genuine game at the moment. This is just something to note how people are experimenting with VR. I need to be able to search back through these threads as a form of archive.


    Needs to be their own genuine game :love:


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    - HoloModels VR/AR - Senko Fox:
    https://twitter.com/Gugenka_info/status/1171981830490189825


    https://twitter.com/Gugenka_info/status/1173511188358909952


    Have fun posing Senko in HoloModels in VR & AR mode. Have fun taking images, among other amusements. This is a mobile game, thus mobile manner of playing with AR, and possibly even mobile VR. Needs to find its way onto PC Steam as a photoshooting program.
    (Again, posting for archiving purposes)


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    - Neko Atsume VR (PSVR):
    https://twitter.com/_wholesome…tatus/1170709211308863488


    Cute game of Neko Atsume VR has been taking the Anime community by storm. People want this cute VR game, thus shall gain a PSVR to do so. People also want it to release on PC Steam so they can gain genuine access to this game. Similar to Spice & Wolf VR, Azur Lane VR, Holomodels, & Neko Atsume, people simply want cute wholesome (chill & relaxing) games on Steam VR so they can unwind properly.


    After being called "toxic gamers" and all sorts of vulgar names by SJWs, working like slaves at workplaces, and being treated like drones at school people want to honestly unwind with this cute game. :love:


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    - Flying Metal Suit:
    https://store.steampowered.com/app/972290/FlyingMetalSuit/


    Fly around in a racing manner as Iron Man knockoffs to win races. Do Iron Man things to win your race. As corny as it is, it seems promising.


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    - Sheaf - Together EP:
    https://store.steampowered.com…72530/Sheaf__Together_EP/


    Simple VR experience in visualizing music as scenery, something VRchat does well. Just listen and enjoy the journey.


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    - Spice and Wolf VR 2 - (Announced):
    https://twitter.com/spicytails/status/1166813031185018881


    Yay!~ First one was a cute little gem, second one now announced on a bigger scale. Shall see Holo's sister in play, or so assumed. You'll be able to learn more about Holo & her lovely sister. Wolf girls are cute :)


    ---


    - Gran Turismo suggests VR Support:
    https://twitter.com/RtoVR/status/1146432862037712900


    You better! Gran Turismo is mainstream enough that going VR would also nudge people into VR. Honestly, there is nothing to fear when it comes to VR. Embrace it. You may get motion sickness from racing, that's however a learning curve we must deal with. It's "growing pains".


    ---


    - Armored Front:
    https://store.steampowered.com/app/1008950/Armored_Front/


    WW2 Tank battling sim in VR which shall view things realistically. Able to swap out various components to build your own style of tank. Start off with a Russian tank going into various other styles.


    Sidenote: I may have pissed off the developer by suggesting Canadian tanks because of how "forgotten" & "overlooked" they tend to be. If I can be given Canadian tanks I'd do so myself.


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    Conclusion:


    Awesome! More and more I keep taunting and flexing back because people keep saying "VR is dead!", or "VR is a gimmick"..... Screw you! From the list I showed HOW is VR dead? If it was "dead" how was I able to form this list? I'm highly eager in checking these games out, more so when my Oculus Rift can stop throwing tantrums :)

    I love how I said I'd stream on Mixer every night to only find you can't stream on Android devices because it mutes sound. That blew my bubble of enthusiasm that I just felt "dead". I also found out I lost a follower on Twitch so I guess there is also that. I just lack the energy to stream because of how my games tend to stutter also and how much people tend to complain about various things. I just want to stream in a peaceful manner.


    I also want to play Rising World yet have to wait on Unity version to release so there's that waiting game. Its going to be awhile before I stream again. I need to find my motivation & etc....... Too exhausted & everything.

    Well, but I have to say that this will not be just a "regular feature" like posters (so people can swap the npcs and players at any time), probably it will be more or less a modding feature (just like adding custom items). More precisely, something that can only be done by the server admin (in multiplayer)

    I'm going to re-reply to this because it could be a one time thing. Right before you join a world you could set it so it could be default or at any time. If a server chooses default avatars, stay default, or put in conditions where only specific models are supplied, such as server provided ones. If servers want to add Elves, Orcs, and anything they should have the ability to let players choose. That is, unless it conflicts with the main character system.


    You could go with your main character as default while having servers do the additional thing. I forgot what I wrote so I'll just say keep it to NPCs at the very least then, Tower Unite style. I want to see various custom models walking around from various shows being able to do combat & etc.

    Why should it be confusing, if this were an option in the settings to turn on/off? Singleplayer wouldn`t mind, and on servers it could be switched off if not wanted. Hmm, not as a goat but... beware of the wolves

    I'm finding it hilarious this was even brought up and quoted. Yeah, it shouldn't be confusing if you put conditions and selection menus. A one time thing.



    Well, it would still be confusing for a new player (who isn't aware that there is such a setting) if he joins a server and sees all kind of custom player models there (animals, fantasy creatures, homer simpson, walking objects etc)

    Any way you could put a disclaimer at a character creation menu? Default character rules all, except on specific Rising World servers. May stumble across modded entities.


    But yeah..... I'll tone it back to NPCs if I even suggested it to be players. I seek it more for NPCs though if we players can do it, do it once. Give us a warning that we can only choose one or else risk losing everything on a specific registered server. Would that work? Worry about it when we cross that bridge?

    It appears Mixer is the new safe haven for streamers. You get everything from the get-go without relying on external plugins and bots. You can have them, though what you get out of the box is far more awesome. Mixer behaves like an RPG/Mobage with how the more you interact, the more you level up. With the Sparks you earn you can send interactions into chat for added effect.


    https://mixer.com/


    - Rising World tab:
    https://mixer.com/browse/games/10686/rising-world


    - Tower Unite:
    https://mixer.com/browse/games/159/tower-unite


    - VRchat:
    https://mixer.com/browse/games/545471/vrchat


    - My Account:
    https://mixer.com/ArcticuKitsu


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    Yeah, as hypocritical as it probably make me siding with Twitch when it was (Twitch vs Youtube), I now have to side with Mixer. Twitch USED to be awesome when I followed Nagzz21 back onto Twitch. My friends streamed on there, and etc. Now Twitch simply sees $$$ taking advantage of it every chance they get. I'm thankful for how far people got me on Twitch, I however love where Mixer is going. I'm also considering going back to Youtube this fall-Winter, yet Twitch did something they shouldn't have. They alienated a nice portion of their fanbase, supported animal abuse with Alinity, and they kept jabbing at Ninja far too much while eventually promoting porn under their banner. Owner of Twitch also went "RIP ;)" aimed at Ninja. Highly disrespectful.


    Well, I took a whirl of Mixer finding it to be awesome. Its a nice RPG-like streaming platform with the more you do, the more you level. You unlock further unlockables, and etc for chat and interactions. Because I can also stream Azur Lane on my tablet using 'Mixer Create' I'll be streaming more often, something I can't do on Twitch applications. Twitch is weird alienating their mobile fanbase. A little hiccups, though they may be ironed out. I'll still keep my Twitch as a back-up for Rising World, and etc, I'll however now be found on Mixer. If you want to follow Rising World goodies, make sure to keep tabs on me on Mixer.


    I'm not abandoning Twitch, just toning things down. Time to grow a following on Mixer. If you want to help me grow, do join. If anybody else is on Mixer, post your links below. Vortac and Weem, if you lurk, please do share your Mixer accounts as well, if you have any. Let us try and grow the Rising World tab over on Mixer, though if you want to wait for Unity version that's also fine.

    Well, but I have to say that this will not be just a "regular feature" like posters (so people can swap the npcs and players at any time), probably it will be more or less a modding feature (just like adding custom items). More precisely, something that can only be done by the server admin (in multiplayer)


    But as mentioned above, I'm not sure if it would be a good idea if every player could just swap his character at any time. It might fit well in games like Tower Unite or VRchat, but in Rising World, it could be confusing if one player uses the default character, another player wants to spawn as a goat, and the third player prefers to be a giant tube of toothpaste

    I guess I still accidentally over-reached with my questions. But yeah, if for the player side it probably wouldn't make sense so I agree with you there. If it's for the NPC side of things that would be awesome. I'm mainly suggesting it for NPCs while accidentally over-reaching.


    Spawn as a goat, yeah.... It be silly, but could work as a mini-game. Try and survive as a goat, or some animal. If you could play as a crow you could build simple little shelters using the PNB system :P But that's just a joke. It's up to you if you want to go that joking route.

    Unfortunately we have no screenshots about that yet, but we'll probably take the "ocean/island" approach we've mentioned some time ago (you probably remember about that discussion a long time ago^^). I.e. the whole world will be covered by water, and there are just several islands (although I'm talking about very big islands here). This way we will have one gigantic ocean, and having boats or other vessels finally makes much more sense.

    Awesome. Shall be nice for when that happens, especially with the vegatation we've seen in the screenshots. The boulders, the mushrooms..... Take your time, though when that happens, and becomes playable, I'd be playing that heavily again. :thumbup: I'd be sailing around as I had in Wurm Unlimited & Ylands. Even Minecraft with the recent updates.


    I'm holding back some of my excitement so I don't over-reach again but love what you're noting about the 'one world ocean'. Yeah, would love to see boats make more sense + cargo boats. Minecraft is frustrating the hell out of me because of Mojang's tardiness.

    We will still optimize the first playable version, although you have to keep in mind that it will be more or less just a "tech demo".

    No worries. It comes with the territory heh. Yeah, I'm lagging in almost every game I play so I need to clean my disk space on my external & main drive. Too many VR games I can't play during the summer, and etc. Everything is just bloated so this Rising World move for 1 year gives me one year to get my computer troubles in order. Good luck! Can't wait to play the unity version when it's ready and to stream it to show to others.


    If it's smooth on my end when you release it, awesome.

    It's definitely getting easier when it comes to importing/exporting models, especially when it comes to FBX models. Being able to replace player or npcs characters was originally planned for the API anyway, but since it required a lot of changes "under the hood", we will keep this in mind now when migrating to the new engine Can't say much about MMD files unfortunately, AFAIK Unity does not support this format, but it should be easy to convert these models to FBX (and Unity has great support for FBX).

    Alright, I see what you're seeing. Had to ask my buddy, Kobi about this and it makes sense because he does all the nitty-gritty stuff using Unity & Blender. Yeah, it is indeed .FBX. We would convert .pmx into .FBX and .obj (maybe). If it ends up working, then awesome.


    Also, I ended up getting highly hyped up becauese Tower Unite makes it insanely easy to swap your avatar with a breeze (similar to VRchat). The fun thing is, as noted in my other threads (wishlist), is how you can purchase NPC templates to then give them a model to appear as. They would appear as any anime, game character, or cartoon (& etc) while being tied to default animations. If Rising World can do this then you'd have one of the best games out there. If you can support this then it be one of the best sandboxy games out there.


    Just place an NPC template down in Rising World, open up a menu, read from a folder on your computer, have it read a .fbx (or .obj) file, then have them be that 'character'. Tower Unite also does similar with objects, something we can do with your example plugin. For Unity Rising World though, it should be "interesting". I would have to learn how RW Unity would behave.


    Whenever you have time try to check out the D.I.Y store in Tower Unite, purchase an NPC, and get it to apply any model. You'll then probably see where I"m going with this for Rising World. People been trying to do this for Skyrim by doing "likeness" when you can just simply use an NPC template instead. Major game changer.

    Yes, we're writing a completely new world generation algorithm. This affects biomes, mountains and caves. We will no longer see the unrealistic, steep mountain spikes in the new version

    Excellent. I can't wait to see your new mountains. You're having me curious about caves also.. Are you able to tease any ocean screens, or is that "too soon"? I can wait. Just curious.

    Oh yes, VR is definitely much easier to implement with Unity. While it's still a low priority (our main focus is to get the new version ready as soon as possible), it's something that's on our todo-list (at least as a beta branch in Steam or something like that)

    Excellent. No worries on the 'Low priority' part. Just as long as it's plausible I'm happy because people (gamers & devs) have experience there. Should make it easier for you when you eventually do tackle it :D


    Thanks Red51! Keep up the good work. :thumbup:


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    samlander: Thanks for offering your help We try to get the first playable version ready ASAP, then it will be available as beta branch in Steam (and of course it's always helpful if people check it out, in order to give feedback and report bugs)

    When a stable version does appear I'll try my best to stream it. I do hope it's not as stuttery as every other game I try nowdays hoping that I can chill-play it. I'll try to help you out Twitch side because people were curious about your game when I streamed it. :saint:


    If it has trains during the playable release then it may actually 'bait' people into playing it heh. Actual islands in oceans with proper boats, and etc. Wish you the best on the transition.

    Well, this caught me completely off guard, but it's not unbelievable. I've seen games revamp their games and such by working from the ground up. Kingdom was one such game having gone radio silent for a year until it was ready again. I'm glad you gave a heads up, unlike that game. :)


    This opens up new opportunities, maybe something in areas I'm more familiar with..... Everything looks nicer, crisper, and even a bit like Medieval Engineers. Granted, Rising World shall have its own touch to things. Has me wondering though if the player characters can be swappable now when using Unity.... VRchat & Tower Unite allows you to import models to quickly swap your avatars out, something Tower Unite even boasts about Steamworkshop wise. Maybe Rising World could use this to their advantage also.... Being able to swap both player & NPC characters to use external models to be imported..... The MMD models, the .pmx files constantly giving us troubles... Yeah, those. If Rising World is using Unity then that should hopefully be possible in the future.


    Also, it shall be interesting seeing how terrain shall appear now. Hopefully mountains shall be more like mountains, and less like spiky daggers. Will we get our true world generation in this Unity version? Makes one wonder. With the beautiful screenshots we're seeing I'm just trying to imagine how everything shall appear as using 'The Forest' and 'Medieval Engineers' as my examples. It's a good thing :thumbup:


    On a side note: Shall be interesting to see what happens with VR now that you're using Unity. Maybe we can see some attempts at VR, even on the slightest (when the time is right). No rush.


    Good luck Red51, looking forward to testing the new version whenever you feel like sharing it. Would love to feedback it into heavy detail :saint: And thank you for all your hard work. Thanks for giving us an awesome game! :thumbsup:

    - NPC - Importing Models/NPC Templates - Basic Behavior & Importing:


    Tower Unite showed me something interesting, something I wish to see in Rising World in some point in the future. Would love to see the ability to have a template for NPCS to then attach other models on top of them so they can then use default animations & stances, among other things. Some basic animation sets should be applied to them, similar to how I've also seen them applied in +18 'Illusion' made games from the Japanese Hentai games. The program may be converted, though you can still set various preset animations onto them, or even various parts of the body to get them into poses, and etc. To get a good grasp someone needs to play Koikatsu & Emotion Creator by Illusion, or even play Tower Unite by fiddling with the NPC Templates. Torrent the Illusion games if you have to, it's the only way to grab them, though it's not fully suggested because of anti-piracy and legal reason. If you can legally purchase them, do so.


    What Tower Unite does is allow you to buy NPC templates, set them in place (like you would with furniture in Rising World), right click to edit, choose an appearance, choose a stance, name them, and give then NPC type dialogue. As you can see, I attached 'Little Bel' from Azur Lane game as an NPC in a relaxed pose, bed pose for Bismarck (KanColle), and relaxed pose for Scathach.



    Little Bel was my test NPC allowing me to learn more about it handles in Tower Unite, something I find awesome. I love it! This is what I seek in Rising World because I want them to be my companions in that game. I want to adventure with them, and etc. Having seen that, I also went full nerd mode (I nerded out) by adding my VRchat buddies in the livingroom area to just chill.


    Maya, Delta, myself, Kobi, Hawk, and Hunt. They use models from the Steam Workshop found in the system.... I placed them as if they were real people, gave them dialogue for when you talk to them....... I would spend hours, upon hours making NPCs a part of the world they're in. Because of how it is connected to the Steam Workshop it works nicely.



    If we see this level of customization in Rising World you'd bet I'd be playing Rising World a hell of a lot. We can already loosely do this currently with the various 'example plugins' we see, though would love to see something more on the level of Tower Unite's NPC template, yet more. If we could turn them into personal companions, randomly spawning NPCs, and etc, Rising World would be one hell of a powerful game. If we can emulate VRchat's avatar importing, Tower Unite's NPC Template (Steam Workshop) Rising World would be in a whole new ball game........


    We already see how powerful Rising World can be with how you can already import items. People even made Chicken Coop plugins.........

    Ooo, I missed the one from last year. Alright, Happy Canada Day for 2019! 8)


    ---------------------


    Azur Lane - Happy Canada Day! (Recognition)

    https://twitter.com/AzurLane_EN/status/1145595807258664960


    The same reason why I'm following Rising World is also why I'm following Azur Lane. Similar reason for SCS Software, though haven't seen much of a Canadian Paintscheme for their American Truck Simulator game. The Chinese Azur Lane developers went out of their way to commission an Canadian artist from Pixiv (a Japanese art site) to draw up a nice scene of some British-turned-Canadian ships in a French-Canadian stereotypical scene of getting some maple syrup into a Canadian themed maple bucket. HMS Fortune is on the left, HMS Foxhound is in the center (focus), while I assume a Bulin (something you use to reinforce a ship) is found at the right chopping trees. Canadian stereotype, something I approve of because it's genuine and not a "cheap" stereotype.


    – HMS Fortune – HMCS Saskatchewan
    – HMS Foxhound – HMCS Qu’Appelle


    There's apparently more in the mix. Hiding.
    https://twitter.com/Artimak1/status/1145684258746511360


    It also makes me happy seeing people pushing for HMCS Haida to be added into any naval war game they see. She's in World of Warships, War Thunder, Victory at Sea, and even Atlantic Fleet. It's awesome! Even a mobage game called Warships Girl, one I don't play because of how perverted she is in that game. Azur Lane is on that fine line of 'tameness' when it comes to perversion, which I find "mostly" acceptable. I just love seeing people push for HMCS Haida, something I wish they would also consider recognizing HMCS Uganda (later HMCS Quebec) & HMCS Ontario. There are genuine Canadians wanting to be represented while silly Americans & other places use cheap stereotypes to cheapen the Canadian side of things.


    But yeah, Just noting how I"m happy Azur Lane developers went out of their way to give recognition to their Canadian playerbase. Hope they'll genuinely add in Canadians under the HMCS tag & their own faction.


    HAPPY CANADA DAY! :love:

    Minecraft Vanilla:


    I'm going to note that Mojang is indeed learning, just not fully. They finally added in foxes, made boats far more worthwhile, and the Illagers. A few frustrations though......


    1) Mojang constantly attacking Notch in return over SJW related issues. Yes, you don't want to be associated with a "madman", just not doing it professionally. They're too set on making things "professional" that they're alienating and ruining things.


    2) Nether Portal: It's still broken in multiplayer with the first person gaining full access to the portal. People can then raid the first person's base doing crazy things to their base. To mend this you have to manually travel to the nether to find the correct coordinates while dividing by 8 to re-link the portal. Very tedious.


    3) Boats: Still haven't made any cargo boats, though they made it invulnerable. Previous boat would explode when you sneezed, now it doesn't. Still however needs cargo boats seeing as how there's also


    4) Foxes: They added foxes, they made them far more nocturnal, they made them hold onto items making them a nice addition. They however didn't make them tamable.... I wish they will eventually. Do hope Red51 makes them tamable in Rising World.


    -------


    Minecraft is "alright". It's still fun, a lot of nice changes. I'm however frustrated with Mojang inheriting Microsoft's mentality needing to attack things on the side while ignoring core features of the gameplay.

    You're getting a +1 from me. Awesome! Love the Titanic, the Olympic, and Britannic. When I get the time and patience I'll grab these then try and explore them. I love what you've done here :thumbup: Being a ship buff you're getting a nice solid +1 from me.

    Originally trains were supposed to be the next update (after the npc update), however, unfortunately the Steam changes in October last year force us to go into a different direction... I will post an announcement about the next updates and our next steps in a few weeks.

    Sad to hear about this because "we" were looking forward to the trains update. Still have everything set up waiting for trains to be added hoping we'll still have a good chance to play with trains. Hope it isn't delayed too badly. Looking forward to seeing what's happening in the next announcement.


    I feel Minecraft did it the "best" with Traincraft (ironically better than Train sims) because you could set up your railway however you wanted and it would handle like you would trains to behave. Love how you could place both solid & liquid cargo in specialized carts to even dispense it into liquid storage "below" track. I loved the simplicity in loading liquid carts with water & lava and it would just transport it to then "export" the liquid into a liquid storage tank below train tracks.


    If trains do get delayed then I at least hope more features could be implemented into the trains then (if possible). Thought I'd just mention Traincraft for Minecraft because who knows who may be lurking, reading this so they could experiment in the meantime.

    [Bugfix] Fixed some desync issues with npcs in multiplayer


    Glad to see you fixed this. Haven't confirmed it with how busy I am, but glad to see it's fixed. I'll confirm this "soon" during my Easter breaks. :D


    Thank you, Red.

    you have to create a new plugin for that. You could use the Backpacks plugin as a reference, since it works in a similar way (instead of opening the backpack, you just have to remove the food item from the inventory, update the health/hunger/thirst of the player and maybe play an eating sound effect).
    You can also check out the documentation, it also contains some example code: javadoc.rising-world.net/net/r…ts/custom/CustomItem.html

    I may struggle horribly with this. When I gain a proper day off I may fiddle with this because I promised one person I'd make a Candy Factory with consumables so I have to see this through. I may have to ask for help though if it pains me to much, but thanks for helping me with what you could.


    Was hoping to use strawberries and corn to make candy, to then consume it, but I guess that may prove to be "difficult", or just "messy". Hopefully I can figure it out later..... :S

    The CustomItemLoader plugin contains a list of all animations (as a txt file)

    I probably should have noticed this earlier. Missing out on the obvious, or something. That should help. Thanks

    Something like that was actually planned, but unfortunately it wasn't ready in time... it's still on our list ;) In the meantime, you could use the editnpcclothes <clothes1> <clothes2> ... command to set clothes for an npc (e.g. editnpcclothes tux_jacket tux_pants tux_shoes, or in order to add only a single clothing item, use editnpcclothes add fedora for example). Although it is quite tricky to get the proper names of the clothes...

    I'll try to get a list ready as soon as possible :)


    Thanks! These helped nicely. Just however wish we had a list of items, clothing, an animations. Even a full documentation so I can make full use of the item loader plugin. I already posted about it but would love to insert candy so I can consume it while aimed at a friend (same post as above). Just struggling with the consumption part, and such.

    Sorry for another posting but I seem to be having an issue where these blueprints keeps prompting me without giving me a chance to exit. Can it prompt less in multiplayer instances (Singleplayer seems to work fine). It also seems to auto-place the models without letting me orientate and etc. Can we get an 'X' button, and tone down the constantly prompting of the menu?

    Can we get some more documentation so we can add in food items, among other things? I would love to add candy which can be consumed like strawberries, and such. The way I can use these plugins is by reverse-engineering things in template form with seeing a similar pattern, I would use that template to do similar things. I need more documentation to look at so I can make sense of things.


    A list of animations currently in Rising World, and etc. How do we consume the candy, what animation do I use, and etc?

    Actually the repeater is supposed to be much more accurate than the musket... maybe there was some sort of desync going on in this particular case? I'll take a closer look at the problem^^

    When these bugs occur I simply lose my common sense. Yeah, of course rifles would be far more accurate than a musket. It's just how the bugs present themselves I just react to how the bugs behave.... Zombie mode. Good luck sorting out the de-sync. Hope they're easy to fix.


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    While doing an improvised stream tonight I came across a weird thing I wish could be streamed line. Just a "quality of life" type suggestion for Dummy NPCs wishing the menu we gain on 'EditDummyNPC' could extend to clothing selections and items. I wish you could go through clothing so once you set clothing you can go back and change it something else. ONe of my loyal viewers changed his mind and I struggle to change it back.


    I love the 'GiveNPCitem' command though, that's handy. Wish for an 'Editclothing' menu similar to the 'editnpc' menu. That was a good menu.


    I'm slowly making my way back into using features I haven't used before because how much fun Rising World is making things lately.


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    Also, can we PLEASE get an official and updated console command? The one I refer to is dated. Can we please have an up-to-date console command thread? Please?


    https://forum.rising-world.net…ommands-to-spawn-objects/

    Finally got it working by using test models from:


    https://free3d.com


    Still noticing issues where the plugin needs have a new main menu with following options:
    1) Current (OBJ & Texture prompt)
    2) OBJ & Texture imported in one go
    3) OBJ & Multiple textures support.


    That is, if it that is possible. So close! There's so many models with many textures that it becomes a bit difficult finding ones with singular textures. Was told to add a 'Class', and I don't know how to do that.