Posts by ArcticuKitsu

A new update (0.9.3) is available now!

    I guess that's just a by-product of how we struggled to move from where we spawned. Everything was untouchable within, yet fine when you left that chunk.It was very funky. But yeah, nothing too serious. Used to seeing water oddities from Minecraft that it's natural to see it in Rising World.


    Yeah, that sounds awesome. wouldn't mind dungeons spawning wherever. I'd even go hunting for them in newer chunks. I'd be amused if Vortac's fallout shalter gained a neighbor.


    And yes, I poked fun with his slip-up of accidentally not allowing cotton & hemp from growing in survival mode. Laughing with him, not against him :)


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    - Rising World - 100 Subscribters YouTube Monument:



    Just a quick video sharing my views that more videos to come. Showing off my new 'WIP' monument as it ends up being polished, added onto, among other things, over time. Shall share blueprint when I feel it's at a basic sharable point. Thanks for following me, and hope you enjoy the content! More to come as I try to test things in Niska village, even waiting to found Arcticu Empire when game is considered 'complete'. Hope to see my 'Vara' as an foxy NPC assisting me with tasks.


    Also, special thanks to both Zork & Vortac for being 99 & 100 subs. They spawned that monument that shall expand with time.

    Darwin echoes my thoughts perfectly.


    Again, go over to SCS Software's blog and you'll see that people toxicly push the developers to release more states & maps for both Euro Truck SIm 2 & American truck Simulator. It's more idiotic when you know SCS can't, yet they would love to. It's their passion project. They would have released more states & content when able, yet they just humanly can't. Red51 can't. He wishes he could, yet can't. People keep calling SCS Software lazy, maybe purposely feigning ignorance (or just brainless) that making maps takes a long time of work and effort. Trying to make sure everything within the update works while also keeping enough content available for smaller updates to keep things spread out and balanced. Trucks alone is said to take a year (or more) to release in proper license fashion. Countries & states takes roughly quartly to a year to release (look at Arizona & re-scale for American Truck SImulator). All those assets having to be made, placed, polish & etc. Having to make sure the AI functions, among others. Compare that with what Rising World released with, not ignoring any update as another user managed to.


    "Why aren't you releasing more states/countries/nations and bigger. You guys are extremely lazy! You guys should be focusing on making more maps, not these shitty side updates! GO TO HELL YOU LAZY DEVELOPERS! I BOUGHT THE GAME, AND YOU HAVE TO DO AS i SAY YOU JACKASSES! LISTEN TO ME AND MAKE MORE MAPS YOU LAZY IDIOTS!" - SCS Software community


    Yeaaaaahh.......Now use that exact mentality in Rising World's situation. Not being a 'forum potato', as one brainless forum troll claimed us to be, yet things just can't release on a whim......


    Darwin skimmed the mention of Minecraft with Mojang being slow & sloppy, yet even they take an eternity to release proper updates. They may not be using common sense, and they may be sloppy as hell, yet when they release something it takes them a good year, or more, to release. They really take the time to make sure everything is polished by allowing people to feedback on a weekly basis near the actual release of the updates via 'snapshot' releases.

    If it all goes as planned we might see interesting PROPER variety to them. Who knows how it'll go, yet you'll have to repair them, you 'may' see them being tied in with lakes & ocean use only. YOu could make them sail through oceans, yet they'd gain severe damages that you gain the risk of sinking.


    Yeah, I can both imagine, yet cannot because of how Rising World has yet to mature further. It's with the trains with how there'll be numerous sorts to them. From steam, diesel, electric, passenger & cargo types.


    I'm also wondering if we'll even see cargo trucks of any sort. The cargo vans, box trucks, European styled trucks, as well as American Kenworth W900 type hauler trucks for long distances. Every time I play Euro Truck Sim 2 & American Truck Sim I always imagine putting cargo in them, driving them, and even very slowly making these trucks in a production type manner. It would take high grade resources to make them that each one would be special. Having to personally drive your truck around, put cargo in them (solids & liquids), among others.


    Whenever water update gains a proper update horses, trains, and cars shall be the bigger priority. Water update would need a secondary major update to it.

    I kept bugging Red51 to allow us to display stuff, and it's on the list. What's possible right now (via modding API) is to make tool racks. SOmeone however has to be brave enough to code that in, even having the will & desire to tackle that. We shall also gain a tool rack ability to hang our tools up.


    I really want bookshelves to hold various books, scrolls, and etc. It should be a must, and I bet it is.


    +1 to planting flowers in pots.

    That's why I stopped harping about the boat because I want Dungeons to release so we can get to the 'Player models & animations' update quicker. Problem is, Dungeons is a whole can of worms in itself that we're just waiting & waiting.


    ANd what zfoxfire said....I gave up on it with horses also being of a higher priority with more land than water right now. Oceans are just giant oval lakes right now. When game is done it'll be a one-world ocean with continents & islands........Can't wait for that.


    In Short: Just wanting to see a merchant Witch trying to sell booze, yet for immersion sake seeing her & other woman witches being harassed (only for immersion) by bandits, raiders, pirates, and fellow competition causing you to see them kick ass & for you to also choose to guard them, gain them in your settlement, and such. They'd help you out, if their AI enables them to via cooking & such. They would sell booze, side drinks, and anything they made as 'surplus'. The cats they'd have would just be pest control. The broom would be a sale sign, and etc.


    I want to see Rising World go in a proper direction, thus this Witch concept trying to take them in a new direction. (Also because there's been a light discussion about Witches).


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    Edit: Sources


    There's one on your list that I really want, yet can't have it until Dungeons releases. Thanks to the Dungeons update struggling to release I'd have ot wait much longer for Player Models & Customization update to release to gain access to those horses. I really do want horses.


    Breeding would be awesome as well as I'd also start stockpiling up on meat, BBQ more often, yet may stick with fishing seeing as how that always gained me more food. I'd love to go fishing.

    yup! Arizona is beautiful when you can see it properly. I love it that I'd be amused if Rising World would use what I shared on the steam forum suggested subforum for the sub-biomes. The nice hedges & desert grass to give 'some' cover.


    Oh? Storms are indeed unexpected, or coincidentally wanted you to play the biomes update. nice.


    Yup! I'm now trying to guess what the 'floating ore' of this dungeon update shall be. Water update had spawn chunk loaded only, nothing further. It has me curious.

    - Rising World - Niska Village [0.7.4]: Ep 9 - Pyramid Topped!



    After much pain & suffering I finally managed to regain the necessary software to convert .flv to Mp4 when I accidentally went FLV, not OBS MP4. Can finally share my video of me capping the pyramid while rambling on about various Rising World features, NPC desires, lightly on trains, Scuba Gear mention, among others. Even showing my lovely foxy in a video. Hope you enjoy the video, even if it's me just rambling on & on :whistling: .


    I shall now switch back to OBS .mp4 hoping OpenShot shall render videos appropriately.

    I enjoyed these chat bubbles when I was on an FTB server long ago, yet miss the fun of it. You would see them when within spawn distance of the chunks, yet when you were too far it wouldn't pop up. I'd be amused to see these on NPCs in the game, as well as player side.


    Well, I'm no expert so I guess I'll leave the deep thoughts to those that have actual skill to script this.....Or even Red51 to give the ability for others to reverse-engineer. It be awesome to have these.

    - Rising World - Niska Village: [0.7.4]: Ep 8: Pyramid Dungeon Hype!



    FINALLY! After much delays, distractions, hardware issues, and such I'm finally making more videos in Rising World. Improved my home a bit, replaced the posters, added some lights, touched up the medical clinic some more, as well as started building a typical pyramid in hype for the dungeons update coming out soon (around the corner). I wanted to build something I've done in Minecraft, yet done so in a Rising World touch, and would have completed in a video or two.


    My issues for not recording being the following: 1) Patriot Hard drive died in November, thus me getting a Samsung SSD - 2) KanColle Autumn event - 3) Euro Truck Sim 2 re-establishment - 4) Software issues & regaining lost programs.


    You'll notice 8 minutes of weird video errors. That's because 'Openstop' hates .flv (Windows Movie maker loves them), yet OpenStop likes .mp4s from OBS, yet hates .flvs. You'll see improvement as we head closer towards dungeons release, then player models & animations.


    I'm also 99 subscribers on my channel, heading to 100! Be amusing. Forgot to note that in this video, yet shall note that in the next video. Video software made me forget. Thanks for watching my videos, yet my Episode 0 to episode 6 needs more love. :rolleyes:

    Plugin subforum: Plugins


    Static Model PLugin: StaticModels


    As been mentioned, go look in your main steam directory of Rising World, make a 'plugins' folder, then dump static models into there, and follow the instructions on how to import models.


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    I've been searching, yet I would really love it if I could add in the Bismarck WW2 ship model into my game. I don't care if it's a scale model, or 1:1 (better if it's a scale model on a desk) to proudly display. I don't mind if it's even as big as a basic shelter, or 20 blocks wide. I tried searching for a Bismarck model in a .model format, yet still too ignorant to deal with it properly.

    - We really do need better lighting and shadows, yet that's something that shall come in time. I'm patient.
    - Sound effects for a saw bench, and variations to them would be neat. Yeah.
    - Water for crops is important, and should be a part of the growth time. Watering crops should keep them healthy, and even reduce wait times at times. The more you water them in a moderate level the better the yielding should be.
    - Animal packs & groups should be a thing with the AI being reworked. Shall come in time. I truly want to see birds taking to the sky, among other things flying & grouping together.
    - Birds are a must. I told Red51 he needs to populate the sky, and hope he does.
    - Bows & arrows, yup. Having feathers is something I'm curious about with how mass-produced they'll be, or if they'll be wood related items only. Even curious if we can have faked silky'cloth types.
    - Degradable tools is something we truly need so we can keep the cycle continuing. It would give reason to keep resource harvesting, repairing, and etc.
    - Yup! Mountains do need to be snow-capped.

    Yeah, I wouldn't care what DX they use, or what method. The game is still fun, and I'm still feeling highly impressed over what I've seen in the game. Everytime I go trucking I keep thinking "I wonder if Rising World shall have this kind of quality", or when I see a train if I can zip around the map nicely in a similar style. I wouldn't care less about the graphics since it still looks awesome and you can do necessary stuff needed. These games & Rising World have similar type appearances that I can't help but imagine how I could play Rising World with those assets. If I will even be able to truck my supplies around the Rising World map in a similar style, minus the cash.


    1) Yeah, I guess that would be an issue if you wanted to truck around in real time. I guess you could make a truck mod in X PLanes 11, but it won't be the same. They had to do something more reasonable which would hit a bigger crowd & market. I'm fine with 1:20, yet it made Bratislava appear weird. They learned their mistake for ATS, and glad they did.


    2) Yeah, that's a thing that my friend complained about that he's now a rich kid trucking around wishing to spend it on things. He bought trucks, accessories, truck bases, and such that he only joins me on multiplayer to explore. I've been thinking that having a home to expand (Tower Unite style) would be neat. A trophy room, personal cars, and all that lovely stuff. It be neat to have what you mentioned.


    3) I had a few crashes thanks to them. The new toll booths in France.....You'll hate the pathfinding on them as they aggressively merge acting as if you're not there......Zipping in front of my truck......I once had a major crash near Poland thanks to one guy cutting into my lane with me smacking into him for how suddenly he merged. That jackass..... You also tend to get trapped at a truck stop when trying to head back to Tucson from Sierra Vista. Good luck getting out in morning rushhour........


    4) The 'no hired drives' on the road was my major pet peeve, and I guess it still is. I would love to see my hired truckers driving across Europe & America in some manner as I've also once gave them customized trucks. I have to rehire them again on my new saved profile restarting my progress from scratch again. I wish I could have seen them driving around, honking at me in greetings to make me aware of their presence. Just.....Add in the ability to see them, to wander, or to have the ability to walk around the trucking bases's meeting area so you can see them. More 'immersion', and such. Now that you brought this back up I'm now pissed off again I can't see them.


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    The trolls of SCS Software blogging comments made me aware of another trucking game that I'm assuming is to show how ETS2 & ATS should look in quality, yet the textures are "too clean". Maybe they're in higher bloom, yet I'm not impressed. Where's the gameplay? Where's the fun? Stop trolling.


    On The Road - The Real Truck Simualtor:


    https://www.facebook.com/OTRtherealtrucksimulator/


    It's nice that SCS has a competitor, yet the textures need to be deepened more. :rolleyes: I can't wait to explore France!

    I'm still happy with the 1:20 scale. It beats 1:30 scale going on that I'm highly amused by it in Euro Truck SIm 2. Nice being able to cruise across Europe in 3 hours (Bratislava to Calais) that it be neat to eventually go into Spain, as well as Croatia. I'm hoping Croatia shall make it into the game for when I was in Tucepi back in 2008.


    I'm going to assume that either Italy or Spain shall be next. After that, it should nudge its way into Croatia, Romania, and all those places. Slovenia also. Shall be awesome making our way all around Europe. I'm glad we have the "Going East' for expanded Slovakia, something I enjoyed a lot while discovering new roads still. Even enjoying Scandanvian DLC a lot for how lush & detailed that place is. Sweden is my favourite place, as with Norway. Heavily detailed areas, nice roads, nice highways, and interesting designs. Oslo has nice tunnels.


    France DLC is up next that my hype is real for France:



    V1.26 remade & touched up existing France locations, even redoing Paris that I'm assuming the rest of it shall be done in a DLC. Calais was nice, as was the road to Poissy. Even Paris itself with a nice bus stop area which should open up ways for a bus DLC or bus mod-pack. :thumbup:


    People claim that ETS2 is a junk game because SCS software won't update to DX11, as well as being ugly, low res game, and all that stupid tantrumy spoiled manner. Sorry, but they're a piece of crap with the games being awesome. I see nothing wrong, no wrong textures. It's a proper awesome game (with ATS) that people are just whiny tantruming idiots. I love France! You can see how awesome it is in Euro Truck.


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    I tried to loosely find out where Red51 is based, yet it's not on the map. I stopped at Osnabruck, yet the place mentioned on Red51's site or something is simply a roadway, not place on the map. A shame. If he has an actual city listed on ETS2's map I'd purchase a base in Germany. Annoys me Wilhelmshaven isn't on there either for Silent Hunter 3 vibes. That bugs me. Even trying to find out if I can purchase a base for Uboot (movie) with U-96 being based in France, yet that's also not on the map. I'm annoyed.....Three connections with no place to buy places in ETS2's world :/


    I'll be happily trucking though.........


    [Images below: Me & my truck in southern Sweden; France V1.26 update with a Czech plane on the airport runway bridge around Paris; A bus station in Paris allowing for bus mods & DLC; A map of current Europe in ETS2 before my trip to Paris from Calais. More France shall be explorable December 5th onward.]

    The thought of stumbling across an abandoned village would be interesting, if spooky. One would start imagining what may have happened to them, even gaining weird vibes of how old the planet is, or how recent or old the site is. There could be variations to such (maybe not at start) of just foundations with it being either clean or grown over, or even having foundations with some walls still around.


    It's hard to gauge what Red51 has in the game with dungeons as it may simple be simple, or it may be a lot. It's had to tell. Biomes & water was still simplistic in other people's viewpoints that it just may still be the same 3 to 4 related content. Might just be bug fixes and such that's stalling it out. It's hard to say, yet I want to say there's more than what we know for how long it has been going on. ?(


    I'm painfully curious now that I'm having 'free time' again. I'd love to jump back into Rising World hoping that we even have pyramids in there, somewhere. I'd love to build one, or few, for whenever I can record videos again (stupid hard drive crash).

    why would Red51 be going crazy to play with dungeons? He and Wavshapr are playing with them right now for testing purposes. Boy am I jealous. I wish I could just get a peek of whats going on over there


    You should have read that as me & Foxfire, not Red51. I watched a 2 hour video of Uno made by Roosterteeth on video under the 'letsplay' channel. 2 hours of madness and became very late at night. Now, reword what you said about how you feel crazy that you have to distract yourself, as I am with various other games :)

    Me & Foxfire can agree on one thing that we're both going crazy wanting to play with the dungeons update. I'm being forced to play Euro Truck SIm 2 whiel ALSO waiting for the France DLC to release, as well as the rescale update for American Truck Sim. I'm also done with my KanColle game event that I have time again, yet can't play with the dungeons update. Damn it!


    Please! Please release on either Tuesday or Wednesday. If not then, then sometimes after 1 pm EST on Friday or Saturday on either 8th, or 9th......Yes, it'll release when it's ready, yet I can at least beg a little, right? :rolleyes:


    [Edit: Typod. I meant to type Foxfire, not Red51. Late night watching a Roosterteeth made 2 hour Uno video.]

    Glad there's a few things we can look forward to with what you mentioned.


    - Horses: I really need them, and hope we can tame them before riding them. That, and having a first set of customisation options for them with armor customization, and such. They'll be big use for transportation hauls. That, and I'm hoping Red51 managed to make note of what I said about giving horses a similar behavior to what it's like in 'Mount & Blade: Warband' for progressive motion. That, and being able to set a speed to keep it at that speed. The horse would auto-run for you at a set speed. There's lots I want to do with a horse. It'll be our main mode of transportation. Hoping it'll eat grass whenever it's hungry, and drink water whenever thirsty. Camels & Donkeys shall be bundled with horses.


    - Tea: This shall be a fun one as it can also act as a medicine to keep you both warm, and your stomach calm. Should be interesting seeing it implemented in a way that drinks are also treated in 'Animal Crossing: New Leaf', in that you can drink from a cup in sips while holding the drink in front of you, or placing it down on a table. Looking forward to focusing on green tea.


    - Farming Crops: There'll obviously be more crops and such. Corn, wheat, among numerous others. Shall be an interesting thing to deal with, more so when you can interact with NPCs & merchants to do trade, or have your farm stock raided.


    - Kitchen Appliances: Those would be handy. Hoping Red51 shall aim for the Ikea type appearances that we'll be able to live like modern humans. Tower UNite is a neat game to be inspired by appliances also.


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    What you haven't mentioned is the hype for dungeons coming soon....Hopefully. I'm being highly impatient now that I have time for Rising World. I want to go explore in the dungeons while wishing for NPC followers to join me in the update after, or after that. The next two updates bundled together shall be a big ting as I wish & hope to have NPC followers naturally spawned in (no creative) that I can also have them follow me around, and etc. Even on horse back. That, and waiting on gravel to be mass produced so we can make actual roadways without relying heavily on blocky roadways.


    There's lots of ideas & potential.