Sorry, going to separate it from another thread by expending on it further, even further the following here relating to a "caveman" modding tool, or something on a more simplified manner so even newbies (such as myself) can mod for Rising World. I'm genuinely becoming more agitated not being able to do something on my end needing more simplified avenues to customized Rising World instead of constantly begging for assistance, even intentionally ignored at times.
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Rising World's VRChat-esque SDK / Modding Tool (Simplified Modding Tools):
Similar to VRChat's SDK system (requiring Unity tweaks) it would help with quick and easy importing of NPCs, furniture, vehicles, etc. It should be a quick & easy tool/script to read from a root folder, applying basic Rising World behaviours/animations/traits/Neutrality Compass, etc to then export it into a proper Rising World plugin/modding directly. It could even potentially tie itself with mod.io.
It should have pre-set categories for NPCs, player, furniture, music, BGM, etc. Whatever you're importing could be given those category-related traits.
(View VRChat SDK [Kisetene] [AutoCloth]; Illusion Games (Illgames) using character creator's personality, traits, and other trait behaviours; Tower Unite NPC Importing, model import, chat bubble, etc.)
- Kisetene - (Clothing merger for VRChat avatars):
Going on this note, it would be highly handy and helpful to have something to import into Rising World via a menu-option similar to the above image. Again, have a category of what your model falls under, applying Rising World animations, behaviours, and traits onto it.
- NPC type: Give it a personality, trait, and where it should be found. Maybe even where it spawns (near player, or naturally in the world in X Biome, etc; Hostile or neutral NPC).
- Food (fruits, veggies, cooked foods, etc): Apply foot type, food worth/values, when it spoils, etc. Where it can be found, how to be found (via menus and drop downs).
- Clothing: Import various clothing types, such as hats, shirts, sweaters, pants, scarfs, masks, capes, etc.
- Furniture: Set it up in a way a furniture would behave, how to sit, to be viewed (TV), or similar. If it's food then list its stats and sub-categories.
- Vehicle: Note vehicle type, fuel type, where you sit, etc. If a boat apply boat filter; If car, apply car filters, etc.
- BGM: Import BGM to either be standalone or replacers.
- etc: (Anything, and everything at your fingertips)
(I'm sure there are more VRChat tools I can reference to, I'm however drawing a blank after viewing my VRChat models folder. Everything lost in the process.)
Artificial Academy 2 - Character Traits & Personality:
First off, I'm aware what you see is lewd, but the point is of adding personality types and traits using Rising World's standards in the place of what is noted in the image. It's a character creation menu from Illusion Game's Artificial Academy, something which would be overly handy for RIsing World on a more neutral standing/manner. The point here is to show how you can make characters shy, outgoing, 'tsundere', 'yandere', and all sorts. Basically put, 'hostile', passive, and neutral in Rising World's case. More could be added via revenge, stalker, bandit, pirate, etc. Whatever Red51 desires for NPC behaviour could be openly noted in the tool itself. Could even note if NPCs (Animals and humanoids) could even be skittish, stand firm, or a mix of the two regarding noise and gunfire.
The same classifications and behaviours could also be pushed towards vehicles, food types, etc in a more default classification.
The point is to apply Rising World logic onto imported objects and entities to work in vanilla Rising World ways, or even customized external behaviours, as done via VRChat with idle animations, behaviours, etc. The more simplified the process the easier it is for Rising World to be more accessible, even posting its profit margins in various ways. Alienating the modding community to only "skilled" folks holds it back. Elitism should be squashed out. Everybody should be given easy access to modding via simplified modding tools to the point even a caveman could use it.
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Anything which simplified the modding process would be highly beneficial to Rising World at this stage. Anything, and everything. Also because I wouldn't have to beg, propose, or request assistance. I would do it myself, and I would be able to customize things according to my will, not having to be forwarded to tutorials, nor be side-stepped, ignored, falsely labeled, etc.
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Bonus:
VRChat - Busou Shinki - Renge (15 Cm tall)
With some slight assistance, and with a straight forward VRChat SDK, I was able to apply Renge as an avatar for myself. I would also customize her on the side, when able in Unity. If given similar freedoms for Rising World I could do so much on the side without requesting for help, and intentionally side-lined at that. I would do everything myself.
I'm desiring to have Renge from Busou Shinki in Rising World, yet need a simplified tool to allow me to add her as a following NPC Companion. Asking for help is getting me nowhere, hence I need a "cave-man" level simplified modding tool to do everything myself so I don't have to beg like a hobo while being given the run around. Not just Renge, but other characters as well. The sooner I'm given the tool the sooner we can customize Rising World, and also wave around these additions to people on social media to play around with their favourite characters in Rising World.
I'm actually livid I can't openly customize something. I also have other projects to work on which are currently sidelined awaiting their turn in their queue. RPG Maker proof of concepts, etc.