Let's just say that what I heard of trains for Rising World makes me want to hype it more than any other train game I was made aware. Even so, I still have to make note of the failings of Mojang and MIcrosoft for being idiotic, political, and tardy. Everybody hates Mojang more and more for simply teasing and adding only ONE feature at a time for Minecraft. They fail to improve other elements of the game. Imagine if Red51 added one single feature to the game every 3-6 months. You'd be livid. I would be livid.
They still have yet to add Pumpkin pie (placable like cake), were purposely tardy on storage boats (boats with storage chests), and refuse to improve their minecarts in the game. The minecart post/tweet is why I'm posting this post on this forum right now. So tardy, yet we'll know Red51 shall implement his trains properly. ![]()
The best implementation of trains had to be through the modding community. The mod is called 'TrainCraft', and has to be one of the best train experiences I've had.
The way I view Traincraft is what I'm expecting out of Rising World's implementation of trains. Of course, everything is "subject to change", though the general idea is there of being able to use any train (steam, diesel, electric) while being able to go to-and-from various areas on a whim. Trains actually improve the quality of life on everything, and I can't wait to have them. I'm sorry I keep repeating myself, but it's no joke when I say Rising World's trains shall be one of the best things to happen to Red51. It'll be something you could seriously dangle in front of someone to have fun with, as long as it's taken and treated as seriously as described by Red51.
When Red51 implements trains it'll definitely be one of the best selling points of Rising World for people to have fun with. No joke! I'm 100% serious. Once Red51 implements trains, and proper boats/ships Rising World shall even make a fun dent on train sims, as TrainCraft has done for Minecraft. Imagine playing Rising World just for trains! I'd be fine with that. As noted by Red51 you could potentially auto-pilot your train at lower speeds, among other fun stuff. Rising World to have basic, yet detailed trains is indeed a respectable soft-power for this game. Take good care of it! ![]()
(Sidenote: There are people who desire me not to point out Mojang's and Microsoft's flaws because they desire fake politics to ruin everything. People believe their corporate corruption, I don't. I simply desire a proper game that is also fun as it is detailed and a nice side of quality. I don't want fake crap. I simply say it how it is, and I want things in its perfect quality, as a stereotypical German themselves desires. Quality over quantity. We Canadians tried to make proper vehicles in a quality state (Avro Arrow, Scot Truck, Knight XV, and a few others) , we sadly were sabotaged by our southern neighbors. Point is, more true Red51 is the better this game shall sell.)
Just know that once we're officially given properly working trains I will hype the heck out of it. I'll make a proper train yard, a proper train network, and even FINALLY share videos of it, other than taking pictures constantly. I genuinely desired to make videos in Rising World, I however have to build things up before that. Rising World's trains shall be a soft-power we genuinely need to take advantage of, seeing as how people are wary and shy on API and modding scene. Rising World's trains shall be nothing to sneeze at. ![]()
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