i tested it my way and also have 100% the same problem as James, works fine in single player, but not if used on a server
Posts by yahgiggle
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Awesome Danny Cheers mate

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well if you used my auto path plugin, the ground would change slowly under areas you walk, i guess some holes would indeed heal too lol
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very cool
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cool idea and very well done

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Well done

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Absolutely adorable!

i agree, and why i made him

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Thank you so very much! I will find a great place for these beauties in my project! I just love them so much. So cute.



not a problem

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yahgiggle Thank you so much.

I built a smurf village years ago, but my Smurfs were just posters. Maybe i will rebuild my village and can use your Smurfs for it. I'm not a good modeller or figure maker, I don't like that at all. I couldn't do anything with modelling play dough either, but I loved Lego.

building a whole smurf village would look awesome, cannot wait to see it

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very well done

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if the unity API is anything like the java API it would be kind of simple from a plugin standpoint. have an item to equip and simply reduce gravity until the next mesh collision. add a physics impulse for control. as for lag i can see it causing a little but nothing that would be game breaking. when admins are flying around i think the the lag is caused by the constant loading/unloading of chunks. that being said you could simply set gravity to a safe rate that wouldn't allow them to pass threw more than 3 chunks. as for gliding and being able to gain altitude would be able to cause a lot of lag.
i think the lag is due to the speed the admins are flying, gliding could be a lot lot slower, i don't see lift been a problem with lag
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