Another thing to mention is that Red doesn't rush updates. He's a perfectionist so nothing he releases is ever half-assed. The drawback is that we have to wait longer. I personally would like to see more frequent updates even if they are buggy or maybe access to a test build in Steam so we can see what's going on. But that's totally his choice whether to allow that.
zfoxfire, I don't know if you like more frequent updates if it breaks your world, I know the server people would go crazy if you broke their servers they still have problems on their servers from LUA scripts not permissions for smelting, and blocking off areas in the fact it doesn't work consistently. Also the server I am playing on never did a reset after the biomes update so they got issues where land has holes in polygons probably more than average. You can't hunt for animals very easily since they only respawn every 24 hours and you can't find new biomes since this server was up for six months before the biomes update so everyone went in every direction for many months prior hench everything is plains. Yeah as a single player I wouldn't mind more updates but we are on alpha there's no more alpha of an alpha except an unstable alpha.
I think if Red would release an unstable version would be far worse for reputation than benefit even if you and me wouldn't mind. He has to endure all the negative feed back like internet trolls pout at the first instance of anything wrong. Hell we got a few guys crying about over a week to get update, how much worse would he cry and hundreds more they couldn't even launch a world. The server people play this game every single day it's like minecraft dedication for over six months before biomes update creating LUA scripts for TP transportation, virtual credits, admin commands, block protections entire worlds laying every single flower out for their worlds. Their scripts especially for transportation TP and block ownership are already unstable yet they keep resetting stuff if fails. Also people logging in and out after every smelting. Hell they still got land glitches in some areas and seems like the entire server that has never biomes update and almost zero animals since the server was up for 6 months prior so people had 6 months in various directions creating plains everywhere. I felt similar when it was Aug when Red mentioned biomes update that was 4 months waiting for it. But in meantime we waited I got a nice few blocks in mean time and objects. Which is always nice. So I am with you zfoxfire about a few updates if even just a token object went every so often into our games like here is a mug or here is a picture frame or here is a new vertical castle gate, here is a token object. Since it be nice to have any new object or blocks and yet less likely to cause any large coding issue or breakage. But I think if Red added an API feature for us to load custom objects, textures, we could do that as a community.
We can't do as a community is the core game mechanics like having transportation (trains,carriages, cars,horses,elevators,tanks, escalators, boats) or what he's working on now we can't do animation models for swimming or add a new medium of water. We can't add something without having the core game already having a foundation to use. For instance as soon as the game has cars if Developers added an api to add models into it and scripts to move those cars, we have amazing dedicated people that move car models and upload new cars. Developers wouldn't even have to worry above original cars looks until release. Same with furniture models. But you notice as a community they can not add core elements like game mechanics (swimming, falling, light, HUD, combat, model animations, shadows, API, scripting commands, transportation, armor, health, cooking). Of course the better the (API / scripting language) and more custom features allowed (blueprints,editors,model uploading, image uploading) is the less the developers will have to do since everyone will do that for them also I am a programmer myself If you do your own API well enough you can use it yourself for your game. I you have an API so stable you can just call your own functions rather than build separate ones so If I built an API for moving models around (cars+me+storage) I could use that same API function to move (carriages+me+storage), trains, elevators, extra then give a the script language access to the API.