New Version Raytracing

  • Raytracing is definitely planned, and it would help us to implement things like proper global illumination (RW would really benefit from that), but as mentioned by paulevs , it has a low priority at the moment (considering the majority of players still don't have capable hardware, and there are still other more pressing features) :saint:

  • red51 I recommend a dynamic lighting variant for the luminous blocks. That’s really what I was expecting when I first used them. I guess I expected too much? Lol I really would love to see dynamic lighting with ‘LEDS’ for the glass houses that I love to make 😃

  • red51 I recommend a dynamic lighting variant for the luminous blocks. That’s really what I was expecting when I first used them. I guess I expected too much? Lol I really would love to see dynamic lighting with ‘LEDS’ for the glass houses that I love to make 😃

    Well, probably we can only implement that with raytracing ;) A non-raytraced solution would introduce a lot of issues (in terms of performance) unfortunately... players can basically place an unlimited amount of luminous blocks, resulting in too many lights the game would have to handle... :|

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