WTGRpg(WIP)
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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how cool is that
you could learn certain crafts and if you meet other players, trade ... or post orders or receive them from npcs ... the possibilities are almost endless
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how cool is that
you could learn certain crafts and if you meet other players, trade ... or post orders or receive them from npcs ... the possibilities are almost endless
yes. the possibilities are endless. one of many ideas so far!
CLASS:
fighter
does more melee damage
Stronger defenses
higher max health
archer
does more ranged damage
weaker defenses
lower max health
PROFESSIONS:
lumber jack
can plant trees starting lvl 1
0.5 harvest amount per point assigned
lower stamina drain
2x xp for each log collected
2x amount of board/sticks/lumber crafted
hunter
takes 2 x noise events to spook animals
0.5 harvest amount per point assigned
higher stamina drain
2x xp for gutting animals
miner
faster mining speed
lower stamina drain
2x xp for each stone/ore mined
2x amount of blocks crafted
cook
food timer -10 seconds per point assigned
nutral stamina
2x xp for each dish cooked
farmer
sub class crops
can plant crops from lvl 1
harvest amount + 1 per point assigned
nutral stamina
2x xp for each plant planted
sub class animals
can tame animals from lvl 1
animal breed speed +1 per point assinged
nutral stamina
2x xp for each aninal gutted
Builder
sub class carpenter
higher fall protection
30 slot construction bag
2x xp for each board placed
2x amount of boards crafted
sub class mason
higher fall protection
30 slot construction bag
2x xp for each block placed
2x amount of blocks crafted
black smith
lower smelting times
1.5 x xp for each ore smelted
1.5 x xp for each plate crafted
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very cool idea
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idea
tailor
where on the spinning wheel the work goes fasteror gets more fabric out during production
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as im trying to work out mechanics of the professions for the rpg overhaul plugin.... ive figured out a way to make events cost stamina. so if you are a lumberjack chopping trees only cost say 5 stamina while for a miner it would cost 10. you will get so many points per lvl gained. said points can be assigned. so a lumber jack could upgrade the cost per tree chopped(lower stam cost) as well as upgrade total stamina. thoughts?
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if you meet other players, trade ... or post orders or receive them from npcs ...
forgot to mention im also planning an auction house. there will be a selling/buying fee of some sort. there will also be a placable mail box for reciving packages from auction house and player to player deliveries/letters. player to player deliveries will have a mailing tax based on distance. the funds raised form the auction house and mail will be used as rewards for events as well as pay for materials for community builds. i think letters will be an equip able item that opens when you equip it. it can then be thrown away or stored in a chest(maybe a mail bag?)
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where do the goods for the autionshaus come from? by selling players to the house, or is everything there? and do you have to go somewhere, or is it all done via letters?
i would find a market place very nice; where you can rent a stand and deposit goods for sale
.... had that several years ago on a mincraft server (that was handled with boxes and signs)
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where do the goods for the autionshaus come from? by selling players to the house, or is everything there? and do you have to go somewhere, or is it all done via letters?
i would find a market place very nice; where you can rent a stand and deposit goods for sale
.... had that several years ago on a mincraft server (that was handled with boxes and signs)
sorry for the late reply! everything in the auction house would be bought/sold by the players. as for how its done.....im not sure yet. im thinking you have to goto an auction house in town or use a custom item to spawn an auctioneer npc. when buying from the npc it gets delivered to you mailbox. as for the market, im thinking you can sell from an area you own or you can buy a market area to build a booth to sell from.
as for an update on the progress ive got a working money system exp and leveling system that is set by profession. im currently working on a ui but dont know what style i want yet. im leaning more towards a final fantasy 2-3 type gui!
let me know what you all think
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like it so far
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i like the scroll very much
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i like the scroll very much
unfortunately i found the scroll to hard to design a UI around! but i am making it so you can change backgrounds and at some point upload your own!
got some more work done today. working on the UI to assign Attribute/skill points!
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well, it doesn't have to be a whole scroll. I would also like a background with old paper, possibly frayed at the edges.
i think the paper look would suit the theme better
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well, it doesn't have to be a whole scroll. I would also like a background with old paper, possibly frayed at the edges.
i think the paper look would suit the theme better
i re-coded most of the ui today to make it easier to allow ui themes!
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ive decided to pause development of this plugin until unity replaces java. im going to devote time to working on smaller plugins as well as reworking some that i have already done. a new one i want to work on is a wisp light pet type of thing. this will give off some light. maybe have radius, range, intensity and color settings. maybe a small buff to fall damage or have it inflict so much damage to your target every so many seconds.
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