Why don't the plugins work for me?
problems with plugins
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- English
- Foxnyu
- Thread is marked as Resolved.
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You will need to give a bit more information if you're after help
MP, SP?
Plugins your trying to use?
Where are you saving them to?
Are you unzipping them?
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Unity? JMonkey?
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In Unity, jMonkey works perfectly.
I load with Loadplugins and the call with the chat. -
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Pretty much the same procedure with Unity, I think the only difference is that plugins is with a capital P.
But... I'm pretty sure this is only relevant for linux based systems. Which a lot of rented servers are.
In Windows, Plugin and plugin can't exist within the same directory. But in linux plugin and Plugin are seen as different, including pLugin plUgin etc.
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Installation indeed works like in the Java version Which plugins did you try to install? Is it in multiplayer or singleplayer?
If a plugin cannot be loaded, the log file typically contains more information about what went wrong. You can find the "Player.log" file in the "Logs" folder in the "_New Version" subfolder (in the game directory), maybe upload it here
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here I leave the logs
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here I leave the logs
Which version of ToolsAPI did you load, does this happen with the current version?
This problem should have been fixed long ago.
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The problem indeed appears to be happening in the Portals plugin, as mentioned by yahwho , but in fact that seems to be just a follow-up error According to the report you've sent, there is an error in the UnityBundleLoader plugin. This apparently causes issues when using the reloadplugins command.
According to the log, an old version of the UnityBundleLoader plugin was used (0.0.1). I was able to reproduce the issue with that version, but it seems to be fixed with the latest version (0.0.2), so I would recommend to install the latest version of that plugin
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The problem indeed appears to be happening in the Portals plugin, as mentioned by yahwho , but in fact that seems to be just a follow-up error According to the report you've sent, there is an error in the UnityBundleLoader plugin. This apparently causes issues when using the reloadplugins command.
According to the log, an old version of the UnityBundleLoader plugin was used (0.0.1). I was able to reproduce the issue with that version, but it seems to be fixed with the latest version (0.0.2), so I would recommend to install the latest version of that plugin
the reload plugins command has always crashed my server. it works fine in single player tho.
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Im Einzelspielermodus funktioniert es jedoch gut.
Yes, this is probably due to the server - client synchronization. In the single game you don't have to exchange anything.
In particular, the PlayerSpawnEvent causes the "problems". If there is code in here, it will be executed in the same tick, which is not a problem in single play, but under server conditions it often has to be syncronized with the client.
The first time you start/login it works without any problems, everything is waiting for the tick (if the world generation takes a long time), but with the "Reload Plugin" it's something different, because the spawn doesn't seem to wait.
What worked for me, I packed all instructions in the SpawnEvent into a timer of 3sec. wait. This helps 98% for "reload plugin" and 100% against "long world generation" for ServerPlugin's
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Thank you all, the problems are the plugin updates
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