It's interesting to note what asset packs Rising World uses, even loosely. No harm, no foul. It's all fine, and the game has to be made somehow so it's all fine. I can see some overly familiar assets seen in these packs used for Rising World.
https://assetstore.unity.com/p…urce=partnerize-linkmaker
I saw Rising World's blueprint in that video, hence why I'm noting this. It surprises me we don't have the motorboat being functional. It would be an interesting asset to use in the game. Maybe if Mod.io is integrated into the game (API also improved) we can tap into more Unity assets in the store. If we refuse to tie into 'Booth' (Pixiv), then might as well loosely tie into what's on Unity Store. Inject the item, have it load up Rising World's game standards, and load them up into the game like that, as VRChat & Tower Unite does; As Vroid does with characters.
Maybe I'm wrong, but that blueprint is why I shared the link, and because of how creative Japanese indie devs are. I love noting whatever they have to share, even stumbling across potential Rising World assets. It's not a bad thing, though an asset flip game is. Rising World is thankfully unique enough.
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As for textures:
https://www.textures.com/download/floorstreets0083/53187
https://www.textures.com/browse/streets/97701
If there are missed ones maybe we can sneak them in.