My current grips of the game
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1. It maybe realistic but I hate that the stump takes just as long to cut down the tree.
2. To be able to turn on/off a (F3) HUD should show me material by name on my cursor.
3.When the material is gone from my hot bar the game should grab that same material type from my inventory put it into my hot bar.
4. There should be a "MAX button" next to + it just goes to highest amount it can make such as (64)
+ Might have thought about
+ Automation (vertical gates / draw bridges / garage like doors) - parts that move or swing maybe some bigger or stretchable doors or gates.
+ Automation (carts) - horse drawn or train cars -- I love to see a stage coach.
+ Automation (NPCs) followers that can do some work automatically AI or by player control request - farm / routing / mining
+ Power systems (water wheels / wind mills) machines or gears in general
+ Elevators (Hand pulled or Power driven)
+ Basic Shape Templates (Ability to template a large circle / square - ghost blocks or draft lines)
+ Higher Tiers ( axes/ Mining equipment)
Wish List * Assumes they are already doing
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* Farming Crops / Animals (herding)
* Water
* More Stuff (furniture / animals)
* Monsters (combat) - Animals on surface (Wolves, diseased animals)
* Bios (lots of different looks)
* Man made or unique structures that are found - ancient sites / monuments / treasures
* Player Templates of structures
Modifications
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This is obviously this could be more difficult depending on the coding and perhaps will be a side project but I suggest giving community modular tools. This would free up the developers time for other things. Of course the game needs to have a good foundation of many systems in place first. The game needs to stand on it's own in order to draw in a larger community of players. Allowing * easy player made content such as dumping in sub folders skins textures animal / monsters / friendly AI scripts /dropping player made world structures being able to spawn in world. Once developers make a fully modifiable game and giving easy option for uploading/downloading these mods everyone would see a huge increase in free labor and player content. Something Minecraft originally lacked at launch something I think they regretted putting an API or Forge for community. It would also allow those people so fanatical or determined to create a set of their personal textures / scripts / structures easily to drag drop in folders. Such as if someone was mad that mermaids is not a monster underwater because only 2% wanted it, that 2% could do it on their own sea creature mod. Adding islands or underwater castle spawns. This would calm the minority which in a short time later could end up being a majority when everyone mods. The way minecraft is I think fans end up playing mods in Minecraft giving more replay-ability.
Thanks for all the hard work and beauty already in the game.
I appreciate the game and all the other people's comments be free to add your best wishes.